shadow of the ninja shadow of the ninja

Gaming

Shadow of the Ninja – Reborn comes with unlimited ways to perish

Unlimited tries means practicing the ninja way a bit more

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I’ve always been used to seeing ninjas in more traditional settings. That’s especially considering that their fighting style requires elusiveness most of the time. There are a slew of games out there that touch on ninja story arcs. These push the boundaries of one’s emotions while testing their reflexes in high-stakes environments. And yes, there is a lot of button mashing involve: to get the combos right, to use items at the right time, and to escape death at every point.

Shadow of the Ninja – Reborn on the Nintendo Switch is mostly the latter but you remove the whole ninja story arc and historical setting in play. It adds a modern twist to an otherwise traditional way of combat in a fast-paced environment filled with perils and obstacles. Even the style of the graphics, in a way, still follows a simplified direction. It’s more 2D-looking similar to the original on the NES.

Is it enough to play the game all the way through? If anything, it depends on how far you’re willing to go.

A taste of modern ninja combat

The entire game rests upon the idea that the way of the ninja is that of a simple one: attack when needed and be aggressive with it. Overall, the way you fight off waves of enemies and obstacles revolves around short and long-range attacks timed perfectly. When going on the defense, you could only avoid attacks instead of having items to protect you.

Speaking of items, Shadow of the Ninja also comes with various items you can use to aid your progression throughout all six stages. From healing items to weapons, they’re quite helpful. That’s especially true against some of the tougher bosses or harder to clear obstacles down the line. You can find these within each stage by breaking metal containers, so they’re not that hard to miss.

It’s a high-risk, high-reward system that makes you adapt your strategies the moment each stage or sub-stage begins. You’ll assess the environment, figure out which enemies you can hit with short or long-range attacks, and get by obstacles while beating the 1000-second timer. For a casual player, it can be overwhelming no matter how you slice it. Thankfully, you can play the stages as many times as you like.

Two modes, unlimited possibilities

Where I spent most of the time playing Shadow of the Ninja – Reborn was in Arcade Mode. There’s a six-stage gauntlet that puts your ninja skills to the test. Of course, the first few levels are there to serve as a way for you to get used to the controls. But it only gets harder from there. As customary to any game with a timer, you will lose your life trying to get through all six stages. And that’s just part of the experience.

As you go through Arcade Mode, you will carry over any items you acquire along the way and earn a score depending on how much you cleared in one go. At the end, you also earn some of the items as consumables, which you can purchase when you replay the same level in the other mode, Time Attack! However, every death within the stage resets the score and removes the items, but not your progress!

In order for you to unlock Time Attack, you’ll have to get through just the first stage of the game. Honestly, that’s all good but you can only unlock the rest if you’ve beaten them in Arcade Mode. So. you will spend a lot of time trying to beat the game. If only you could purchase items before starting stages in Arcade Mode, you could get it done a lot faster.

Overwhelming stages reinforced by trial and error

Now, these six stages are, in my opinion, carefully designed to do a lot of trial and error on. In terms of overall art design, it only made sense to do it with 2D sprites and desolate backdrops given an apocalyptic setting. What stood out to me was how they made certain stage elements pop out, especially for the platforms you’ll be climbing or scaling up on.

shadow of the ninja

Although, there were some instances during my playthrough wherein I couldn’t tell platforms apart. It took some guess work to go through stages and grab items when the design doesn’t illustrate it as a platform. As a result, you will end up spending more time making guesses on platform design as you progress through the stages without meeting certain death.

shadow of the ninja

Once you get used to the environment, you can breeze through a lot of the stages and enemies with ease. All it really takes is repeatedly falling off said stages or getting knifed to death!

A daunting task to finish

Admittedly, Shadow of the Ninja was a pretty interesting game to go through from start to finish. While it does come with game play mechanics that require repetition for perfection, it’s done in a short and rather fast-paced manner. For me, it’s action-packed and will make you think on your feet without having your survival instincts kick in.

I am appreciative of the fact that you can continuously replay the stages whenever you get a “game over” because of the difficulty. It doesn’t make you feel completely dumbfounded over making mistakes, and you don’t lose a ton of progress, too. Plus, the stage design is set-up nicely and ups the ante as you progress further.

It’s a solid pickup if you’re looking to just pass the time anywhere you are. It’s doable in terms of playing all the way through. But you don’t need to beat yourself up if you fail!

Gaming

Star Wars: Galactic Racer shows off new gameplay at State of Play

Podracing returns

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Star Wars: Galactic Racer

Star Wars: Galactic Racer made a fresh appearance at Sony’s State of Play, revealing new gameplay ahead of its 2026 launch.

The new trailer highlights high-speed races across both new and familiar planets from the Star Wars galaxy. It also confirms the return of podracing, the franchise’s most iconic motorsport, alongside a wider range of repulsorcraft built for different racing styles.

Players step into the role of Shade, a lone pilot drawn into the Galactic League. The league operates outside the law in the Outer Rim and is currently controlled by Kestar Bool, a powerful and corrupt figure. With his league on the brink of collapse, organizer Darius Pax turns to Shade to fight back and reclaim control.

The campaign features a branching structure. Choices affect events, alliances, and access to parts, tools, and upgrades. Players can experiment with landspeeders, skim speeders, speeder bikes, and podracers, then fine-tune each vehicle with the help of mechanic Hibi.

Beyond the story, the game offers multiple modes. Online races support up to 12 players across several competitive formats. Arcade mode focuses on instant action, time trials, and leaderboard runs. Scenarios mode introduces unique challenges, from practice sessions on new tracks to demanding races designed to test mastery and precision.

Star Wars: Galactic Racer launches on PS5, Xbox Series X|S, and PC in 2026.

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Gaming

New Resident Evil Requiem trailer teases a return to the RPD

The title officially launches on February 27.

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Fresh off a stellar 2025 filled with award-winning titles, the world of games is now going through a calm before another inevitable storm. We’re still some ways away from the next explosion of amazing titles. For now, however, an upcoming major title is looking to kick off 2026 with a huge bang. Coming very soon, Resident Evil Requiem just got another trailer, and yes, there’s more Leon to go around.

Late last year, Capcom revealed a bombshell announcement it’s been saving up since the title’s big reveal. Resident Evil Requiem will feature the return of the franchise’s most iconic protagonist, Leon Kennedy. The suave agent will play alongside FBI analyst Grace Ashcroft, who heads to Raccoon City to investigate a series of strange deaths.

Since the two characters clearly have opposing personalities, fans have speculated that they will have opposing playstyles. Now, through a new trailer, Capcom has confirmed that Resident Evil Requiem will mix the two genres that the franchise is known for.

Ashcroft, unused to fighting, will have portions more tailored for survival horror, akin to the more recent titles in the series. Meanwhile, Kennedy is back to his gun-toting ways, featuring the same action he’s known for in Resident Evil 4.

Beside the playstyles, there are few Easter eggs for the upcoming title. For example, Sherry makes a very subtle appearance. Also, and this is the kicker, Leon is coming back to Raccoon Police Department in the trailer’s final moments.

Resident Evil Requiem is now available for preorders. The title will officially launch on February 27 for all major platforms.

SEE ALSO: Resident Evil Requiem unveiled at Summer Game Fest 2025

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Entertainment

Jason Momoa will star in upcoming Helldivers film adaptation

Justin Lin is set to direct.

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Jason Momoa in A Minecraft Movie

PlayStation’s State of Play is about games. However, there are a few times when the semi-regular event can spawn hype for something outside the realm of gaming. Today is one of those times. Sony Pictures and PlayStation have released more information about the upcoming Helldivers movie adaptation.

Early last year, Sony teased a variety of upcoming adaptations for its tentpole franchises. This announcement included Horizon Zero Dawn, Ghost of Tsushima, and Helldivers.

Today, as reported by Variety, the Helldivers film finally has a leading man. Jason Momoa, who starred in the Minecraft adaptation previously, will star in the film.

Since the franchise isn’t really known for a specific main character, it’s unknown who the star will play. We also don’t know his co-stars yet.

Alongside Momoa, Justin Lin will direct the film. The director is known for his work with the Fast and Furious franchise.

Plot-wise, the Helldivers franchise seems tailor-made for the movies. It’s not a supremely story-driven game, but its premise is endlessly adaptable. The games always revolve around a group of soldiers called Helldivers, who protect Super Earth from a host of alien threats. These threats include rogue robots and bug-like creatures.

The film, whatever it might tackle, will premiere on November 10, 2027.

Helldivers 2 launched back in 2024. At the time, the game was exclusive for the PlayStation and PC. However, it recently launched on the Xbox, too.

SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!

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