Gaming
Towa and the Guardians of the Sacred Tree: Thrown into the loop
Rougelites are a dime a dozen these days, but that doesn’t lessen my fascination with the genre. It’s often easy, can be played in short bursts and scratches that “just one run” itch.
The latest to join the fray is Bandai Namco’s Towa and the Guardians of the Sacred Tree. At first glance it sticks to the genre’s familiar loop, but it brings its own twist with a two-character combat system and a narrative where the looping mechanic of the genre actually means something.
A tale of Time and Steel
The setup
The premise is simple: evil god Magatsu has risen and seeks to consume the world in dark miasma with his monstrous minions, the Magaori.
It’s up to Towa, the priestess of Shinju Village, and her power to manipulate time to stop Magatsu’s corruption from spreading. She does this with the aid of her Prayer Children – a group of guardians loyal to Towa.
But as the opening scene will show you, Magatsu banished the Prayer Children to the end of time, leaving Towa alone in Shinju Village.
Thanks to her powers, however, she can still reach them across planes, slowly reuniting her Guardians in a desperate effort to gather mana, defeat the Magaori, and ultimately confront Magatsu’s powerful subordinates, the Magatsu-Hi.
This separation defines how you experience the game. You play as Towa during the tutorials and when roaming around the village to do daily tasks like forging swords or constructing buildings.
Village life
Outside of combat, Shinju Village serves as a cozy little hub. Each building has a purpose: visiting the dojo to increase stats, stopping by the shrine to enhance Grace Jewels, heading to the blacksmith to forge new swords in a Cooking Mama-style mini-game, or checking in with shopkeepers for items and discounts.
There’s even fishing, which isn’t relaxing as much as productive, since it earns points you can trade for items.
What I appreciate is that the game respects your time: if you don’t feel like running back and forth around the village, you can easily access and upgrade stats directly through the menu.
Into the outlands
Runs are held in the corrupted lands, which Towa cannot enter. Instead, she channels the Guardians into battle, and you’ll need to choose two at a time — one as a Tsurugi, a sword-wielding attacker, and the other as a Kagura, a magical staff user who supports with elemental spells.
Each character has their own set of abilities, both as a Tsurugi and as a Kagura.
Interestingly, doing a run or loop isn’t as simple as it seems, especially when you fail. In Towa, every attempt is explained as another timeline and another chance for the Guardians to confront corruption.
Defeating bosses directly shifts Shinju Village’s timeline forward, unlocking new conversations, upgrades, and buildings while failures are recorded as part of time.
Back to combat. The Tsurugi is your main attacker and wields two swords, while the Kagura offers ranged or support magic.
Once one of the Tsurugi’s weapon breaks, damage output is halved until you swap it out. You can also employ your Kagura’s spells for cover and buffs.
Graces are also a big part of doing a run. These are card-like buffs that add stat boosts or new effects, and you get them after clearing each combat room. Stack enough of one type, and you unlock Divine Graces – rare versions, or high-level cards with useful buffs.
Some rooms offer food stalls for healing or stat boosts, merchants selling temporary upgrades, or camp sites to swap spells and restore health.
Eventually, you’ll end up confronting the Magatsu-Hi. Win, and you’ll purify the land while bringing a Prayer Child back to Towa’s side.
Meet the Prayer Guardians
Towa is the headline name and character, but you’ll be spending just as much or more time with the Prayer Guardians. Since they were banished, they will initially only hang out at The Outlands away from the village.
Here you can check on their stats, abilities, and equipment before you head out to the corrupted lands. Each guardian has their own set of abilities and spells though some share the same abilities.
Here’s a quick look at the gang you’ll be relying on:
- Rekka – A fiery samurai warrior, powerful in combat with strong combos, but a bit of a klutz in daily life.
- Nishiki – A pious, muscle-bound koi-fish warrior who ironically can’t swim. He’s mobile and fights with water waves and lightning orbs.
- Shigin – A composed fighter whose style relies on precision. His boomerang-like weapon makes positioning and efficient dashing essential.
- Origami – A mysterious but sharp guardian whose fighting style leans on agility and magic
- Mutsumi – A balanced pick for offense and defense.
- Korou – Smaller in stature, specializing in mobility-based tactics.
- Akazu – Steady and dependable, offering solid support in battle.
- Banpuku – His fighting style is chaotic and spin-heavy, making him a whirlwind on the battlefield.
Thrown into the loop
A crash course in chaos
After enjoying the gorgeous opening scene with art I’d want to make my desktop wallpaper, I quickly realized the game doesn’t waste time with handholding.
Instead, the prologue throws you right into a dungeon run with Rekka and Tohu as Tsurugi and Kagura, respectively. It’s a crash course that runs you through the basics of a run, so it pays to listen and read carefully.
If you’re like me, you dismissed it and treated this game as a hack-and-slash, which, I’ll find out later on, is not ideal at all.
After all the tutorials and introductions, you’ll find yourself exploring the cozy Shiju Village with Tohu. It’s an absolutely adorable setting – warm, cozy tones, relaxing music, and delightfully designed NPCs made me wish there was more to do here.
You almost forget that the Prayer Children are still waiting to be rescued.
First real run
As mentioned, Shinju village is where you’ll spend a lot of time between runs: forging swords at the blacksmith, boosting stats at the dojo, enhancing Graces at the shrine, enjoying food, funding new buildings, or checking in at the residence and troubadour.
Now, once you’re all ready and equipped, the next step is to head out to The Outlands.
For my first, I picked Banpuku as my Tsurugi (because just look how fluffy and adorable he is) and Rekka as my Kagura, since she was familiar from the tutorials
Now, combat with Banpuku was chaotic. His main move is a full-on, directional spinning attack that has him jetting back and forth across the battlefield. He’s surprisingly easy to use though, in my opinion, since his AOE attacks make short work of hordes.
As support, I equipped Rekka with spells to negate damage as well as a strong meteor spell to help clear rooms faster.
I’ll admit, I got so comfortable with Banpuku that I didn’t want to switch. But that goes against the heart of Towa’s mix-and-match design.
I later tried out Shigin as my Tsurugi and it showed me how strategic positioning could change everything. It was completely the opposite of Banpuku’s style, where I could just tank my way through enemies.
I then realized that Towa isn’t as hack-and-slash a game as I initially expected it to be, but a game that rewards thoughtful play as well.
Lessons in failure
Honestly, my first few moments with Toha weren’t all smooth sailing. Knowing that I only had a few days before I had to publish this article, I rushed into my first dungeon without completely understanding Graces or resource management. I also didn’t spend too much time refining my movements or being more observant of patterns.
By the time I faced the first Magatsu-hi, I was limping along with barely any health. Needless to say, I was demolished in just a few minutes.
As roguelites go, failure is part of the loop. You can either try again or retreat to Shinju Village with whatever loot you’ve managed to scrape together. It took me a few more tries to really get how essential dashes, Graces, and positioning are, especially for characters like Shigin.
In one of my runs, I went into a boss fight overconfident, thinking I could just brute-force my way through. That recklessness came with consequences, however, as my health started dwindling way too fast.
I then switched to being strategic and being patient with patterns. I wanted to see if being careful really is the recipe for victory
True enough, even with just a pinch of health left, I whittled the Magtsu-hi’s health down to a fraction. I just needed to land one more hit. But then, my controller died, and so did I.
At least it’s proof: strategy trumps brawn
Lessons learned the hard way
If you’ve just picked up the game or are doing some prep work before you do, let me share some tips I’ve picked up along the way:
Experiment early and don’t stick to just one duo. Try out different Tsurugi and Kagura combinations so you can get a feel for their strengths and playstyles. Rekka, Shigin, Mutsumi, and Origami are great early Tsurugi choices, while Akazu, Nishiki, Korou, and Banpuku shine as Kaguras
Talk to everyone in Shinju Village. NPCs with thought bubbles over their heads always have something useful to say. Conversations progress stories and give rewards.
Spend your ore wisely. Between runs, use ore to upgrade your Guardians at the dojo, construct new buildings with the carpenters, and enhance Grace Jewels at the Shrine. Don’t ignore shop sales either – if something’s discounted, it’d be wise to pick it up.
Go fishing. Fishing Points can be exchanged for items like Inscriptions which give you powerful buffs.
Keep an eye on durability. Once lost, your damage is halved and this can be felt in battle. Listen for the breaking sound or character cues and swap weapons before they snap mid-fight
Prioritize dashes and health. Adding more dashes early on gives you survivability, while boosting your Kagura’s health frees up your Tsurugi to focus on attack damage
Stack Graces when doing runs. When you find a Grace you like, commit to it and pick cards to help level it up. You’ll eventually unlock Divine Graces – extremely powerful variants that can turn the tide in your favor.
Is Towa and the Guardians of the Sacred Tree your GameMatch?
My playtime with Towa and the Guardians of the Sacred Tree hasn’t been long, but if you’re a fan of the genre, then there’s no denying you should check it out — definitely a swipe right!
Its main appeal, at least for me, is that it’s a gorgeous game. The mix of 2D and 3D art, painterly backgrounds, and cute character designs is enough to draw a player in.
Admittedly, combat can be clunky; attacks don’t always land with the satisfying weight you’d expect, and controlling both Tsurugi and Kagura in solo play can get confusing or overwhelming.
I ended up mostly just focusing on my Tsurugi and keeping that character alive more than the Kagura. I’d like to think local co-op would make combat more efficient but that’s something I still have to test.
Eventually, you’ll also realize that a few Guardians feel too similar in their basic combos.
Despite a few rough edges, though, Towa and the Guardians of the Sacred Tree feels like a worthy addition to the roguelite genre and is one that balances system depth with emotional storytelling well enough to make it absolutely worth keeping on your radar.
Gaming
HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups
Closed beta begins April 21st, introduces more features
HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.
This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.
The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.
HoYoverse has also dropped Petit Planet’s latest trailer:
In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.
As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.
You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.
Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.
Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.
In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.
Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.
Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.
When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.
And the special preview from Xbox alone has already surpassed initial expectations in my book!
Hot like rising sun
Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.
As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.
Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.
Exploring Tokyo with ease
Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.
Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.
Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!
A furious Tokyo drift over the horizon
So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.
Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.
So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!
Gaming
PlayStation can now scan you and put you inside a game
The limited feature will be available for Gran Turismo 7 for now.
A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.
Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.
Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.
Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.
The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.
Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.
-
News2 weeks agonubia Neo 5 series launches in the PH, starts below PhP 12K
-
News2 weeks agovivo X300 Ultra wants to beat the iPhone 17 Pro Max in pro video
-
Reviews2 weeks agoShokz OpenFit Pro: Somewhere between awareness and focus
-
Gaming2 weeks agoNintendo might be working on an Ocarina of Time remake
-
Reviews1 week agoInfinix NOTE 60 Ultra: Not bad for a flagship push
-
Lifestyle2 weeks agoJBL Sense Pro review
-
First Look1 week agoMatch Pulse: TECNO SPARK 50 5G
-
News2 weeks agoGlobal tech leaders to convene in Singapore for GITEX AI Asia 2026





















