Gaming
Towa and the Guardians of the Sacred Tree: Thrown into the loop
Rougelites are a dime a dozen these days, but that doesn’t lessen my fascination with the genre. It’s often easy, can be played in short bursts and scratches that “just one run” itch.
The latest to join the fray is Bandai Namco’s Towa and the Guardians of the Sacred Tree. At first glance it sticks to the genre’s familiar loop, but it brings its own twist with a two-character combat system and a narrative where the looping mechanic of the genre actually means something.
A tale of Time and Steel
The setup
The premise is simple: evil god Magatsu has risen and seeks to consume the world in dark miasma with his monstrous minions, the Magaori.
It’s up to Towa, the priestess of Shinju Village, and her power to manipulate time to stop Magatsu’s corruption from spreading. She does this with the aid of her Prayer Children – a group of guardians loyal to Towa.
But as the opening scene will show you, Magatsu banished the Prayer Children to the end of time, leaving Towa alone in Shinju Village.
Thanks to her powers, however, she can still reach them across planes, slowly reuniting her Guardians in a desperate effort to gather mana, defeat the Magaori, and ultimately confront Magatsu’s powerful subordinates, the Magatsu-Hi.
This separation defines how you experience the game. You play as Towa during the tutorials and when roaming around the village to do daily tasks like forging swords or constructing buildings.
Village life
Outside of combat, Shinju Village serves as a cozy little hub. Each building has a purpose: visiting the dojo to increase stats, stopping by the shrine to enhance Grace Jewels, heading to the blacksmith to forge new swords in a Cooking Mama-style mini-game, or checking in with shopkeepers for items and discounts.
There’s even fishing, which isn’t relaxing as much as productive, since it earns points you can trade for items.
What I appreciate is that the game respects your time: if you don’t feel like running back and forth around the village, you can easily access and upgrade stats directly through the menu.
Into the outlands
Runs are held in the corrupted lands, which Towa cannot enter. Instead, she channels the Guardians into battle, and you’ll need to choose two at a time — one as a Tsurugi, a sword-wielding attacker, and the other as a Kagura, a magical staff user who supports with elemental spells.
Each character has their own set of abilities, both as a Tsurugi and as a Kagura.
Interestingly, doing a run or loop isn’t as simple as it seems, especially when you fail. In Towa, every attempt is explained as another timeline and another chance for the Guardians to confront corruption.
Defeating bosses directly shifts Shinju Village’s timeline forward, unlocking new conversations, upgrades, and buildings while failures are recorded as part of time.
Back to combat. The Tsurugi is your main attacker and wields two swords, while the Kagura offers ranged or support magic.
Once one of the Tsurugi’s weapon breaks, damage output is halved until you swap it out. You can also employ your Kagura’s spells for cover and buffs.
Graces are also a big part of doing a run. These are card-like buffs that add stat boosts or new effects, and you get them after clearing each combat room. Stack enough of one type, and you unlock Divine Graces – rare versions, or high-level cards with useful buffs.
Some rooms offer food stalls for healing or stat boosts, merchants selling temporary upgrades, or camp sites to swap spells and restore health.
Eventually, you’ll end up confronting the Magatsu-Hi. Win, and you’ll purify the land while bringing a Prayer Child back to Towa’s side.
Meet the Prayer Guardians
Towa is the headline name and character, but you’ll be spending just as much or more time with the Prayer Guardians. Since they were banished, they will initially only hang out at The Outlands away from the village.
Here you can check on their stats, abilities, and equipment before you head out to the corrupted lands. Each guardian has their own set of abilities and spells though some share the same abilities.
Here’s a quick look at the gang you’ll be relying on:
- Rekka – A fiery samurai warrior, powerful in combat with strong combos, but a bit of a klutz in daily life.
- Nishiki – A pious, muscle-bound koi-fish warrior who ironically can’t swim. He’s mobile and fights with water waves and lightning orbs.
- Shigin – A composed fighter whose style relies on precision. His boomerang-like weapon makes positioning and efficient dashing essential.
- Origami – A mysterious but sharp guardian whose fighting style leans on agility and magic
- Mutsumi – A balanced pick for offense and defense.
- Korou – Smaller in stature, specializing in mobility-based tactics.
- Akazu – Steady and dependable, offering solid support in battle.
- Banpuku – His fighting style is chaotic and spin-heavy, making him a whirlwind on the battlefield.
Thrown into the loop
A crash course in chaos
After enjoying the gorgeous opening scene with art I’d want to make my desktop wallpaper, I quickly realized the game doesn’t waste time with handholding.
Instead, the prologue throws you right into a dungeon run with Rekka and Tohu as Tsurugi and Kagura, respectively. It’s a crash course that runs you through the basics of a run, so it pays to listen and read carefully.
If you’re like me, you dismissed it and treated this game as a hack-and-slash, which, I’ll find out later on, is not ideal at all.
After all the tutorials and introductions, you’ll find yourself exploring the cozy Shiju Village with Tohu. It’s an absolutely adorable setting – warm, cozy tones, relaxing music, and delightfully designed NPCs made me wish there was more to do here.
You almost forget that the Prayer Children are still waiting to be rescued.
First real run
As mentioned, Shinju village is where you’ll spend a lot of time between runs: forging swords at the blacksmith, boosting stats at the dojo, enhancing Graces at the shrine, enjoying food, funding new buildings, or checking in at the residence and troubadour.
Now, once you’re all ready and equipped, the next step is to head out to The Outlands.
For my first, I picked Banpuku as my Tsurugi (because just look how fluffy and adorable he is) and Rekka as my Kagura, since she was familiar from the tutorials
Now, combat with Banpuku was chaotic. His main move is a full-on, directional spinning attack that has him jetting back and forth across the battlefield. He’s surprisingly easy to use though, in my opinion, since his AOE attacks make short work of hordes.
As support, I equipped Rekka with spells to negate damage as well as a strong meteor spell to help clear rooms faster.
I’ll admit, I got so comfortable with Banpuku that I didn’t want to switch. But that goes against the heart of Towa’s mix-and-match design.
I later tried out Shigin as my Tsurugi and it showed me how strategic positioning could change everything. It was completely the opposite of Banpuku’s style, where I could just tank my way through enemies.
I then realized that Towa isn’t as hack-and-slash a game as I initially expected it to be, but a game that rewards thoughtful play as well.
Lessons in failure
Honestly, my first few moments with Toha weren’t all smooth sailing. Knowing that I only had a few days before I had to publish this article, I rushed into my first dungeon without completely understanding Graces or resource management. I also didn’t spend too much time refining my movements or being more observant of patterns.
By the time I faced the first Magatsu-hi, I was limping along with barely any health. Needless to say, I was demolished in just a few minutes.
As roguelites go, failure is part of the loop. You can either try again or retreat to Shinju Village with whatever loot you’ve managed to scrape together. It took me a few more tries to really get how essential dashes, Graces, and positioning are, especially for characters like Shigin.
In one of my runs, I went into a boss fight overconfident, thinking I could just brute-force my way through. That recklessness came with consequences, however, as my health started dwindling way too fast.
I then switched to being strategic and being patient with patterns. I wanted to see if being careful really is the recipe for victory
True enough, even with just a pinch of health left, I whittled the Magtsu-hi’s health down to a fraction. I just needed to land one more hit. But then, my controller died, and so did I.
At least it’s proof: strategy trumps brawn
Lessons learned the hard way
If you’ve just picked up the game or are doing some prep work before you do, let me share some tips I’ve picked up along the way:
Experiment early and don’t stick to just one duo. Try out different Tsurugi and Kagura combinations so you can get a feel for their strengths and playstyles. Rekka, Shigin, Mutsumi, and Origami are great early Tsurugi choices, while Akazu, Nishiki, Korou, and Banpuku shine as Kaguras
Talk to everyone in Shinju Village. NPCs with thought bubbles over their heads always have something useful to say. Conversations progress stories and give rewards.
Spend your ore wisely. Between runs, use ore to upgrade your Guardians at the dojo, construct new buildings with the carpenters, and enhance Grace Jewels at the Shrine. Don’t ignore shop sales either – if something’s discounted, it’d be wise to pick it up.
Go fishing. Fishing Points can be exchanged for items like Inscriptions which give you powerful buffs.
Keep an eye on durability. Once lost, your damage is halved and this can be felt in battle. Listen for the breaking sound or character cues and swap weapons before they snap mid-fight
Prioritize dashes and health. Adding more dashes early on gives you survivability, while boosting your Kagura’s health frees up your Tsurugi to focus on attack damage
Stack Graces when doing runs. When you find a Grace you like, commit to it and pick cards to help level it up. You’ll eventually unlock Divine Graces – extremely powerful variants that can turn the tide in your favor.
Is Towa and the Guardians of the Sacred Tree your GameMatch?
My playtime with Towa and the Guardians of the Sacred Tree hasn’t been long, but if you’re a fan of the genre, then there’s no denying you should check it out — definitely a swipe right!
Its main appeal, at least for me, is that it’s a gorgeous game. The mix of 2D and 3D art, painterly backgrounds, and cute character designs is enough to draw a player in.
Admittedly, combat can be clunky; attacks don’t always land with the satisfying weight you’d expect, and controlling both Tsurugi and Kagura in solo play can get confusing or overwhelming.
I ended up mostly just focusing on my Tsurugi and keeping that character alive more than the Kagura. I’d like to think local co-op would make combat more efficient but that’s something I still have to test.
Eventually, you’ll also realize that a few Guardians feel too similar in their basic combos.
Despite a few rough edges, though, Towa and the Guardians of the Sacred Tree feels like a worthy addition to the roguelite genre and is one that balances system depth with emotional storytelling well enough to make it absolutely worth keeping on your radar.
Gaming setups don’t have to look like dedicated gaming rooms. IKEA and Xbox are making that easier with their new YXSTABY collection.
The nine-piece collection combines IKEA’s furniture design expertise with Xbox’s understanding of gaming. It brings together functional furniture and playful accessories inspired by Xbox controllers.
IKEA launched the collection in the Philippines on November 4 at its Pasay showroom. The event featured interactive room setups that demonstrated how the furniture fits into everyday homes.
The launch also included a cosplay runway inspired by IKEA’s iconic blue and yellow FRAKTA bag. Guests explored immersive gaming stations and experienced the collection firsthand.
Gaming furniture designed for everyday homes
YXSTABY addresses the challenges of fitting gaming setups into shared living spaces. Its furniture supports different gaming positions while keeping accessories organized.
The gaming lounge chair accommodates both forward-leaning gameplay and relaxed reclining positions. A rolling side table keeps gaming accessories within reach.
The collection also includes flexible storage for cables and accessories. Its felt inserts protect stored items, while its foldable design doubles as a laptop stand.
Families can also move their gaming setups between rooms. A TV stand with castors makes it easier to relocate equipment without dedicating an entire room to gaming.
Xbox controller-inspired accessories
Xbox’s influence extends beyond the collection’s gaming furniture. Several accessories take inspiration from familiar controller elements.
The Gaming D-pad cushion recreates the controller’s distinctive directional button. A stainless steel platter also borrows its design from the D-pad.
Another standout is the tilting thumbstick stool, which takes inspiration from an Xbox controller’s analog stick. A mirrored display box gives collectors a dedicated space for controllers and other gaming memorabilia.
Bringing gaming into Filipino homes
IKEA Philippines Sales Leader May Castillo highlighted the collection’s relevance to local households.
She pointed to the Philippines’ strong gaming culture and the country’s high engagement with video games across different devices.
IKEA Philippines Selling Manager Sarah Cox said the collection draws inspiration from Xbox controllers and how gamers actually play. It also incorporates IKEA’s playful approach to furniture design.
The collaboration brings together two brands with different strengths. IKEA understands how people use their living spaces, while Xbox understands what players need from their gaming setups.
The result is furniture that makes gaming more convenient without making the rest of the home feel like a gaming room.
Can you believe that it’s been over eight years since Bethesda announced The Elder Scrolls VI. Since then, we’ve seen neither hide nor hair of the upcoming title. Today, the studio has mercifully revealed a tiny bit more about the game including its title and setting.
Historically, the Elder Scrolls franchise is not known for its numbering. It’s not The Elder Scrolls III, IV, and V; it’s Morrowind, Oblivion, and Skyrim. Now, we know what The Elder Scrolls VI will be called — Sentinel.
The name is also a huge clue as to where the game will take place. Besides being the name of the game itself, Sentinel is also the capital of Hammerfell, a region in northwest Tamriel. The teaser, which shows a sword being uncovered from a pile of sand, confirms this. After all, the Alik’r Desert is one of the region’s highlights.
Now, Hammerfell is not a new region for players. The region, especially the titular Sentinel, was previously featured in The Elder Scrolls II: Daggerfall. Obviously, not a lot of gamers would have played this classic game before, so a return will introduce the region to a lot more modern players.
Unfortunately, despite throwing us a bone with the name and the setting, Bethesda did not reveal when the title is coming. Given that Grand Theft Auto VI is launching very soon, the time is ripe for the launch of another much-awaited title.
SEE ALSO: The Elder Scrolls IV: Oblivion Remastered is out now
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
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