Gaming

The Last of Us Part II review: An aftermath of ruthlessness

One man’s decision led to a world descending into chaos

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The ending of The Last of Us put me in a position to play out a decision on the fate of humanity. It’s a decision that Joel, one of the main protagonists, made because he felt it was the right one. If you haven’t played nor finished the game, spoiler alert: he saves a young Ellie from life-altering surgery but leaves dead bodies in the process.

The cover art for The Last of Us Remastered featuring Joel and young Ellie

Naughty Dog had its critically-acclaimed masterpiece, a crowning moment of compelling storytelling mixed with awesome gameplay. Surviving a world filled with mostly Infected people kept the action going on all cylinders. The question I had after finishing that game almost a year ago was simple: what’s next?

I came into playing The Last of Us Part II with all the mental preparation possible. Of course, I needed to remember how the prequel felt from all angles. At some point, I felt like I also needed to jog my memory of all the characters again. I was ready to dive back into blowing up heads and getting into another Infected hellhole.

Except, it’s much deeper than an ordinary survival game.

In my preview of the game, I mentioned that this time around, you play as Ellie. You remember her, that little girl who was immune to the infection? In this game, she’s all grown up — at least, past the legal age, and resides in Jackson, Wyoming. This comes nearly five years after the events of the prequel’s ending.

A deep and horrific tragedy strikes Ellie during her days in Jackson, which prompts her to plunge back into post-apocalyptic America with revenge on her mind. She ventures into Seattle, going through any length or depth to achieve it. It’s your typical “revenge story” but it gets dark pretty quick.

It’s a story that heavily references scenes from the prequel while detailing the immediate fallout. It’s something that long time fans of The Last of Us will immensely appreciate if they got through it. There are moments in the story that offer light-hearted moments, or sometimes even just moments to rest. But the game doesn’t break away one bit from the gruesome realities Ellie has to deal with.

Improvement in gameplay was in emphasizing on the underused

The Last of Us Part II didn’t change much in terms of core gameplay mechanics; rather, they improved on these to make sense. Since you’re playing a much younger character, you will naturally move faster, and access higher places with relative ease. Naughty Dog made it all make sense, as Ellie can climb, swim, jump between platforms, and swing on rope-like objects.

Sometimes, it’s better to hide from your enemies first before taking them out, one by one.

But the biggest thing they’ve improved on was an increased emphasis in the stealth mechanic. The prequel had you running up to your enemies guns ablazing as the preferred mode of combat, with stealth as just a mere option if you’re too scared. This time, with more dangerous enemies coming your way, it’s best to keep hiding.

This isn’t a stealth mechanic that hinges entirely on hiding, however. It’s a combat tactic that allows you to outsmart your opponents every chance you get. Plus, Listen Mode makes a return in the sequel, with much improved range to show you enemy activity. Trust me, you wouldn’t want to fight a mixed bag of human enemies and Infected in one go — especially since… 

Your enemies are either smarter and more elusive, or deadlier

Ellie coming face-to-face with a Seraphite, a faction that focuses more on elusive strategies

You will come across two human factions, both with their own set of beliefs on mankind’s survival against the Infected. Both these groups have their own combat styles and strategies to hunt you down. It’s really up to you on how to approach the members of these groups, although I personally enjoyed popping off on all of them.

Ellie encounters the Wolves, a group of former Fireflies that often attack in small units

Your human enemies are now smarter in that sense; more often than not, they take you on in groups and chip away at your health fast. Some of your enemies even start attacks through signals and even use attack dogs to smell you out. It truly adds a whole new dynamic that will have you thinking on your feet.

The Infected still roam free, but time has made them more aggressive. You still get your usual amount of Runners and Clickers, but your approach towards them differs entirely on their volume. 

Your first encounter with the Shambler, an enhanced Bloater with toxic waste

Meanwhile, Stalkers are still sinister in approach, and chip away more health when attacking. The game even introduces a new type of Infected in the Shambler, a more dangerous Bloater that spews out toxic waste. The Last of Us experience wouldn’t be complete without it, honestly but that wasn’t the main focus.

All of this, and what’s it all for?

Beneath the fantastic gameplay, rich scenery, and the dangers of the world around her, Ellie comes face-to-face with her innate desire for revenge. This, above all else becomes the focal point of the entire game. In her mind, survival wasn’t enough; someone had to pay for what happened.

The sequel improves on the core gameplay by simply favoring one over the other. The dangers of a post-apocalyptic world will have you fighting for your life once you’ve placed yourself in it. Once you’re in the fight, flight is no longer an option. As time rolls on, you’ll encounter smarter and deadlier enemies, and your approach matters.

Ellie embarks on her most dangerous adventure through stormy Seattle

And yet behind the facade of a quiet yet destroyed world lies a story of hatred, obsession, and revenge. It’s a story that will remind you of just how far one is willing to go to serve a cold dish of it. But no act of revenge will reverse the tragedies; no amount of killing will reverse right or wrongdoings in the past.

The Last of Us Part II was an exercise in ruthlessness and shows no mercy for its audience. It’s not afraid to go beyond the realm of morality and logic, just to prove a point. When it gets right down to it, it seeks to remind us of how one decision changes everything.

Ellie’s journey for revenge begins on June 19, exclusively for the PlayStation 4.

Gaming

PRAGMATA launches with dual-character sci-fi action

Capcom’s long-awaited lunar adventure blends hacking and combat

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PRAGMATA | CAPCOM Key Art

CAPCOM has officially released PRAGMATA, a new sci-fi action-adventure title now available on PlayStation 5, Xbox Series X|S, and PC via Steam.

Set on the moon in the near future, PRAGMATA follows an unlikely duo navigating a lunar station overrun by hostile robots. Players take control of spacefarer Hugh and android Diana. Each one is equipped with distinct abilities that must be used in tandem to progress.

The single-player experience leans on a mix of action and strategy. Combat pairs with hacking mechanics. It requires players to switch between characters and coordinate their skills. These are necessary to overcome enemies and environmental challenges.

A Nintendo Switch 2 version is scheduled to arrive in Southeast Asia on April 24, 2026, with pre-orders now open.

Southeast Asia availability

PRAGMATA is rolling out across platforms with the following release schedule:

  • PlayStation 5 — April 17, 2026 (Physical & Digital)
  • Xbox Series X|S — April 17, 2026 (Digital)
  • Steam (PC) — April 17, 2026 (Digital)
  • Nintendo Switch 2 — April 24, 2026 (Physical & Digital)

Physical edition and early bonuses

Physical Standard Editions are available for PlayStation 5 starting April 17, followed by Nintendo Switch 2 on April 24.

Players who purchase from participating retailers in Southeast Asia may receive limited bonuses, including a Chibi Diana memo pad and an A4 clear folder with exclusive artwork. These are available on a first-come, first-served basis.

Digital editions and extras

Digital Standard and Deluxe Editions are available now for PlayStation 5, Xbox Series X|S, and PC. The Nintendo Switch 2 version arrives on April 24.

The Standard Edition includes the base game, while the Deluxe Edition adds the Shelter Variety Pack. This bundle includes additional outfits for Diana and Hugh, extra background music tracks, gestures, a weapon skin, and a collection of in-game artwork.

Soundtrack rollout

Six tracks from the PRAGMATA original soundtrack, including the main theme “Memories Are You,” are now available on major streaming platforms ahead of the full release.

PRAGMATA is now available on PlayStation 5, Xbox Series X|S, and PC, with the Nintendo Switch 2 version launching next week in Southeast Asia.

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Bloodborne is getting an R-rated animated film adaptation

And it’s going to be produced by Sony and Jacksepticeye.

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FromSoftware fans are eating well these days. Though gamers are still anticipating the arrival of The Duskbloods on the Switch 2, the studio’s other franchises are getting well-deserved nods for adaptations: Sekiro, Elden Ring, and now, Bloodborne.

Sekiro has already been slated for an anime adaptation for a while now. Meanwhile, Alex Garland recently confirmed that he is adapting Elden Ring for A24. Today, Sony Pictures has confirmed that the studio is working on an R-rated animated film based on Bloodborne.

Via Variety, Sony Pictures president Sanford Panitch says that the upcoming adaptation will keep the game’s essence of horror and gore. With a name like “Bloodborne,” you can’t have an adaptation without a heaping of blood.

Besides Sony, the animated project has another big name attached to its production: YouTuber Jacksepticeye. Throughout his career, the creator has been vocal about considering Bloodborne as his favorite game of all time. He even has a tattoo of the Hunter’s Mark on his forearm. For this project, Jack will be a co-producer.

Though the creator’s skill in filmmaking is still a relative unknown, Jack’s love for the game should give the project a gamer’s voice. If anything, Markiplier’s recent Iron Lung adaptation offers optimism that YouTubers can also create decent films.

SEE ALSO: Elden Ring Nightreign is getting a DLC update this December

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Honkai: Star Rail 4.2 launching next week

New characters, 3rd anniversary rewards, more

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It hasn’t even been that long since Version 4.1 of Honkai: Star Rail dropped, and now, the space fantasy RPG will launch its Version 4.2 update on April 22.

Called “So Laughed the Masses,” this update continues the Trailblazers’ adventure in Planarcadia. The state of the Phantasmoon Games has grown increasingly complex, following the announcement that the victor will permanently become the Aeon of Elation.

Even more plots and schemes are bound to surface as Research Society of Happy Smiles leader Fulwish invites all Supplicants to a public debate. Trailblazers must successfully navigate every hurdle, obtain more Wishpower, and resolve the hidden crisis.

In Honkai: Star Rail Version 4.2, all-new limited 5-star characters Silver Wolf LV.999 and Evanescia will become playable companions.

Furthermore, limited 5-star characters The Dahlia, Castorice, and Firefly, as well as Tribbie, Sunday, and Feixiao, will all appear respectively in the first and second-phase Warp events.

Trailblazers will also be able to unlock the brand-new Path of Elation.

The Version 4.2 update coincides with the third anniversary of the space fantasy RPG, and the title has prepared a series of special events and generous rewards for players.

Players can get 20 free pulls, Stellar Jade giveaways, and free character redemptions. And for a chance to win a Silver Wolf LV.999-themed car and other surprise gifts, simply participate in the “Aha’s Chosen: Spreading Elation Everywhere” online event.

For more on the update, here’s the latest trailer from HoYoverse:

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