Gaming
FINAL FANTASY VII REBIRTH physical Switch 2 edition out now
REBIRTH expands its reach
The FINAL FANTASY VII REBIRTH physical edition for Nintendo Switch 2 is now available in Southeast Asia.
As previously announced, the award-winning, critically acclaimed RPG made its way to the Nintendo Switch 2, Xbox Series X|S, and Xbox on PC (complete with Xbox Play Anywhere and Xbox Cloud Gaming support).
The new physical release brings the massive adventure to retail shelves across the region.
And with FINAL FANTASY VII REMAKE INTERGRADE already available on the platform, the physical and digital arrival of REBIRTH means the first two entries in the remake trilogy are now available across all modern platforms.
No matter where they play, fans can catch up and prepare for the third installment — which is currently in production.
To make diving into the massive sequel easier, Square Enix has highlighted the optional “Streamlined Progression” feature. Originally introduced in REMAKE INTERGRADE, this option allows players to focus entirely on the narrative without worrying about the grind.
When toggled, it grants players unlimited HP (hit points), MP (magic points), limit breaks, and a constantly maxed-out ATB gauge during combat.
It also boosts attack power to a flat 9,999 damage and simplifies weapon ability acquisition. For those who want a smoother ride, the feature is also available on the PlayStation 5 and Steam versions via a free update.
Free demo
For players still on the fence, a free playable demo is available on Nintendo Switch 2 and Xbox. This demo covers Chapters 1 and 2 of the main game.
Players can control a younger Cloud Strife alongside the legendary war hero Sephiroth during the infamous Nibelheim incident in Chapter 1.
Afterwards, Chapter 2 opens up into the expansive Grasslands region, offering several hours of open-world exploration, hidden treasures, side quests, and early matches of the popular Queen’s Blood card mini-game.
Best of all, all progress made in the demo seamlessly carries over to the full game.
The spice must flow, and this September, it flows into consoles for the very first time. Fresh off its standout feature during PlayStation’s State of Play, the highly anticipated open-world survival epic Dune: Awakening is officially launching on PlayStation 5 and Xbox Series X|S on September 22.
Funcom also premiered the first PlayStation 5 gameplay footage at Sony’s event, giving players a first look at the console experience ahead of its late-third-quarter launch.
Brought to the region in collaboration with Level Infinite, this major console release promises to deliver an unforgiving, cinematic sci-fi experience directly to your living room.
A full single-player adventure
While Dune: Awakening is set in a massive shared world, solo players won’t be left out in the heat. Players can experience the entire game flawlessly as a deep, single-player journey.
You can choose to survive the brutal desert, build your legacy, and experience the dramatic grand finale of Book One entirely on your own terms.
Step into the cinematic universe
Created in close collaboration with Legendary Entertainment, the game is directly inspired by Denis Villeneuve’s blockbuster films.
Players can expect movie tie-in content right out of the gate, seamlessly blending the film’s distinct aesthetic and massive scale with deep survival gameplay.
The journey continues on the Polar Cap
The journey doesn’t end when the credits roll at launch. Funcom has already promised ongoing massive updates to keep the experience fresh.
A brand-new survival region called The Polar Cap will arrive later this year as a completely free content update, bringing a shifting, icy pole full of hidden secrets to Arrakis.
Additions, improvements
New players on both PC and console will also get to enjoy a refined experience with a massive wave of additions and improvements.
Funcom has fundamentally shifted how the game plays based on community feedback, starting with the introduction of optional PvP.
In multiplayer, the entire game can now be played in full PvE, which extends even to the vast, open Deep Desert and participation in faction-versus-faction conflicts.
The endgame has also received a massive overhaul. The late-game loop has been rebuilt from the ground up to provide a much more balanced, immersive, and content-rich experience.
Moreover, players no longer have to worry about losing their hard work during extended breaks. Thanks to the newly implemented vehicle backup tool and base reconstruction tool, your progress remains safe.
Lastly, rounding out the updates are self-hosted servers for PC players. These allow anyone to host and fully customize their own server without rental fees.
Countless quality-of-life improvements have also been integrated, including character re-customization and the total removal of in-game taxes, making life on Arrakis just a little more manageable.
Square Enix has officially unveiled Final Fantasy VII Revelation, the third and final entry in the Final Fantasy VII Remake trilogy. The game launches in Spring 2027 for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, Epic Games Store, and Xbox PC.
Revealed at Summer Game Fest Live
The announcement debuted during Summer Game Fest Live. Director Naoki Hamaguchi and Vincent Valentine voice actor Matt Mercer also showcased the game’s first trailer and an extended gameplay presentation.
Revelation picks up as Cloud Strife and his allies race to stop Meteor and prevent the destruction of the planet. Sephiroth stands closer than ever to godhood, while the party takes flight aboard the iconic Highwind airship for the trilogy’s final adventure.
For the first time in the Remake series, players can freely explore the entire world using the Highwind. They can parachute into locations, tackle objectives in different orders, and make decisions that affect parts of their companions’ stories. The hybrid combat system also returns with new playable characters and expanded abilities.
Major locations revealed
The gameplay showcase revealed several major locations, including Wutai, Mideel, and the Northern Continent. Vincent Valentine and Cid Highwind will also join the playable roster. A new FITS system lets players equip outfits that unlock different abilities inspired by classic Final Fantasy jobs such as Black Mage and Warrior.
Producer Yoshinori Kitase described Revelation as the culmination of 30 years of Final Fantasy VII storytelling. Director Naoki Hamaguchi added that the game’s central theme is “resolve” as Cloud and his companions move toward the battle that will decide the planet’s fate.
Remake and Rebirth available in multiple platforms
Players can prepare for the finale by playing Final Fantasy VII Remake Intergrade and Final Fantasy VII Rebirth, both of which are already available across current platforms. Save data from those games will also unlock bonus summon materia in Final Fantasy VII Revelation.
Final Fantasy VII Revelation launches in Spring 2027.
Santa Monica Studio has officially revealed God of War Laufey. It’s the next mainline entry in the franchise and the first game to put Faye at the center of the story. The announcement came during PlayStation’s State of Play presentation and showed an unusually large look at the opening of the game.
The story begins after Faye’s funeral. She awakens in a mysterious realm called the Everywhen and quickly discovers that the plans she set in motion to protect Kratos and Atreus are now at risk. To save the people she loves, she must fight her way through an afterlife where gods from different mythologies compete for power.
Santa Monica Studio says the game builds on the foundations established by 2018’s God of War and the Norse saga while taking the series in a new direction. The team combines the speed and movement of the Greek-era games with the world-building and character-driven storytelling of the modern entries.
Exploring the afterlife of the gods
One of the game’s biggest mysteries centers on a question raised during God of War Ragnarök: what happens to gods when they die?
The answer is the Everywhen. Santa Monica Studio describes it as the birthplace and final destination of all magic. The realm exists beyond the worlds players have visited before and serves as a meeting point for gods, creatures, and mythologies from across existence.
The reveal trailer offered a first look at Sekhmet and Begtse, two powerful gods Faye encounters during her journey. Neither appears eager to welcome a newcomer into their domain.
Faye also finds allies along the way. Phranque, a cosmic cube voiced by Jack Quaid, joins her adventure alongside Rue, an enchanted ribbon guardian voiced by Perlina Lau. Together, they venture deeper into the Everywhen while uncovering its secrets and searching for a way home.
Faster combat built around Faye
Faye may not wield the Blades of Chaos, but Santa Monica Studio says she is every bit the warrior fans expect from a God of War protagonist. As the Golden Hand of the Jötnar, she fights with speed, mobility, and precision.
The studio redesigned combat around her strengths. Players can move seamlessly between ground and aerial attacks while maintaining momentum. Faye can dodge, reposition, and launch extended combos without slowing the pace of battle. The result looks noticeably faster than Kratos’ combat style while retaining the weight and impact that define the series.
Her abilities also draw heavily from Giant magic. Faye can strike enemies with enough force to separate their souls from their bodies. Once exposed, those souls become weapons. Players can attack them directly, launch them into other enemies, and create new combo opportunities.
The reveal also showcased a legendary sword that becomes Faye’s primary weapon in the Everywhen. Combined with her soul-based powers, it forms the core of a combat system that Santa Monica Studio says still has plenty of surprises left to reveal.
Deborah Ann Woll reprises her role as Faye after appearing in God of War Ragnarök. Santa Monica Studio has not announced a release date, but players can wishlist God of War Laufey now.
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