Last year, Elden Ring did wonders for FromSoftware. Formerly known as a niche developer of incredibly difficult games, the studio is now a household name for the RPG genre. Now, buoyed by the popularity of last year’s game, the studio is reaching deep into its bag of old franchises and resurrecting Armored Core, a series that hasn’t seen the light of day since the PlayStation 3. Years since touching the franchise, FromSoftware is back to form with Armored Core VI: Fires of Rubicon.
Before we touch the new mecha game, let’s go back to what made Elden Ring so popular. Unlike the punishing Dark Souls series, Elden Ring offered accessibility to players new to the studio’s difficulty spikes. The game was still hard, of course, but players, once they hit a wall, had the option of finding other things to do and levelling up. Players could have also experimented with stronger builds, rather than endlessly trying with the same kits.
More accessible than Elden Ring
Now, I’d argue that Armored Core VI is much more accessible than Elden Ring. Whereas the latter places skill and build on equal footing, Armored Core VI puts the premium on creating the perfect build. To be clear, it’s still possible to win tough fights with weaker builds through sheer skill. However, the game encourages players to experiment with different builds to appropriately tackle a specific battle. The right build can make a world of difference.
Plus, it’s risk-free. If you bought a mecha part that you don’t eventually like, the game allows you to sell it again for 100 percent of its value. Those sold items will remain in the shop forever, too. Basically, if your net worth can afford the build you’re envisioning, there’s no risk of selling off parts and losing the ability to revert back. The game even allows you to change builds whenever you die.
Unfortunately, having such a relaxed system will naturally lead to meta builds — that is, popular builds publicly considered as the “best” way to beat the game. For example, whenever I was stuck in some sections, the internet would always suggest a combination of double shotguns and double grenade cannons. While the pure damage from that build is apparent, I found myself sticking to my own preferred parts most of the time. Meta builds aren’t the only solution to game, but they are there. That said, if you’re looking for true experimentation, stay away from the internet.
Boss battle after boss battle
Another thing that makes Armored Core VI much more accessible is how linear the game is. Unlike the open-world nature of Elden Ring, Armored Core VI is brutally direct. It doesn’t even have a hub world. When you open the game, you enter a main menu stylized as a garage. Here, players can embark on missions and customize their mecha.
On the one hand, players don’t have a lot of options when they hit a wall. You’ll have no choice but to tackle the problem head-on. On the other hand, the lack of options also makes for a tighter game. It took me only around 16 hours to beat my first playthrough — a far cry from what FromSoftware is notoriously known for.
That’s not to say that the game is easy, though. While it’s a breeze compared to the developer’s harder games, some sections are downright grueling. However, what kept me playing was how fluid the combat is. Despite the emphasis on builds, there’s an innate satisfaction in figuring out the rhythm to a difficult battle: when to dodge, when to tank damage, when to unleash your biggest move. Dueling against a boss can really open opportunities for those epic moments that a mecha battle can generate.
A lot of the combat focuses on those major boss fights marking the middle or the end of a level. Unfortunately, enemy design outside of those bosses leaves something to be desired. Though the game has minor encounters outside of a boss fight, they are remarkably easy. At best, these enemies are just cannon fodder for you to test out builds. At worst, they are a health tax, chipping away at your mecha before a boss battle.
Short and sweet but not really
As I mentioned above, it only took me 16 hours to beat the first playthrough. For a full-priced game today, is a shorter playthrough time worth the money?
As with every FromSoftware game, Armored Core VI has multiple endings, necessitating multiple playthroughs to completely finish the game. The first playthrough makes this clear by offering decision missions which disappear if other missions are done. Hunting for those different endings isn’t a requirement, and a lot of players call it a day once that first playthrough ends. However, the mecha game does something that other modern FromSoftware games does not.
Instead of just giving players the opportunity to gun for other endings and decisions, Armored Core VI locks a chunk of content behind New Game Plus. The second and third playthroughs feature new missions and altered ones from the first playthrough. Players will fight harder bosses and trickier decisions.
One can certainly argue that locking content behind multiple playthroughs is a cheap way to extend the game. However, there is some satisfaction in bringing stronger mechas into fights that formerly gave us trouble. Plus, multiple playthrough is almost a requirement now for a lot of FromSoftware fans. I’d say that Armored Core’s approach just adds more incentive to something that a lot of fans are going to do anyway.
Armored Core VI is not enough to dethrone Elden Ring as a potential game of the year. However, the game’s accessibility and fluid combat are enough to introduce the mecha genre to a new batch of gamers. Outside of comparing the title to other FromSoftware games, Armored Core VI is still a great game for both new and veteran fans of the mecha genre.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
Gaming
Street Fighter 6 adds first Filipino fighter Yasmine to its roster
Eskrima fighter joins battle
Street Fighter 6 has officially welcomed Yasmine, making history as the first Filipino martial artist to join the franchise’s playable roster. The new character is now available across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and Nintendo Switch 2 as part of the game’s Year 4 content.
Yasmine practices Eskrima, having learned the Filipino martial art alongside her older brother under their grandfather’s guidance. She wields Karambit knives in battle and embarks on a journey to find her missing brother.
Players can access Yasmine by purchasing the Year 4 Character Pass or Year 4 Ultimate Pass. Her default outfit features traditional Eskrima-inspired combat attire, while a school uniform serves as her second costume. In combat, she specializes in fast, aggressive attacks that build toward an enhanced Bayani Mode.
Yasmine is the first of four Year 4 fighters, followed by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also arrives alongside battle balance adjustments affecting the entire roster.
Onimusha crossover arrives this week
Capcom also announced a limited-time collaboration between Street Fighter 6 and Onimusha. Running from August 7 to August 31, 2026, the event introduces Oni EX character colors, themed Battle Hub decorations, avatar items, and additional rewards for players who log in during the event.
The update also adds new Avatar Arcade courses, additional ending scenes, a Frame Meter option for Avatar Random Match, and refreshed Master ACT rewards.
Philippine launch event set for August 9
Capcom will celebrate Yasmine’s debut with an official Philippine community launch event on Sunday, August 9, at Salud! by Primera Bar & Restaurant in Palanan, Makati. The event runs from 2:00 PM to 9:00 PM and features a double-elimination tournament, gameplay showcases, giveaways, and community activities.
Attendees can also receive limited-edition Yasmine merchandise, including event T-shirts, lanyards, and collectible keychains while supplies last. Special guests and cosplayers are also scheduled to appear. Admission will be on a first-come, first-served basis and is subject to venue capacity.
Gaming
Gangstar Mirage City launches on August 20 with SEA localization
Join a faction now for a chance to win rewards
Gangstar Mirage City is set for a full regional launch on August 20, with localization for the Southeast Asia region.
Published by Level Infinite, the free-to-play multiplayer, urban, open-world action game is available for download on iOS and Android.
The full regional release features an expanded open world, a new PvP Arena mode, and local languages.
In Gangstar Mirage City, players can team up for up to 4-man co-op heists, drive powerful vehicles, customize their arsenal, build an empire, and fight for control of Rooklyn City.
Players can register on gangstarmiragecity.com for in-game rewards.
In Southeast Asia, players can also register as a member of their respective local faction and get an exclusive in-game Avatar to represent their loyalty:
- Philippines: Manila Brigade
- Indonesia: War Kanda
- Malaysia: Taiko Tedung
- Thailand: SIAM APEX
Factions will be ranked based on how many players join and support them. The winning faction will enable all members to get 300 Diamonds, sent directly to their accounts.
Meanwhile, all players, including those who already began their journey in Rooklyn City with the soft launch last July, are invited to join the Global Vault Heist.
Reaching the final Registration Milestone will unlock the Full Tilt Vehicle Pack. These are the rewards up for grabs per milestone:
- 5 million players: 100 Diamonds
- 10 million players: 200 Diamonds
- 20 million players: Vehicle Upgrade Vouchers x5
- 30 million players: Full Tilt Vehicle Pack
All Global Vault Heist and Faction rewards can be claimed via the in-game mail system on August 20.
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