Gaming

Assassin’s Creed Origins Review: Steps back to leap forward

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After taking a year off from its annual release cycle, Assassin’s Creed is back. A newbie to the games swan dives into Assassin’s Creed Origins to see if the changes to the formula is enough to revitalize the franchise.
Assassin’s Creed is one of modern video games’ landmark series. It’s actually been a decade since the first game was released, which started off a hugely successful multimedia franchise spanning games, comics, novels, and even a Hollywood film.

Recent years haven’t been as kind to the brand, though. The annual releases on every platform eventually wore on critics and consumers, as review scores and sales dwindled after the peaks of the second and third main games. Ubisoft, the series creator, eventually gave Assassin’s Creed a one-year break before putting out this latest installment.

I mention all this because even as a games enthusiast, I went into Assassin’s Creed Origins having zero experience with the whole franchise.

Back to the beginning

For a series newbie, the setup is perfect. Origins basically tells how the Assassin Brotherhood, the secret organization that each protagonist from every game is part of, came to be. It takes place at the tail end of Ancient Egypt. The two pharaohs Ptolemy and Cleopatra are at odds over who should be the rightful ruler. Meanwhile, the threat of Roman imperial influence on the nation, spearheaded by Julius Caesar, hangs heavy over the embattled Egyptian monarchy.

Amid this political turmoil, you play as Bayek, the medjay of the province of Siwa, and the very last of Egypt’s ordained protectors. You are on a quest for revenge against a shadowy cabal planning on taking complete control of the country.

No other big budget game comes to mind that tackles this particular setting, so my interest was piqued, despite the rather messy intro. Fortunately, that interest blossomed into a mostly enjoyable 42-hour experience!

Gorgeous and gigantic

That enjoyment had a lot to do with how much I wanted to be in Origins‘ staggering simulation of Ancient Egypt. From the way sand blows in the desert winds to how sunlight gleams on the surface of the Nile; from the architectural apex of Greek and Egyptian antiquity in Alexandria to the fading beauty of Egypt’s capital Memphis; and from the artistic Hellenistic heights of Greco-Roman Cyrene to the ever-enduring mystery and majesty of the Pyramids of Giza, Origins renders it all in stunning fashion.

Even the depiction of life and culture in that age is impressive. Markets and ports bustle with merchants peddling wares and laborers working on galleys. Guards on horseback and chariots patrol cobblestone streets and escort traders across land and sea. A whole mountain village is dedicated to extracting salt for mummification, with the statue of Anubis, the jackal god of death, perched on a shrine overlooking the settlement.

So, even though I found the quests at the beginning to be worryingly banal, I sought them out just to learn more about the world. A good deal of them flesh out the overarching narrative, too, as they illustrate the villains’ tyranny manifesting in numerous, logical ways.

Likable leads

Bayek’s character shines through his interactions with the populace. I found that he could laugh at himself while still being fiercely passionate in his sense of justice and respect for tradition. Him being a father and a husband reflects on how good he is with kids and understanding of parents with family problems.

His relationship with his wife Aya is also refreshing. They are both extremely competent as warrior assassins and trust each other’s ability. While they share the goal of revenge, they each have distinct motivations that set their character arcs apart. Affection is something they don’t hesitate to show one another. They display moments of emotional vulnerability, but they deal with it maturely like you’d expect from a long-married, caring couple.

The rest of the cast doesn’t come close to this level of characterization, but this core pairing is solid enough that it made me want to see their story through to the end.

Gameplay is a grower

I’m grateful for being so drawn into the world and these two leads, as I wasn’t having a great time with Origins until I played way more of it. After unlocking more abilities, gaining more tools and weapons, and generally getting a hang of the mechanics, I eventually found the gameplay rewarding in itself.

While still having an action/stealth adventure foundation, Origins builds a light RPG structure a la Horizon Zero Dawn on top of it; you level up, get stronger, and gain access to more abilities. You can improve your gear with crafting materials you collect from hunting animals, dismantling equipment, or shopping at vendors. There’s a variety of weapons and shields with stats and unique perks, and they also have levels that determine their effectiveness.

Because Bayek’s capabilities are tied into hard numbers, I was frustrated on numerous occasions during fights and sneaking up on enemies that were just two or three levels higher than me in the early goings. I was still grasping the fundamentals of combat and stealth, so it wasn’t uncommon for me to get spotted while trying to sneak into a base, surrounded by multiple guards, and killed in the ensuing melee.

More demanding mechanics

The fighting system has been revamped, too. It’s reminiscent of Dark Souls in that you’re throwing measured strikes with your weapon while dodging or blocking incoming blows, and every button press has Bayek committing to whatever action you take. If you throw out a strong attack and miss, you will likely get punished with a counter-attack. There is no stamina to worry about though, with only slight pauses in between attack and defend animations to keep you from chaining infinite combos. You do have an “Overpower meter” that gradually fills up in combat. Once it’s full, it allows you to either do a powerful one-hit super move or speed up your every attack for a set amount of time, depending on what weapon you have equipped.

It’s not as tight and responsive as the Souls games, though. I struggled at the sluggishness of striking and the skittery enemy movements.

Going into a heavily guarded fort or bandit hideout, you have one major advantage. You can take control of Senu, Bayek’s trusty eagle companion, to fly over the map and mark locations of your quest objectives, enemies, treasure, and other items you can interact with. It’s critical prep work before entering hostile territory, but even then it didn’t feel like enough for me to confidently clear out encampments without alerting everyone in them.

But once I got comfortable with the controls and earned more abilities, the gameplay started to click with me.

Slow but satisfying surprise

Around eight hours and 15 levels in, I was better at sneaking past enemies and smarter at fighting them with fire bombs and warrior bows. 20 hours and 25 levels in, I was silently headshotting guards and slaying lions and crocodiles. 40 hours and 35 levels in, I was clearing out fortresses and palaces using sleep darts and poison traps and brutally executing entire garrisons with my assortment of legendary dual blades, spears, sickle swords, and staves.

Assassin’s Creed Origins is the perfect example of a lovingly crafted virtual world with a strong sense of place that is truly captivating, so much so that it carried me to discovering joy in seemingly simple systems. It’s a slow starter, for sure, but it turned out to be the biggest surprise for me so far in this year of stellar video games, and I’m glad I took the leap on Assassin’s Creed at the right time.

SEE ALSO: Middle-earth: Shadow of War review — System overload

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Entertainment

Box office: Brand New Day set to surpass US$ 2 billion, drives Marvel’s Spider-Man 2 resurgence

Sony Pictures’ fourth Tom Holland feature film sets records

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Spider-Man Brand New Day first trailer

The box office performance of Spider-Man: Brand New Day has been nothing short of spectacular.

Sony Pictures’ fourth feature film featuring Tom Holland as the titular protagonist broke the domestic opening day record.

This feat narrowly beat the previous record set by another Marvel Cinematic Universe (MCU) film in Avengers Endgame.

That strong opening continued in the next few weeks as Brand New Day became became the fastest to reach the US$ 500 million mark, breaching the milestone in just seven days, per LA Times.

The movie is already the highest grossing film of 2026, beating Toy Story 5.

Which such massive success so far, Spider-Man: Brand New Day is on pace to beat Avengers: Infinity War for worldwide total gross.

With over US$ 1.7 billion grossed in just two weeks, the film is projected to surpass any point between the US$ 2.1 billion to US$ 2.3 billion mark.

It will become only the eighth ever film to surpass that mark once it reaches at least US$ 2 billion.

The others are: Avatar (2009), Endgame (2019), Avatar: The Way of Water (2022), Ne Zha (2025), Titanic (1997), Star Wars: The Force Awakens (2015), and Infinity War (2018).

However, Endgame still holds an advantage, thanks to its international launch in major markets. The epic conclusion to the MCU’s Infinity Saga grossed US$ 2.79 billion during its 2019 run. And you will have to adjust that value slightly due to inflation.

In the Philippines, a strong market, Brand New Day has just eclipsed the PhP 1 billion mark, which is roughly about US$ 17.2 billion.

For comparison, it will definitely surpass Infinity War at some point, while Endgame grossed PhP 1.8 billion total or about US$ 34.56 billion at the time.

Marvel’s Spider-Man 2 experiences resurgence

Moreover, the film’s success also triggered a transmedia halo effect with Insomniac Games’ Marvel’s Spider-Man 2 also experiencing a resurgence in sales and player engagement.

Per IGN citing Alinea Analytics, since the film’s release, the game sold over 300,000 more copies across PlayStation 5 and Steam within a two-week span.

This is the equivalent to over US$ 11 million in revenue for Sony and Insomniac Games.

Plus, for the first time since the title’s launch in 2023, it experienced more than one million daily active users.

A combination of movie hype plus some timely discounts contributed to the game’s resurgence, also proving that the Spider-Man franchise has always been one of the biggest and most relevant IPs of all time.

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Gaming

Ghost of Yotei gets a story expansion in October

The Complete Edition comes with the expansion and a roguelike mode.

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Ghost of Yotei is a classic RPG experience set in the same universe as its predecessor, Ghost of Tsushima. In my opinion, Atsu’s journey of revenge feels a lot more fun than Jin’s battle to save his homeland. If you’re in the same boat, Ghost of Yotei is coming back on October 1 with brand-new content.

Without delving too much into spoiler territory, Ghost of Yotei has a conclusive ending. Rather than shoehorning a forced epilogue, Echoes of Sekigahara, the title of the upcoming story expansion, explores Atsu’s past.

As with Tsushima’s expansion, Echoes of Sekigahara features a new map with new enemies, weapons, and collectibles. It will be set in two different time periods.

Besides the story expansion, the upcoming update also has a new mode called Most Wanted, which Sucker Punch Production describes as their “spin on a roguelike.” The mode explores Atsu’s experience as a headhunter, feeding her with bounties and earnable perks.

The two new content expansions will come with in the upcoming Ghost of Yotei Complete Edition. The new edition, coming on October 1, will also come with the co-op Legends mode. It also has a few perks and customization options. The edition will sell for US$ 70.

If you already have the base edition, you can grab an upgrade for only US$ 15. If you don’t want to pay for the upgrade, the game is still getting a few minor tweaks.

SEE ALSO: Ghost of Yotei review: A tale sharpened by vengeance

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Gaming

Marvel Wolverine Limited Edition PS5 bundle SEA pricing

Available in Battle Yellow and Adamantium Limited Editions

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The first look for the Marvel Wolverine Limited Edition PlayStation 5 Console bundle and accessories have just released.

The console inspired by the raw power of Wolverine and Insomniac’s Battle Reborn suit (Battle Yellow) and claws (Adamantium).

Along with its preview, here are the suggested retail price (SRP) details for markets in Southeast Asia:

PlayStation 5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle

  • SG$ 849
  • MYR 2,799
  • IDR 11,399,000
  • THB 20,990

DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition and Adamantium Limited Edition

  • SG$ 115
  • MYR 419
  • IDR 1,549,000
  • THB 2,890
  • PhP 5,411
  • VND 2,399,000

PlayStation 5 and PlayStation 5 Pro Console Covers – Battle Yellow Limited Edition and Adamantium Limited Edition

  • SG$ 101
  • MYR 369
  • IDR 1,359,000
  • THB 2,590
  • PhP 4,767 (Battle Yellow only)
  • VND 2,099,000 (Battle Yellow only)

The bundle and accessories will be available beginning September 15 in limited quantities. Pre-order will start from August 19 in local retailers, save for the PS5 and PS5 Pro console covers.

In Singapore, DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition will be available exclusively through select retailer channels in limited quantity.

Marvel’s Wolverine releases on September 15 for PlayStation 5 consoles.

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