Gaming

Assassin’s Creed Origins Review: Steps back to leap forward

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After taking a year off from its annual release cycle, Assassin’s Creed is back. A newbie to the games swan dives into Assassin’s Creed Origins to see if the changes to the formula is enough to revitalize the franchise.
Assassin’s Creed is one of modern video games’ landmark series. It’s actually been a decade since the first game was released, which started off a hugely successful multimedia franchise spanning games, comics, novels, and even a Hollywood film.

Recent years haven’t been as kind to the brand, though. The annual releases on every platform eventually wore on critics and consumers, as review scores and sales dwindled after the peaks of the second and third main games. Ubisoft, the series creator, eventually gave Assassin’s Creed a one-year break before putting out this latest installment.

I mention all this because even as a games enthusiast, I went into Assassin’s Creed Origins having zero experience with the whole franchise.

Back to the beginning

For a series newbie, the setup is perfect. Origins basically tells how the Assassin Brotherhood, the secret organization that each protagonist from every game is part of, came to be. It takes place at the tail end of Ancient Egypt. The two pharaohs Ptolemy and Cleopatra are at odds over who should be the rightful ruler. Meanwhile, the threat of Roman imperial influence on the nation, spearheaded by Julius Caesar, hangs heavy over the embattled Egyptian monarchy.

Amid this political turmoil, you play as Bayek, the medjay of the province of Siwa, and the very last of Egypt’s ordained protectors. You are on a quest for revenge against a shadowy cabal planning on taking complete control of the country.

No other big budget game comes to mind that tackles this particular setting, so my interest was piqued, despite the rather messy intro. Fortunately, that interest blossomed into a mostly enjoyable 42-hour experience!

Gorgeous and gigantic

That enjoyment had a lot to do with how much I wanted to be in Origins‘ staggering simulation of Ancient Egypt. From the way sand blows in the desert winds to how sunlight gleams on the surface of the Nile; from the architectural apex of Greek and Egyptian antiquity in Alexandria to the fading beauty of Egypt’s capital Memphis; and from the artistic Hellenistic heights of Greco-Roman Cyrene to the ever-enduring mystery and majesty of the Pyramids of Giza, Origins renders it all in stunning fashion.

Even the depiction of life and culture in that age is impressive. Markets and ports bustle with merchants peddling wares and laborers working on galleys. Guards on horseback and chariots patrol cobblestone streets and escort traders across land and sea. A whole mountain village is dedicated to extracting salt for mummification, with the statue of Anubis, the jackal god of death, perched on a shrine overlooking the settlement.

So, even though I found the quests at the beginning to be worryingly banal, I sought them out just to learn more about the world. A good deal of them flesh out the overarching narrative, too, as they illustrate the villains’ tyranny manifesting in numerous, logical ways.

Likable leads

Bayek’s character shines through his interactions with the populace. I found that he could laugh at himself while still being fiercely passionate in his sense of justice and respect for tradition. Him being a father and a husband reflects on how good he is with kids and understanding of parents with family problems.

His relationship with his wife Aya is also refreshing. They are both extremely competent as warrior assassins and trust each other’s ability. While they share the goal of revenge, they each have distinct motivations that set their character arcs apart. Affection is something they don’t hesitate to show one another. They display moments of emotional vulnerability, but they deal with it maturely like you’d expect from a long-married, caring couple.

The rest of the cast doesn’t come close to this level of characterization, but this core pairing is solid enough that it made me want to see their story through to the end.

Gameplay is a grower

I’m grateful for being so drawn into the world and these two leads, as I wasn’t having a great time with Origins until I played way more of it. After unlocking more abilities, gaining more tools and weapons, and generally getting a hang of the mechanics, I eventually found the gameplay rewarding in itself.

While still having an action/stealth adventure foundation, Origins builds a light RPG structure a la Horizon Zero Dawn on top of it; you level up, get stronger, and gain access to more abilities. You can improve your gear with crafting materials you collect from hunting animals, dismantling equipment, or shopping at vendors. There’s a variety of weapons and shields with stats and unique perks, and they also have levels that determine their effectiveness.

Because Bayek’s capabilities are tied into hard numbers, I was frustrated on numerous occasions during fights and sneaking up on enemies that were just two or three levels higher than me in the early goings. I was still grasping the fundamentals of combat and stealth, so it wasn’t uncommon for me to get spotted while trying to sneak into a base, surrounded by multiple guards, and killed in the ensuing melee.

More demanding mechanics

The fighting system has been revamped, too. It’s reminiscent of Dark Souls in that you’re throwing measured strikes with your weapon while dodging or blocking incoming blows, and every button press has Bayek committing to whatever action you take. If you throw out a strong attack and miss, you will likely get punished with a counter-attack. There is no stamina to worry about though, with only slight pauses in between attack and defend animations to keep you from chaining infinite combos. You do have an “Overpower meter” that gradually fills up in combat. Once it’s full, it allows you to either do a powerful one-hit super move or speed up your every attack for a set amount of time, depending on what weapon you have equipped.

It’s not as tight and responsive as the Souls games, though. I struggled at the sluggishness of striking and the skittery enemy movements.

Going into a heavily guarded fort or bandit hideout, you have one major advantage. You can take control of Senu, Bayek’s trusty eagle companion, to fly over the map and mark locations of your quest objectives, enemies, treasure, and other items you can interact with. It’s critical prep work before entering hostile territory, but even then it didn’t feel like enough for me to confidently clear out encampments without alerting everyone in them.

But once I got comfortable with the controls and earned more abilities, the gameplay started to click with me.

Slow but satisfying surprise

Around eight hours and 15 levels in, I was better at sneaking past enemies and smarter at fighting them with fire bombs and warrior bows. 20 hours and 25 levels in, I was silently headshotting guards and slaying lions and crocodiles. 40 hours and 35 levels in, I was clearing out fortresses and palaces using sleep darts and poison traps and brutally executing entire garrisons with my assortment of legendary dual blades, spears, sickle swords, and staves.

Assassin’s Creed Origins is the perfect example of a lovingly crafted virtual world with a strong sense of place that is truly captivating, so much so that it carried me to discovering joy in seemingly simple systems. It’s a slow starter, for sure, but it turned out to be the biggest surprise for me so far in this year of stellar video games, and I’m glad I took the leap on Assassin’s Creed at the right time.

SEE ALSO: Middle-earth: Shadow of War review — System overload

Gaming

Overwatch Puppy Rumble: Cutest game of Capture the Flag!

All the puppies were adoptable!

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This is one tournament of Capture the Flag you don’t want to miss. It may sound pretty silly but it’s ridiculously the good kind of silly. To celebrate the Year of the Dog, Blizzard put together an event called the Overwatch Puppy Rumble and it’s too adorable to miss out on.

The Overwatch Puppy Rumble not only had some intense capture the flag action, but it also had cute adoptable puppies dressed up in little Overwatch outfits. The whole rumble is a must-watch. And, if you’ve already seen it, it’s worth rewatching.

The event was in partnership with Wags and Walks, a dog adoption center in Los Angeles. All of the dogs featured in the Puppy Rumble were available for adoption. If this doesn’t convince you to watch it, I honestly don’t know what will.

SEE ALSO: This game teaches you to become a master of fake news

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Gaming

This game teaches you to become a master of fake news

So you can look out for them in the real world

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We live in a time rife with questionable (if not, outright fake) news. With a lot of discourse happening online, it’s getting trickier to separate the fact from the lie. A trending game hopes to help you discern fake news by doing the most counterintuitive thing — teaching you to write fake news.

The game, called Bad News, tags itself as a “vaccine” for fake news by injecting you with humorous doses of lies.

Bad News launches directly from your browser (no installation needed). In the game, you’re a fledgling writer hoping to establish a globally recognized, cringe-worthy fake news blog in the future. Through a series of text prompts and questions, the game’s narrator guides you through the journey of creating fake news.

Image source: Bad News

The game asks you tap into either your virtual reader’s anger or fear. Through your choices, the narrator will tell you if a headline is too fake or too right-wing. By guiding you, its goal is to optimize your headlines for gaining the most followers while maintaining a decent amount of credibility. The game also teaches how to spin the most positive of news into the most outrageous conspiracy theory. And yes, it also lets you use Twitter bots to boost your followers by thousands.

You win the game by building an empire of fake news, breaking down rational discourse into conspiracy chaos. You lose by becoming too rational or too outlandish. Throughout the game, you earn “badges” which correspond to the tools that fake news writers leverage on — impersonation, polarization, conspiracy, among others.

All fun aside, the game’s ultimate goal is to teach players how to spot fake news in the real world. While the news articles you write in the game are completely fictional, the methods it uses are completely credible. Also, the game shows the massive implications that a fake news Twitter army can cause.

The game was created by the Cambridge Social Decision-Making Lab and Drog, a media literacy organization. Besides a tool for change, the game hopes to power research efforts on the effect of fake news.

SEE ALSO: YouTubers give tips on how to spot fake news

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Apps

Digimon ReArise: A new Digimon mobile game!

It comes with an exclusive Digimon!

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Bandai Namco Entertainment just posted a teaser video for its new and upcoming Digimon ReArise mobile game. The text in the video reads, “Here is the story where your Digimon becomes a reality.”

The teaser doesn’t say much but Digimon ReArise will be a free-to-play mobile game where you’ll be working closely with a Digimon to battle against “Spiral,” — a mysterious and unexplained power. The development team describes the game as both “the adventure story of tamers and their Digimon” and “a game for looking after and training Digimon at any time.”

On top of all that, Bandai Namco finally revealed the exclusive starter Digimon you meet in the game. Created by Katsuyoshi Nakatsuru, the new Digimon is named Erismon (エリスモン). He’ll be the main focus and will be your main companion in the game. Erismon is apparently an electric hedgehog whose attacks shoot out static needles from his back.

Digimon ReArise will be out this year in Japan. While this game is in the works, you can give Digimon Links a try. Digimon Links was launched in Japan in March 2016 and in English last October.

SEE ALSO: Sky: A new jaw-dropping mobile game coming out soon!

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