Gaming
ASUS ROG Zephyrus G14 review: A content-creating machine
A gaming laptop that will do more & more things for you
I’m a believer in using a gaming laptop for something other than just getting dubs and raging at the L’s. It’s a huge investment that you’re just going to use strictly for one thing, when there are so many things you can do with it. Plus, it is a laptop, after all so it’s a device you can bring anywhere and show off to anyone.
But the ASUS ROG Zephyrus G14 looks to offer not just that, but so much more. It wants to offer you the all-around package everybody deserves to experience. It wants to give you a product you will gladly bring around, do anything with, and play to your heart’s content.
Well, here’s what you’re getting with it:
It has a 14-inch FHD IPS display with a 120Hz refresh rate
It comes with an NVIDIA RTX 2060 Max-Q inside
It comes in Midnight White, with the AniMe Matrix
It even comes with the ASUS ROG GC21 Webcam inside
Gaming performance is already a given
Just to get the formalities out of the way: the ASUS ROG Zephyrus G14 is one game-ready device. Majority of the games I threw at it returned decent to excellent frame rates, even for competitive gamers. I honestly couldn’t think of a better way to summarize just how powerful the machine is, given the hardware inside it.
My unit came with an NVIDIA RTX 2060 Max-Q inside, prioritizing a more balanced performance setup. Most competitive shooter games like Fortnite, Apex Legends, and even GTA V produced high frame rates at their best possible settings. Even while on battery & turning off NVIDIA’s Game Ready optimization, these games still performed really well.
|
Game/Title |
Frame Rate (on Best Settings) |
| Fortnite: Battle Royale |
110 FPS |
| Apex Legends |
98 FPS |
| Grand Theft Auto V |
63 FPS |
| Call of Duty: Warzone |
32 FPS |
| Valorant |
126 FPS |
Battery management is also superb when gaming full-time because of the Max-Q design. When gaming full-time, I managed to sneak in six and a half hours before reaching for the charger. To me, that’s honestly good enough since most gaming laptops don’t last particularly long.
Your ideal workhorse machine
Unlike what was unveiled back in CES 2020, my unit came with the new AMD Ryzen 9 4900HS processor inside. Performance-wise, it ideally matches (or to some degree trumps) most high-end Intel chips while consuming less power. This, along with 16GB of RAM makes this a powerful laptop for work situations.
When you’re not gaming full time, this laptop is great for almost anything you throw at it. Normal tasks like browsing the web or having a Netflix party is made absolutely easy with the ROG Zephyrus G14. Even powerful and heavy data analytics works really well with this machine.
Hitting the nail for content creators
But where I feel this device truly shines is how it caters to its other popular use: content creation. Photo and video editing on this device was a blast thanks to its display and hardware inside. The 14-inch IPS, Pantone Validated display produced vibrant and accurate colors, which is great for achieving the best details as possible.
Video editing and rendering times were pretty solid for the device. I know that most people appreciate the 120Hz refresh rate for gaming purposes, but I’m sure video editors will give this a lot of love, too. The high refresh rate allows you to edit more accurately, leaving no detail behind. Rendering and exporting 1080p clips at 60 FPS, using Premiere Pro and Davinci Resolve , was a breeze. On average, I got about 10-12 minutes rendering a 15-minute compilation of gameplay with a ton of animations, sound bites, and facecam on.
As for streaming content, it’s not just the laptop that makes it ideal; it’s the entire package. My unit also came with the ROG GC21 Webcam, which honestly has great image quality as long as you’re in a well-lit room. Streaming gameplay at 720p, 60 FPS turned out pretty great and the device didn’t lag even for a second.
Interestingly strong battery life for a gaming laptop
I touched on this earlier but overall, the device’s battery life is pretty solid. On regular use, I got about 10 hours worth of juice out of this thing. Most gaming laptops, when used normally, don’t reach that far without going for the charger. I guess that AMD chip and Max-Q GPU proved to be the best of both worlds.
The thing is: the battery doesn’t discharge as fast as I’ve experienced with other gaming laptops. While it’s thermal setup leaves much to be desired with cooling the machine, I noticed that I was still at 50% after an hour of intense gameplay. I even checked NVIDIA’s Game Ready if I turned it to optimize performance while on battery, and I still had enough juice.
Charging the laptop didn’t take too long either, as I achieved a full charge in under two and a half hours. It even went from 0% to 60% in about 40 minutes, so that can already get you going, if you like. The device also comes with support for USB-C Power Delivery, which charges it a little longer.
My take on the inclusion of the AniMe Matrix
One of ASUS ROG’s most talked about additions to the Zephyrus G14 is the AniMe Matrix on the lid — and, rightfully so. The 1,215 mini-LED lights on the lid allow for more creativity on your end since you can display your own logo on it. And, in the dark, it’s actually pretty dope.
It’s even easy to set up since you can do it on ASUS’ Armoury Crate software. You can choose whether you want an image or scrolling text. Also, you can reposition it however you want for extra visibility. Although, you might want to use logos without a transparent background if you’re going for that.
My only real criticism for it is what potential reason people will consistently use it. I say that because ASUS’ Armoury Crate was pretty explicit about how it significantly drains your battery. It’s good that you get to show off your fancy gaming machine, but think about your battery situation first.
Is this your GadgetMatch?
Starting at PhP 74,995, the ASUS ROG Zephyrus G14 is, simply put, the content-creating machine it was meant to be. ASUS was not afraid to go beyond the confines of a gaming laptop, and turned this into something more. It’s an excellent gaming laptop, and an even greater machine for everything else.
The unit I received costs PhP 109,995, and honestly it’s an investment worth having. The entire package itself was well thought of, all the way to the peripherals. Although, you only get all of them when you purchase this unit or the PhP 99,995 one that has an NVIDIA GTX 1660Ti inside.
Nonetheless, this is a machine that just gave me more & more reasons to believe that you can do anything with a gaming laptop. If you have more & more money to spend while still in quarantine, I highly recommend getting this as your go-to machine.
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
HoYoverse will launch Petit Planet, its first cozy galactic life simulation game, on December 4, 2026. The game will be available on PC, iOS, and Android, with a Nintendo Switch 2 release planned for 2027.
The announcement was made during the Petit Planet Pre-Launch Special Program on November 1. HoYoverse also revealed more details about the game’s characters, gameplay features, and launch events.
Build a planet and meet new Neighbors
In Petit Planet, players take on the role of Planet Tenders who travel across the Starsea with Oumuamua, a Starsea Spirit said to listen to people’s wishes.
Each player starts with their own planet, where they plant a Luca Seed that grows into a Luca Arbor. This tree gradually shapes the planet’s landscape, seasons, and ecosystem.
Players will also meet various Neighbors, including Planet Coordinator Mobai and Starsea Racer Elsasani. Getting to know these characters allows players to develop friendships and discover their individual stories.
Beyond their home planets, players can explore scattered Islets across the Starsea. They can also visit the Galactic Bazaar to play games, participate in auctions, and share their creations with others.
Launch events offer free rewards
HoYoverse has prepared several events to celebrate the game’s launch.
Players can enter a pre-registration lucky draw through the official website for a chance to win prizes. Regular gameplay will also offer more than 1,000 clothing and furniture items for free.
The Besties, Made to Match! event rewards players who invite two friends to pre-register. Each participant will receive an exclusive clothing item.
Starting November 1, the Launch a Planet event will let players design their own planets through the official event website. Participants will also have a chance to win surprise grand prizes.
The first Petit Planet Seasonal Creation Event will begin alongside the game’s launch. Selected fan creations can win cash prizes, in-game rewards, and official merchandise.
Players can also visit the game’s official X account after the special program to receive a Moving Guide and join a giveaway featuring a suitcase, gift cards, and an exclusive luggage tag.
Pre-register for Petit Planet
Petit Planet is now available for pre-registration on the Apple App Store, Google Play Store, and Epic Games Store. Players can search for the game on these platforms to pre-register and receive a notification when it launches.
The game arrives globally on December 4, 2026, for PC, iOS, and Android. A Nintendo Switch 2 version is scheduled for 2027.
It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.
The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.
But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.
Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.
The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.
At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.
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