Gaming
ASUS ROG Zephyrus Review: So thin, so powerful
How thin can a high-end gaming laptop get? Looking at the ROG Zephyrus of ASUS, we have a pretty solid answer.
The Zephyrus (GX501) is based on NVIDIA’s recently introduced Max-Q design, which cuts down the size of graphics chips in favor of thinner notebooks without compromising too much power. But wait — haven’t manufacturers been doing this for a while already?
Yes and no. While brands have been striving for that oh-so-slim gaming laptop for ages, it’s only now with NVIDIA’s help that it’s possible to fit a top-of-the-line GeForce GTX 1080 GPU into a frame that’s less than 18mm thick.
In this case, the 15.6-inch Zephyrus has that GTX 1080 within an approximately 17mm, 2.25kg chassis. Here’s how it fares.
It definitely looks and feels like a regular laptop
This is one of the few gaming laptops I’d actually allow on top of my lap. My only qualm is in the way the cooling system was built.
ASUS uses this technology called the Active Aerodynamic System, which lifts the rear end of the body when you open the lid for greater air distribution.
While I can attest to the efficiency of the cooling system — not once did it burn my legs or howl like a large washing machine — the design means the bottom plate is somewhat flimsy unless it’s placed on a flat surface.
But that’s fine, since the Zephyrus isn’t designed for traveling writers without a stable workplace; gamers who want to settle down in a LAN party or hotel room will appreciate this form factor.
The hands-on experience may be weird at first
Just look at it: By shoving all the internal components to the upper half, the keyboard had to be pushed to the bottom with the touchpad awkwardly placed to the right.
The abrupt cutoff of the keyboard’s bottom edge, shallowness of the keys themselves, and vertical trackpad have a really steep learning curve. One week of everyday use wasn’t enough to master this setup, and that may be a bad thing.
You must do several practice runs on Overwatch or your preferred MOBA before jumping into competitive play. ASUS bundles a rubber palm rest (as pictured above) to help ease you into the compromised part of the design, but it’s purely for table-top use since it doesn’t attach to the unit itself.
There’s some trackpad magic
By pressing the button pointed at above, you can transform the trackpad into a fully functional numpad.
If you use the bundled optical mouse — which I found to be quite delightful to use, by the way — you’re better off just ignoring the trackpad altogether in favor of this traditional keyboard-numpad-mouse-palm rest setup.
Actually, this should be the only setup you should consider, especially if you take gaming seriously. Just be sure to take the palm rest and mouse with you, and never leave them behind by accident, which happened to me a couple of times.
Comes with performance that matches a much bulkier PC
I feel like it’s justified to spend half of this review on the design alone, since this is what the Max-Q philosophy stands for, but this wouldn’t be a gaming article without talking about performance.
There’s no getting around it; the Zephyrus ticks every box for a gaming laptop. The variant we reviewed has the following: An Intel Core i7-7700HQ processor, 24GB of memory, 1TB SSD storage, and of course, a full-fledged GTX 1080 — none of that “mobile version” terminology attached to it.
It’s a given this machine can run through the latest games. Titles like Rise of the Tomb Raider and the latest DOOM can be maxed out on the laptop’s native 1080p resolution with frame rates consistently exceeding 60fps.
To be specific, I got an average of 98.14fps and 58.2fps on the benchmark tests of Rise of the Tomb Raider and Deus Ex: Mankind Divided respectively on Ultra settings and DirectX 12. The maximum temperatures reached during these stress tests were 71 degrees Celsius for the CPU and 70 degrees for the GPU.
More importantly, the Zephyrus we tested has NVIDIA’s G-Sync enabled on the LED-backlit panel to prevent unwanted tearing and stuttering during fast-paced games.
Coupled with the 120Hz refresh rate, this is a godsend for games like CS:GO and Overwatch. Not once did I feel like the Zephyrus held me back during intense gaming with lots of action going on.
Here are closer looks at the finer details

The ROG button opens up ASUS’ own command center for tweaking performance settings and the keyboard’s colors

Yes, the left shift key is narrow, really narrow. Every other key is well sized, especially the space bar.

The stereo speakers face upwards and are loud, but not deep in bass. Headphones during gaming are a must.
What else is there to know?
With the exception of the somewhat uncomfortable keyboard-trackpad combo and flimsy bottom plate, the Zephyrus seems like it’s about to reach the finish line without any deal-breakers. But wait — I found something!
No matter how many optimization tricks I tried or useless software I uninstalled, I couldn’t for the life of me get this thing to last more than two hours on a single charge.
It turns out that cramming so much high-powered hardware in such a slim profile leads to atrocious battery life. I was never confident enough to unplug the Zephyrus from a wall socket to work or game on the move for more than an hour.
Is this your GadgetMatch?
That’s a tough question. As innovative and well-rounded as the Zephyrus is, its target market is as slim as the laptop itself.
With a starting price of $2,700, it’s way more expensive than building an equally capable desktop PC rig of your own, but it isn’t crazy pricey like some of the behemoths we’ve covered recently.
Our particular model was provided by ASUS Philippines, and it costs slightly more at PhP 179,995 (roughly US$ 3,550) since it has the best-possible configuration.
I often found myself taking a break in between work and gaming sessions to reflect on how far we’ve come since the impractical “mobile” PCs of the past. Those massive machines still exist, but they’re no longer the standard by which all gaming laptops must follow.
At the same time, there are drawbacks to slimming down a computing monster: The chassis loses its sturdy build, the keyboard and trackpad are relegated to awkward spots, and most of all, battery life takes a dive.
I’d say those are weaknesses you can ignore; keep the Zephyrus on a desk, insert the bundled mouse and wrist rest, and stay plugged in. Have to move to a new location? You can easily slide everything into a medium-sized backpack and bring them with you.
SEE ALSO: ASUS ZenFone AR review
[irp posts=”15440″ name=”ASUS ZenFone AR review”]
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
Gaming
Stranger Than Heaven is a Yakuza prequel with Snoop Dogg
The story spans different eras and regions across half a century in Japan.
In my review of Yakuza Kiwami 3, I groaned about how every new entry in the Yakuza and Like a Dragon franchise — original and remake — looked identical with each other. I ended that playthrough hoping desperately for a new era. Thankfully, those hopes did not fall on deaf ears. In its first trailer, the upcoming Stranger Than Heaven showed off an interesting reimagining of the Yakuza universe. Oh, and Snoop Dogg is in it.
First announced back in late 2024 as Project Century, Stranger Than Heaven has now confirmed itself as a prequel to the prequel to the Yakuza games. It didn’t start that way, though. When it was announced, there was hope that the then-untitled game featured a new story disconnected from Yakuza. It looks like the final game is making the best of both worlds.
Stranger Than Heaven chronicles the rise of the infamous Tojo Clan. Unless this is decidedly different from the Tojo Clan in the Yakuza series, this is the clearest sign that this is, in fact, a prequel.
Makoto Daito, a Japanese boy living in Chicago, escapes America to forge a new life in Japan. Along the way, he meets Orpheus, a smuggler played by Snoop Dogg, who drags Makoto into the criminal underworld. Eventually, Makoto decides to do things his own way by creating a new crime family called the Tojo Clan.
Unlike other games in the series, Stranger Than Heaven spans different eras and regions in Japan, starting with Fukuoka in 1915 and ending with Kamurocho in 1965. It will also have different fighting mechanics by mapping the left and right bumpers/triggers to left and right attacks.
Off the bat, Stranger Than Heaven looks like a new era for the series. It launches winter this year for all major platforms.
SEE ALSO: Now Playing: Yakuza Kiwami 3 & Dark Ties
Star Wars: Galactic Racer is set to launch on October 6, 2026, bringing a new high-speed twist to the Star Wars universe. The game is published by Secret Mode and developed by Fuse Games. It arrives on PS5, Xbox Series X|S, and PC with support for up to 12 players.
Pre-orders are now open across Standard, Deluxe, and Collector’s Editions. Pricing starts at $59.99 for the Standard Edition, with both digital and physical versions available depending on platform.
A different kind of Star Wars story
Set in the lawless Outer Rim, the game introduces the Galactic League—an unsanctioned racing circuit where skill matters more than destiny. You play as a mysterious pilot named Shade, navigating a single-player campaign built on rivalries, alliances, and unfinished business.
There’s no Force or prophecy here. Instead, the focus is on build strategy and racing mastery. Players can customize three types of repulsorcraft and even take on classic podracers, blending familiar Star Wars elements with a more competitive, arcade-style edge.
Multiplayer supports online races where players can test their builds and driving skills against others.
Pre-order bonuses and editions
All pre-orders include a bonus livery usable across vehicles, with platform-specific colors, plus a Player Banner background for multiplayer.
The Deluxe Edition adds three extra vehicles, exclusive Arcade events, a livery pack, and cosmetic upgrades like new player banners and insignias. It also includes a digital art book featuring early designs of characters, locations, and vehicles.
Collector’s Edition for dedicated pilots
For collectors, the physical Collector’s Edition bundles a model of the Kor Sarun: Darc X landspeeder, themed patches, a printed art book, and a steel case housed in premium packaging. It also includes all Deluxe Edition digital content.
Star Wars: Galactic Racer launches on October 6, 2026, for PS5, Xbox Series X|S, and PC, with pre-orders now available.
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