Crime Boss Rockay City Crime Boss Rockay City

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Crime Boss: Rockay City was as rocky as the city title

It’s pure chaos and nothing else, really

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Role-playing games, in my opinion, bring out a side of us that we all aspire to be depending on what you choose to play as. It’s these types of games that give us the escape from reality for a little while, and focus on how we actually want to shape ourselves. Some put us in near fantastical worlds with the world as your oyster, others like Crime Boss: Rockay City serves an empire on a silver platter.

Admittedly, being a crime boss is a sweet gig. Especially as you command your own crew and enable yourself to be the only head honcho in town. As The Boss in Rockay City, your main goal is a hostile takeover of the entire city. And there’s nothing the law nor your contemporaries can do about it. Packaged with a series of test runs and simulations to boot, Crime Boss: Rockay City is all that it’s hyped up to be.

Let the chaos ensue, ladies and gentlemen, and may the best boss win!

Get your feet wet, or dive right in

At the start, the game treats you to multiple game modes at your disposal. It helps you get a grip of what’s to come. Of course, you have the Main Campaign that takes you straight into the action. We’ll talk more about it in detail later. For now, the focus here is on the other modes, especially for online multiplayer.

I spent a lot of my time going through the Crime Time mode. It’s basically your free play to understand the core mechanics. This game mode basically throws you into the action. It’s complete with a crew and weapons of your choice to accomplish certain objectives. Now, each objective is different and requires a decent amount of planning, but you get cash rewards to buy better weapons.

Urban Legends has a similar approach to Crime Time, except this is the dedicated Co-Op mode for the game. I like that they added this in for people who want to do the missions with their friends because some of them are honestly difficult on your own. Also, Urban Legends gives you the same rewards and helps you unlock more weapons down the line, so it’s still a good time.

A bit of a learning curve with the mechanics

I mentioned earlier that these game modes still require a bit of planning to get used to. If you’re not confident with how the mechanics work, there’s also a dedicated Tutorial mode that’s basically just a heist mission on repeat. However, it does its job of getting you accustomed to the fundamentals of the game when you’re going solo.

For starters, movement in this game allows you to do your missions in a variety of ways. Whether you wanna take it easy and be stealthy or go out guns blazing, your character moves fine. Apart from this, you can approach any non-cooperative civilians by simply restraining them without so much as wasting a bullet and also break security cameras. Honestly, these took a while to get used to.

Crime Boss Rockay City

With a crew by your side, you can also switch to their point of view to help you set up your strategy. This is a great mechanic and integrates a co-op style gameplay even when you’re playing all by your lonesome – basically, you can be anybody. Although, it’s only one at a time so don’t push yourself too much. Overall, the tutorial does help you get through the basics. It comes in handy when you take on the full campaign mode. Speaking of which:

Be your own boss over and over again

Most of my time playing this game was spent within the Main Campaign mode, as expected. It starts off with you, The Boss, battling for your life on a rooftop surrounded by all your enemies and Chuck Norris as the Sheriff. Whether you win it out or not doesn’t really matter since that’s just a taste of what being a crime boss will be like.

Crime Boss Rockay City

After that entire sequence, it’s Day 0 and you begin your quest to overtake the entirety of Rockay City and establish it as your domain. Along the way, you’ll end up recruiting some old friends and handle the takeover like a business. Throughout the entire campaign, the goals are simple: takeover and stay alive – literally.

Start from scratch when you get too dirty

The thing that bothered me about this set-up was the fact that it’s a hard reset when you, The Boss, die in any mission you go on. Obviously you can just send your henchmen to do the dirty work, but sometimes you have to do some dirty work too. This means that you run the risk of doing a hard reset every time, and that’s too big in my opinion.

Crime Boss Rockay City

Also, just to circle back on the mechanics a little bit, this game does not come with any ammunition crosshair as your reference when shooting. It’s something that threw me off a bunch of times, especially when in gun fights for turf wars. I ended up doing multiple resets, with each more tedious than the previous.

Crime Boss Rockay City

If anything, what made every reset sort of worth it was the fact that you still keep your XP and even improve your boss level and some skills. Think of it like New Game+ in other games. You keep skills, items, and levels you gain with every redo after finishing the game. It’s still a good mechanic to inject in the Main Campaign, but it’s still tedious to trudge through.

A city of crime awaits

Crime Boss Rockay City

Crime Boss: Rockay City is a piece of work that requires a ton of time and energy to fully enjoy yourself. Overall mechanics are easy to follow but a bit difficult to maneuver. That’s becaus some features are not present (like a crosshair). Also, you have a Main Campaign mode that is basically “try and try until you un-alive.” It can take you hours to crack and code and succeed.

Even with a slog of a Main Campaign, everything else is exciting enough to get through, especially with friends. Having both a solo and co-op game mode to mess around with salvages this game for me. Honestly, I can just do most of the Crime Time tasks over and over with much enjoyment. And I get rewarded for it every step of the way.

It’s an interesting take on how most crime/mafia-related games go in terms of having to survive through hell for a massive takeover. It rewards you for giving it your best. And lets you have a go at it over and over again until you get it right. Again, if you had the time and energy to go through it, be my guest!

Crime Boss: Rockay City is available on PC now. It will be available on the PlayStation 5 and Xbox Series X digitally on June 15th. Physical copies will come on September 5th.

Gaming

PC Game Pass gets cheaper, but Call of Duty delays are coming

Lower price, slower releases

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ROG Xbox Ally X

Microsoft is making PC Game Pass more affordable in the Philippines. But there’s a trade-off for fans of one of its biggest franchises.

Starting today, PC Game Pass drops to PHP 225 per month, down from PHP 320. The move lowers the barrier for players looking to jump into the service’s growing library across PC.

The update also comes with new US pricing. PC Game Pass now costs $13.99/month (from $16.49), while Xbox Game Pass Ultimate drops to $22.99/month (from $29.99).

But alongside the price cut comes a notable shift: future Call of Duty titles will no longer launch day one on PC Game Pass.

Call of Duty won’t be day-one anymore

Beginning this year, new Call of Duty releases will arrive on the service around a year later, typically during the following holiday season. That means subscribers will need to wait longer before accessing new entries in the franchise.

Existing Call of Duty titles already included in the library will remain available, so current players won’t lose access to what’s already there.

The change also applies to Xbox Game Pass Ultimate globally, where pricing has similarly been adjusted following feedback that the service had become too expensive. (Game Developer)

Still a strong value play

Despite the delay in Call of Duty releases, PC Game Pass continues to offer a wide catalog of games, including day-one launches from Xbox Game Studios and partner publishers.

Subscribers still get access to hundreds of titles, along with perks tied to the broader Game Pass ecosystem depending on their plan.

Microsoft says it will continue refining the service based on community feedback, signaling that more changes could come as it balances pricing, content, and long-term value.

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Marathon review: You will lose everything but queue again

Brutal runs, high-stakes firefights, and a loop that punishes you into coming back.

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Marathon

You don’t drop into Marathon expecting mercy. You drop in expecting silence—broken only by the scrape of boots on alien metal and the echo of your own breath inside a suit that feels one size too tight. Every run is a gamble. Every corridor feels like a question you aren’t ready to answer.

In Marathon, you’re not the hero. You’re a runner—hungry, ambitious, expendable. Extraction isn’t guaranteed. Survival is never promised. What you carry out is what you earn.

First taste? Yeah, it bites back

Marathon

A quick disclaimer: Marathon is my first extraction shooter. I’ve spent plenty of time with first- and third-person hero shooters, so I’m not new to the “shooter with abilities” formula—but this is a different beast entirely.

My first few runs were brutal. Extraction shooters introduce a level of tension I wasn’t prepared for. Losing everything on death raises the stakes in a way few other genres do. Fighting UESC bots alone is already challenging—their AI is surprisingly aggressive and reactive—but once you factor in other players who will shoot you on sight, the experience quickly becomes overwhelming.

First run, first lesson: Nothing is yours

Marathon

My first deployment was on Perimeter with two random teammates. We spawned near the Hauler, a massive land vehicle on the west side of the map. Not knowing what we were getting into, we went inside—only to find it packed with UESC bots.

Our team’s Destroyer, the tank of the group, went down first, though not without taking a few enemies with him. As the Triage—Marathon’s support/healer role—it fell on me to revive him. I managed to clear the remaining bots, but burned through all my ammo and consumables in the process.

My reboot ability, which allows for ranged revives, wasn’t ready yet, so I attempted a manual revive. That’s when a UESC ghost appeared out of nowhere and dropped me in two shots from behind.

With both of us down—reduced to loot bags—it was up to our Assassin, who had been lurking nearby. He popped a smoke screen, revived me first, and dropped a couple of patch kits. I immediately used my reboot ability on the Destroyer, grabbed a kit, and deployed my healing drone. Somehow, we stabilized.

We cleared the Hauler, looted better gear, and decided to extract early. But on the way to exfil, another team ambushed us. The fight wasn’t even close—we were wiped instantly.

Then came that dreaded screen: elimination, along with a breakdown of everything we’d just lost.

That moment defined Marathon for me.

The game doesn’t need to cheat—you’ll die anyway

The UESC bots are no joke. Some strafe and dodge gunfire, others rush you down with melee attacks, and some will snipe you from rooftops with lethal precision. There are grenadiers that bombard you relentlessly, shielded elites that soak damage, and ghosts that move quickly and unpredictably.

Each map also features a Warden boss—something you absolutely shouldn’t underestimate. I learned that the hard way.

Beyond bots, there are additional threats like Ticks, turrets, and drones. Environmental hazards are just as dangerous: toxin plants, explosive claymores, heat cascades, and frost rooms can all end a run if you’re careless.

Loud, neon, and unapologetically weird

As a fan of cyberpunk and utilitarian sci-fi, I love Marathon’s visual style. It won’t appeal to everyone, but it’s undeniably distinct.

Where many shooters lean into muted palettes and desolate landscapes, Marathon goes in the opposite direction—bold, high-contrast visuals with rich neon tones. It’s a risky choice, but it pays off. The aesthetic not only stands out but also reinforces the game’s tone and identity.

If you’re not listening, you’re already dead

The audio design is one of Marathon’s strongest elements. The soundtrack is filled with high-energy tracks that heighten tension, and subtle shifts in music often signal danger before you even see it.

Sound cues are everything here. Sprinting produces loud, unmistakable footsteps. Even walking can give you away if you’re not careful. Crouch-walking is quieter, but not silent—nearby players can still hear you.

Everything makes noise. Opening containers, interacting with objects, even doors—especially doors. The larger they are, the louder they sound. I’ve never paid this much attention to audio in a shooter before, and Marathon trains you to listen or die.

The guns? Yeah, they carry this game

Gunplay is easily the highlight of the experience.

At launch, Marathon features 28 weapons across eight categories, covering everything from close-quarters combat to long-range engagements. Standouts include the M77 Assault Rifle, V75 Scar, Bully SMG, V22 Volt Thrower, Demolition LMG, WSTR Combat Shotgun, Longshot sniper, Ares RG Railgun, and the V11 Punch pistol.

Weapons can be heavily customized with mods and attachments that don’t just tweak stats—they fundamentally change how guns behave. Putting a stack overflow mod chip on a WSTR Combat Shotgun suddenly gives you four bullets instead of two. Unique gold mods like the Overcharge Lens for the V22 Volt Thrower turn the SMG into Halo’s Needler.

The result is a system that rewards experimentation and mastery. PvP encounters feel incredibly satisfying once you get the hang of it—landing headshots, timing abilities, and outplaying opponents creates moments that keep you coming back.

Great style, messy menus

Visually, the UI aligns well with the game’s aesthetic. The UX, however, needs improvement.

Inventory management can be frustrating. Many items look nearly identical, and mods often differ only slightly in appearance. You’re forced to hover over items and read tooltips to distinguish them—something that feels at odds with the game’s fast-paced, high-risk nature.

In a game where every second matters, clarity is crucial. I’ve lost runs simply because I was stuck comparing item tooltips mid-loot.

Additionally, some font choices feel inconsistent and occasionally jarring, which further impacts readability.

It punishes you—and that’s the point

Marathon

Marathon is not a game that welcomes you—it tests you. It punishes hesitation, rewards awareness, and demands that you learn quickly or lose everything.

As a first-time extraction shooter player, the experience was overwhelming at first, even frustrating. But beneath that harsh learning curve is something deeply compelling. The tension of every run, the satisfaction of a successful extraction, and the adrenaline of unpredictable encounters create a loop that’s hard to walk away from.

Its strengths are clear: tight, satisfying gunplay, exceptional audio design, and a bold visual identity that sets it apart from its peers. At the same time, it isn’t without flaws. The UI/UX friction, particularly around inventory management, can actively work against the player in critical moments.

But maybe that friction is part of what defines Marathon. It’s not just about surviving the map—it’s about managing risk, making fast decisions, and accepting that sometimes, you’ll lose it all anyway.

And yet, you queue up again.

Not because it’s forgiving—but because it isn’t.

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Dragon Ball Xenoverse 3 revealed at Battle Hour 2026

Xenoverse 3 confirmed for 2027

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Dragon Ball Xenoverse 3

Bandai Namco Entertainment has unveiled a slate of updates across its Dragon Ball game lineup during the annual Dragon Ball Games Battle Hour 2026 in Los Angeles.

The two-day event wrapped with a global livestream featuring announcements for Dragon Ball: Sparking! ZERO, Dragon Ball FighterZ, Dragon Ball Xenoverse 2, and Dragon Ball Gekishin Squadra. The showcase built up to the official reveal of Dragon Ball Xenoverse 3, previously teased under the codename “Age 1000.”

A new Xenoverse begins

Dragon Ball Xenoverse 3 continues the series with a brand-new take on the Dragon Ball universe. Players will once again create their own hero and explore a new world shaped by the vision of Akira Toriyama.

The game launches in 2027 for PlayStation 5, Xbox Series X, and PC via Steam.

Xenoverse 2 reaches its final chapter

Meanwhile, Dragon Ball Xenoverse 2 is closing out its long-running post-launch support with FUTURE SAGA: Chapter 4.

Arriving in Summer 2026, the final DLC chapter brings the game’s nearly decade-long run to a close. It promises a climactic finale that revisits the series’ core themes—protecting history, shaping the future, and facing overwhelming power in a last stand.

New fighter joins the arena

Dragon Ball FighterZ is adding Goku (Super Saiyan 4, DAIMA) as part of its upcoming DAIMA DLC, launching on April 22.

The new character introduces fresh mechanics, including Wild Dash, which can branch into multiple follow-up attacks for more aggressive playstyles.

Sparking Zero expands its roster

For Dragon Ball: Sparking! ZERO, Bandai Namco revealed details for the Super Limit-Breaking NEO DLC.

The update adds Vegeta (GT) and Trunks (GT) to the roster—marking their debut in the Budokai Tenkaichi series—alongside new abilities and a solo progression mode that lets players strengthen characters through battles and events.

Gekishin Squadra gets crossover and esports push

Dragon Ball Gekishin Squadra is also getting new crossover content with Xenoverse 2, including themed skins and emotes.

The game will also host its first offline-format world championship, bringing top players from different regions to Japan to compete for the global title.

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