Gaming

Ghost of Tsushima Director’s Cut: Expanding a legend

The definitive version

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Ghost of Tsushima is already one legendary experience, but that same experience is elevated further with PlayStation 5 improvements and a new tale exploring Jin Sakai’s past with Ghost of Tsushima Director’s Cut.

Prominently featured in this expanded version of the game is the Iki Island story arc. The island is located Southeast of Tsushima and is being conquered by another Mongol invader named The Eagle. Throughout the story, you’ll learn that the Eagle’s methods are a little different from Khotun Khan. This particular method sets the story of Iki Island in motion.

The Eagle

The PS5 upgrade 

Right from the get go you immediately feel the difference between using the DualSense vs the DualShock controller. Whenever you’re running, whether that’s on foot or on your horse, you’ll feel each step and each gallop on the DualSense controller.

Certain things also respond differently. For instance, if the DualShock controller can only vibrate a certain way, the DualSense provides a gamut of vibrations that immerse you even further in the game. The different vibrations provide a different sense in certain story moments that was just brilliantly executed.

Ghost of Tsushima_20210818002242

In terms of loading times, I thought the original game on the PS4 was already pretty fast and only really suffered from the different outfits loading. The load time on the Ghost of Tsushima Director’s Cut is certainly faster but the different outfits still took some time to load in some instances.

There are also different controller layouts available so you can play the game the way it would make most sense to you. There’s also now an option to lock-on to a target which wasn’t in the original game.

Iki Island is no vacation

Iki Island is a sight to behold

For those who have already completed the main campaign, the Tales of Iki will immediately be available in your journal. For those who are starting the game from scratch, the Tale opens up as you enter Act 2 of the main game which is the Toyotama region.

While this may be the case, our advice is to complete the main campaign first before heading to Iki Island. Why?

  1. Some story beats might not make sense if you haven’t finished the main campaign
  2. The enemies on Iki Island will waste you in no time if you don’t have enough skills unlocked. The game warns you about this.
  3. You won’t be able to freely go back and forth between Iki Island and the main Island of Tsushima until you get to a certain point in Iki Island.

There are a few new enemy types. Mostly brutes with multiple weapons. But the most promiment one is The Shaman which boosts the bloodlust of the Mongols. They will relentlessly attack you and deal more damage while the Shaman is still around.

The Shaman

More skills to unlock, more animals to pet

Your horse joins the fight on Iki Island. Previously just a spectator, you can now have your horse charge at Mongols. It’s easily one of the most satisfying gameplay additions on Ghost of Tsushima Director’s Cut. Running over oppressors is this writer’s kink.

Speaking of animals, Iki island is more biodiverse than the main Tsushima island. Previously, you only really encountered a bird that guides you from quest to quest and foxes that lead you to a shrine to improve the charms that aid you in battle.

Yes, you can pet cats now

Iki island is also home to three important animals you’ll encounter — monkeys, cats, and deers. Each one has a shrine that will give you charms and charm upgrades. You also don’t simply bow to the shrine to gain these upgrades. You have to play the flute for these lovable creatures.

The flute playing mechanic is done by tilting the DualSense controller to follow the pattern on the screen. It’s a mini, and really easy, rhythm game that adds depth to the overall gameplay.

Play the flute for the monkey

Mythic and other Tales

To preserve the experience, we won’t say much about this part. Just know that yes, there are Mythic Tales available in Iki Island. The first two that you’ll encounter will yield armor that will prove to be very useful in completing the Tales of Iki campaign.

Get ready for some flashbacks

Just like the main game, the many Tales of Iki build upon the main Iki Island campaign. There’s several of them throughout the island and there will be plenty more to explore should you decide to finish the main story first before tackling the other Tales or sidequests.

Iki Island and The Eagle

I don’t think there’s any way to discuss the main campaign story without divulging some spoilery details. So, let this be your warning. Read on if you want to be cued in on some mild spoilers for story details. 

As mentioned earlier, The Eagle isn’t exactly the same type of conqueror that Khotun Khan is. Where the main game’s antagonist is more direct with his brute force approach, The Eagle dabbles more in the chemical and psychological.

Through these methods, The Eagle is able to coerce the people of Iki to join the Mongols’ cause. Make no mistake, this leader is still bloody and brutal, just in different ways.

A bloody beheading

Jin Sakai is immediately exposed to these methods and while the mission is still to free the people of Iki, The Ghost will also deal with other matters about his relationship with his past.

Overall, it’s a solid story that sees our hero grow in ways that are different from the main game’s original narrative. While the Ghost of Tsushima main game has Jin adapt to the situation despite it being against the ways of the Samurai, the Tales of Iki will have him dealing more with grief and guilt. =

Expanding a legend

Ghost of Tsushima

The Ghost of Tsushima Director’s Cut is a wonderful expansion on an already masterpiece of a game. The additions are worthwhile and enjoyable, and the new story is mostly tightly told that it only adds to the legend of Jin Sakai — the Ghost of Tsushima.

The Ghost of Tsushima Director’s Cut will be available starting August 20.

SEE ALSO: Ghost of Tsushima review: Making of a legend

Gaming

Call of Duty: Modern Warfare 4 clip shows Losing Ground 1st look

Pre-order now for Campaign Early Access

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A short new Call of Duty: Modern Warfare 4 teaser shows a quick look at the Losing Ground mission for the first time.

It is one of the big war missions from the title’s Campaign mode, following the Korean grunt squad through chaos on the ground.

The brief clip is a pre-order promotional material, wherein gamers can place pre-orders now on any platform for Campaign Early Access.

This shall allow players to dive into the full single-player campaign a week ahead of the official worldwide release date on October 16.

In the vignette, soldiers can be seen advancing through a burning urban environment while under intense enemy fire.

The squad pushes through a breached storefront into a local cafe to clear enemy strongpoints.

Laster on, out in the open on the bridge, squad members realize they are heavily exposed and call out incoming enemy air support. This was right before an explosion rocks the area.

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Computers

AMD launches Radeon RX 9050 graphics card

Affordable GPU option for AAA titles

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AMD has launched the new AMD Radeon RX 9050 graphics card, expanding the Radeon RX 9000 series with an affordable option.

This brings AMD RDNA 4 gaming technologies to mainstream gamers with a retail price of US$ 279.

The particular GPU is designed for responsive gameplay at 1080p. That’s for esports and modern AAA titles.

Some popular titles it can run at high frame rates on a 1080p resolution include: Cyberpunk 2077, Forza Horizon 6, Pragmata, Call of Duty: Black Ops 7, Valorant, and Tom Clancy’s Rainbow Six Siege, to name a few.

This highly efficient, drop-in upgrade features a 92W TBP and fully supports the latest AMD FSR technologies, next-gen raytracing, and high-quality AV1 video streaming.

Key specs:

  • Architecture: AMD RDNA 4
  • Compute Units: 16
  • VRAM: 8GB GDDR6
  • Game Clock / Boost Clock: 1.92 GHz / Up to 2.60 GHz
  • TBP: 92W

In line with the Radeon RX 9050 launch, AMD has also released AMD Software: Adrenalin Edition 26.7.1.

This driver introduces official day-one support for Radeon RX 9050, alongside early multiplayer access for Gears of War: E-Day.

Users can download the software here.

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Gaming

NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more

First gameplay details revealed

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NBA 2K27 gameplay

NBA 2K27 is giving fans their first look at this year’s gameplay.

2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.

The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.

Smarter AI and a new Dunk Meter headline gameplay changes

NBA 2K27 introduces several gameplay refinements based on community feedback.

AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.

The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.

MyPLAYER Builder expands with more Badges

The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.

Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.

MyTEAM and MyNBA receive community-requested updates

MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.

Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.

MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.

Rucker Park comes to MyCAREER

The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.

NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.

NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.

Watch the full trailer. 

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