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HoYo FEST 2025 set across 6 Southeast Asian cities
Happening July 24-27
HoYo FEST 2025 is officially returning from July 24 to 27, bringing HoYoverse fans four days of immersive events and activities across six Southeast Asian cities: Indonesia, Malaysia, the Philippines, Singapore, Thailand, and Vietnam.
Now in its fifth year, the event will celebrate popular HoYoverse titles:
- Genshin Impact
- Honkai: Star Rail
- Zenless Zone Zero
- Honkai Impact 3rd
The event will feature themed experiences, exclusive merchandise, giveaways, and interactive showcases for fans.
Artist Alley goes regional
This year marks the regional debut of HoYo FEST’s Artist Alley, which was previously held in 2024 in Indonesia and Vietnam.
For the first time, all participating locations will feature the Artist Alley, where local creators and fan artists can exhibit and sell HoYoverse-themed merchandise.
The move marks a first in Southeast Asia, as HoYoverse becomes the first gaming company to support fan-created merchandise at its own official event in the region.
Onsite experiences and new stage showcases
In addition to the Artist Alley, attendees can look forward to themed booths based on each HoYoverse game. There will also be exclusive freebies, merchandise, a lucky draw, and other interactive attractions.
This year’s edition will also introduce a Stage Segment, offering cosplayers, performers, and fan artists the opportunity to present live on stage.
Tickets available from June 24
Tickets go on sale June 24 at 11:00 AM (UTC+8) through the official HoYo FEST website. Fans can choose from 1-Day Passes, Multi-Day Passes, or Fast Passes. Fast Pass holders will receive early access, exclusive merchandise, and priority entry to event booths and activities.
For more information, including ticketing details and venue-specific updates, visit the official HoYo FEST 2025 website: https://hoyo.link/wqjjLntrY.
Singapore
OPPO Singapore celebrates National Day with SG60 campaign
Capturing Singapore’s beauty, diversity, spirit
OPPO Singapore celebrated the island’s 60th birthday through a vibrant SG60 campaign. This multi-dimensional initiative was designed to honor the milestone through youth creativity, technology, and community engagement.
One of the campaign’s major highlight was inviting the local photography community to capture the nation’s unique spirit. The theme for this contest was “Super Every Singapore Moment.”
The initiative invited Singaporeans to capture and celebrate the spirit of the nation through the lens of their smartphones. Moreover, the campaign is also part of the OPPO LUMO Photography Awards 2025, so entries will have a shot at further distinction.
A social video was also published by OPPO later on to celebrate SG60. This clip highlighted how camera technology can empower creative expression and bridge connections with local creative communities.
Local celebrity Romeo Tan was featured in the video that highlighted the works of 20 enthusiasts. Their images reflected Singapore’s everyday beauty, diversity, and spirit.
More than just a tribute, OPPO says the video is a visual letter to the nation, crafted through the creative lens of local talent.
Meanwhile, Singaporeans can still join the OPPO LUMO Photography Awards 2025. Entries are accepted until October 15 through the official contest platform. Winners can get up to US$ 5,000 and have their work exhibited globally.
Lastly, OPPO has partnered with Nanyang Technology University (NTU)’s veNTUre program to launch the OPPO Creative Studio.
This campaign was organized jointly with NTU’s Career & Attachment Office. It equips students with industry insights, strategic marketing guidance, and potential internship opportunities.
Moreover, the program challenges participants to answer “What does SG60 mean to you?” Students are encouraged to explore and express their reflections on nationhood using the new OPPO Reno14 Pro.
Soulslikes are a dime a dozen these days. People just can’t get enough of ultra difficult RPGs that can rip your hair out. This year alone has seen the launch of Elden Ring Nightreign, The First Berserker: Khazan, and Lies of P: Overture. Today, Wuchang: Fallen Feathers joins this crowded list, touting flowing combat and a dense story. Is it a worthy addition to the Soulslike tradition, or have we finally reached genre fatigue?
An audacious debut
With only a modest VR game released in the past, Leenzee makes its true industry debut with Wuchang: Fallen Feathers. As with all Soulslikes, Wuchang will endlessly tempt players into flinging their expensive controllers into the wall over its difficult boss fights. To entice players to keep going, the game also has a rich backstory they can carve out only through drip-fed lore nuggets.
Bai Wuchang, a female pirate, wakes up with amnesia (a perennial disease of every Soulslikes protagonist) in the lands of Shu. She also finds herself infected with a disease called Feathering. However, unlike other infected individuals, Wuchang remains lucid and doesn’t turn into a demonic monstrosity. Armed with her changdao (and an assortment of other weapons she can find along the way), she must traverse this awful land in search of answers to her mysterious disease.
Combat that caters to a true variety of play styles
Even if they offer enough weapons to fill an armory, Soulslikes can easily fall into the trap of making only a few options viable to play through the entire game. Wuchang avoids this problem by making each available weapon type as exciting as the others.
In the game, players can pick up longswords, one-handed swords, dual blades, spears, and axes. Each of these comes with a dedicated skill tree which unlocks new attacks, combos, and weapon upgrades. The spoke-like skill tree also has one additional branch catering to general upgrades such as the number of healing flask uses.
Personally, I prefer using one-handed swords and dual blades. But each weapon type is just as exciting because of how many combos you can chain together in combat.
Plus, there’s an interesting Skyborn Might system. Every successful dodge (or as triggered by some effects) grants you a charge of Skyborn Might, which you can then spend on powerful skills and spells. Because of how powerful these abilities are, it’s impossible to ignore this system. Most of my boss battles involved a rinse-and-repeat of recharging my Skyborn Might, expending them on one powerful attack, and backing away to do it again.
The Madness system also needs a big shoutout. The more she dies, the more Wuchang’s madness meter fills up. Higher madness means higher damage dealt… and taken. Certain skills are also unlocked based on madness level. A completely filled up madness meter results in an evil manifestation which hunts players down. It’s an excellent risk-reward system that rewards and punishes aggressive play styles. This is the game’s bright spot in my opinion.
Imbalanced difficulty cheapens the experience
That said, Wuchang has a difficulty problem. Now, as my colleagues and friends can attest to, I love the Soulslike genre. I thrive under the extreme challenge and the thrill of conquering a difficult boss. However, this game just pushes the boundaries of what’s acceptable.
A balanced diet of difficulty spikes is crucial to how enjoyable a Soulslike is. My favorite games in the genre often feature a gradual escalation of difficulty. Spikes are always designed to teach valuable mechanics in the game. For example, a rather difficult early-game boss (see: Father Gascoigne from Bloodborne) wants to teach players how to dodge properly, instead of just mashing the attack button.
Wuchang doesn’t feel balanced in this way. Right from the beginning, the game pits you against difficult enemies and unrelenting traps.
The difficulty is a problem because of poise. Now, poise is an 0ft-hidden mechanic in Soulslikes, which determines whether a character staggers when attacked. A character with high poise, for instance, can tank through an enemy’s hits to land a counterattack. Meanwhile, a low-poise character will stagger and have their animations cancelled. Wuchang has as much poise as a butterfly beelining towards a plane’s turbine. Every enemy attack, especially in the early game, staggers her, leading to an uninterrupted barrage of blows and (often) a game over screen. On the other hand, enemies have the poise of a brick wall. The imbalance is too much like a game of attrition where you constantly have to dodge with very little chance to launch a counterattack.
The traps, on the other hand, are way too many. It’s normal for a Soulslike to lure players into seemingly innocent situations, only to spring a surprise enemy. Wuchang relies on this too much. Every corner feels like it houses a hidden monstrosity. Having too much of traps is just the same as having none at all — but it’s worse because I have to pussyfoot everywhere.
Unoptimized engine creates too much load times
Normally, I don’t complain about the lack of optimization. I’m usually patient enough to withstand longer loading times. So, when I complain about Wuchang‘s lack of optimization, it’s saying something.
Loading times are longer than what most games take on modern hardware. Even the act of resting at a shrine (and thereby resetting the world) feels like it takes way longer than it should. Ironically, the game itself only has a modest file size, so it’s not like it has a huge pool to draw resources from.
Additionally, the graphics are strangely wonky. Don’t get me wrong; Wuchang is a beautiful game. But the odd dips in quality takes me out a bit. Now, I prefer playing on framerate mode, but I’m still losing frames. Certain UI elements, such as the meter that determines when an enemy staggers, become too pixelated to be of much use.
For reference, I played the game on a PlayStation. This is the first time I’ve ever experienced quality this poor on this machine.
Should you play Wuchang: Fallen Feathers?
In a segment as saturated as the Soulslike genre, having a truly revolutionary title is out of the question already. Wuchang: Fallen Feathers doesn’t add much to the segment, but it does get combat right. Among its peers, it has one of the most dynamic systems that can chain moves and combos easily with an abundance of skills and spells. Plus, the inspired madness system makes death much more impactful than other games.
That said, I wouldn’t call this an extremely polished game. The imbalanced difficulty and unoptimized engine prevent this game from achieving significant heights. However, Leenzee can easily fix this with a couple of patches. At its current state during my review, it still needs tweaking. I don’t think I’m tired of the Soulslike genre, but games like Wuchang don’t really help.
PlayStation has been on a roll lately when it comes to special editions of its console. Who can forget last year’s nostalgic 30th anniversary editions? This year, the company is keeping the ball rolling with two special editions of the PlayStation 5 to commemorate the launch of Ghost of Yōtei.
Overshadowed by only Death Stranding 2: On the Beach, Ghost of Yōtei is the PlayStation 5’s most hotly anticipated release this year. The RPG title continues the world built by 2020’s Ghost of Tsushima — albeit with Atsu, rather than the original’s Jin Sakai.
As such, it’s highly fitting that the game is getting two corresponding special editions of the console it’s launching on. Both editions will depict the sequel’s eponymous Mount Yōtei. The first one is bedecked in gold stylings, similar to the Japanese practice of kintsugi, which fills in cracks on a pot with gold. The other feature bolder strokes such as that of a calligraphy brush practicing Sumi-e.
Both consoles will also get a correspondingly designed DualSense controller with its respective gold or black colors. Finally, to add a touch of color, the consoles have a hanko stamp on the side opposite of the main design. The stamp features the four button symbols iconic to the PlayStation.
Both editions will be available on October 2, the same day of the tile’s launch, for the PS5 and PS5 Pro. The bundle — which comes with the console and the controller — will also ship with the Standard Edition of the game and pre-order content.
If you already have a console you don’t want to get rid of, PlayStation is also releasing the covers and controllers themselves separately. There is no price yet, but PlayStation says that pre-orders will open soon.
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