I played the first Kingdom Hearts game for a grand total of around 40 minutes, so I don’t think I can qualify that as actually playing. I didn’t have my own PlayStation 2 at the time so I was mostly watching my friend play, waiting for him to wrap up so I could beat him on NBA Live.
However, it’s such a popular game that it was impossible for me to not at least be familiar with the premise. I did play my fair share of Final Fantasy games and like most people, Disney titles and characters aren’t complete strangers to me.
I didn’t have any major expectations jumping into Kingdom Hearts III, but I thought the way the Disney levels are woven in would at least be clever. It was not.
The backstory is massive
The first thing you need to consider when coming into this game is that you’re stepping into a massive pile of backstory. It can be hard to catch up to. If, like me, this is your first game in the franchise, it will be like watching Avengers: Infinity War without seeing even at least a quarter of the movies that led to it.
That said, the game is aware that it has tons of lore to get into. Right in the title screen you’ll see a Memory Archive which is a chapter by chapter summary of the Kingdom Hearts story. It’s best watched in its entirety which means sitting through over 20 minutes of backstory. For the most part, it does its job of catching you up. If that’s not enough, there are several story-so-far videos on YouTube. This one I liked in particular.
Despite all of these recaps available, no amount of summarizing can truly prepare you for the tangled mess that is the Kingdom Hearts lore. During certain parts, it even feels like the game is self-aware of how much of a mess it is and pokes fun at itself. That’s one of the more entertaining aspects of the game, intentional or not.
The story just isn’t gripping enough
This is my main gripe with the game. After playing titles like God of War, Detroit: Become Human, and Marvel’s Spider-Man — all of which had stories and characters that you will inevitably invest in as you play — Kingdom Hearts III’s story pales in comparison.
I understand the comparison may not be fair. The games I mentioned are either standalone stories (Detroit and Spider-Man) or a fresh start to a long-running franchise (God of War). Given all of that, I can’t help but feel the storytelling could have been so much better.
The way I feel about Kingdom Hearts III is similar to how I felt about Final Fantasy XV which, coincidentally, was initially helmed by the same guy behind Kingdom Hearts — Tetsuya Nomura. The story’s pacing felt off and it went into places that maybe it shouldn’t have.
There’s also something off about the dialogue during cutscenes. I felt the characters were talking so much slower than usual and it invites zoning out if you’re not that into the story.
If you’re a long-time fan of the franchise and have played most, if not all, of the games and feel differently than I do, then that’s all good. In fact, I’m really interested to hear what the likes of you thought about the game.
The Disney stuff can be fun
It’s not all bad. After I realized the story isn’t gonna spark joy in me whatsoever, I started treating each Disney level as a non-canon mini-game. That made me enjoy it for what it had to offer.
Some levels felt like rushed versions of the original films with Kingdom Hearts lore thrown into the mix. Others offered some value-add to the stories we already know and love, and that truly made it more fun to play.
There’s also enough variation in each level that can make you forget you can get through most of the game by just smashing X and pressing triangle △. The animations during battle look super flashy and the combat has a few other options you can tinker with if you get tired of smashing X.
Might be made more for long-time fans
I suspect this game was really made as more of a pay-off for long-time fans than an opportunity to acquire new ones. That’s perfectly fine. In fact, playing Kingdom Hearts III made me crave another good Final Fantasy game, but perhaps one that features tight turn-based combat versus an action RPG (role playing game) type.
There are plenty of ways to have fun with Kingdom Hearts III, but the story — which I believe should be paramount in RPGs — just isn’t one of the them. If you’re just coming into the franchise through this game, I suggest you play it for the fun Disney levels and just push the overarching story to the side. The visual spectacle in this game is off the charts, so go ahead and enjoy that too.
By now, long-time fans would have already bought the game. If you’re one of those who are still deciding whether to get it or not, I suggest waiting a little longer for the price to drop. If you simply can’t wait, I recommend getting a second-hand copy which would also be cheaper. But whatever you decide to do, may your heart be your guiding key.
Gone are the days when consoles get cheaper as time goes by. These days, especially because of the RAM crisis, gaming consoles are getting more expensive. Joining this worrying trend, the Nintendo Switch 2 is getting a price hike.
Even upon launch, the Switch 2 was already pricier than its original counterpart. Currently, without the incoming price hikes, the console retails for US$ 449.99. It’s a lot but not completely out of reach.
Last week, Nintendo announced a price hike that might push the console to less than attainable levels. Starting May 25, the Switch 2 will cost JPY 59,980 (up from JPY 49,980) in Japan. The original generation is also getting a hike: JPY 47,980 for the Switch OLED, JPY 43,980 for the base Switch, and JPY 29,980 for the Switch Lite.
Abroad, you can expect price hikes on September 1. The Switch 2 will jump to US$ 499.99, CAN 679.99, or EUR 499.99, depending on where you live. These are the only official hikes announced right now, but Nintendo has confirmed that price revisions will be implemented in other regions, too.
As you might expect, the price increases are due to the ongoing RAM crisis. Though the console is an undeniable hit, the Switch 2 can’t hide behind its popularity against the price shortage dealt by unnecessary data centers. At the very least, users worldwide have time to grab the console in its original pricing before the hikes.
Gaming
Resident Evil Requiem’s LEON MUST DIE FOREVER update out now
Free minigame added as extra mode after completing Requiem
Capcom has officially released the action-packed “LEON MUST DIE FOREVER” DLC for Resident Evil Requiem.
The free minigame is now available on the fastest-selling entry in the franchise’s history as an update across various platforms. This includes PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam and the Epic Games Store.
Unlocked as an extra mode after completing the main story, “LEON MUST DIE FOREVER” puts players back in the shoes of legendary agent Leon S. Kennedy.
The mode emphasizes nonstop combat action, with players fighting their way through areas they’ve previously visited throughout the game.
They will then have to defeat the final boss, all with stronger enemy variants, and five difficulty ranks, in a race against the clock.
To keep the experience fresh, each run features randomized area progressions and “enhancer abilities” that Leon can unlock by filling an enhancement gauge.
Players can also hunt down the golden spider to earn more time. Plus, successful runs allow fans to unlock a variety of new costumes for Leon, including the “Wolf Mode” and “Turbo GT” outfits.
Watch the trailer for more insight:
Alongside the gameplay content, Capcom has released a series of technical updates, including bug fixes and PC support for the DualSense wireless controller’s haptic feedback and adaptive triggers.
In addition, all new “LEON MUST DIE FOREVER” merch, including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is now available on Amazon.
As Capcom continues to celebrate the franchise’s 30th anniversary, fans can expect even more updates for the title later this year.
Gaming
Call of Duty drops the PlayStation 4 starting with its next game
Is this the beginning of the end for the PlayStation 4?
When can we declare that a console is officially dead? Is it as soon as the launch of the next generation? Is it when games no longer come out on the console? Recently, Call of Duty has confirmed that the next game will not be available anymore on the PlayStation 4, which presents an important question: Is the PlayStation 4 officially dead?
Call of Duty is one of the most persistent gaming franchises today. The last entry, Black Ops 7, is still available for the PlayStation 4 and the Xbox One. Both consoles were launched over twelve years ago. (If that doesn’t make you old, the current generation was launched almost six years ago.)
As such, the franchise is one of the last stalwarts keeping the past generation alive. This week, Call of Duty, via a post on X, confirmed that the next game will not arrive on the PlayStation 4. Presumably, this also means the Xbox One.
Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4.
— Call of Duty (@CallofDuty) May 4, 2026
Currently, we don’t have details about the upcoming game yet. But a new entry is confirmed to arrive later this year.
With the departure of the Call of Duty franchise, it’s fair to ask what will become of the old generation moving forward. Over the years, developers have started shying away from the PlayStation 4 and the Xbox One. Since the franchise still maintains a steady fan base today, a lot of PlayStation 4 users might be forced to make an upgrade to play the latest entry.
SEE ALSO: PC Game Pass gets cheaper, but Call of Duty delays are coming
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