guardians of the galaxy guardians of the galaxy

Gaming

Marvel’s Guardians of the Galaxy: Not as clumsy as you think

The superior group of crazy individuals against a common threat

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When SQUARE ENIX took a crack at producing video games about our favorite Marvel superheroes, I thought it was promising. In a time when Avengers: Endgame was at its peak in popularity, an Avengers-themed game seemed like the perfect fit. However, Marvel’s Avengers didn’t exactly live up to expectations, but I felt it was a good start.

Some time later, they decided to go a bit smaller in team size and focused on another famous group of heroes in the Guardians of the Galaxy. From the MCU, you would describe them as arguably the most chaotic set of individuals that had to coexist under one roof — and justifyingly so. Even with their obvious differences, they’re the galaxy’s answer to every possible disaster out there.

guardians of the galaxy

With this in mind, SQUARE ENIX hit a bit of a reset button and made a new game about the most unconventional band of misfits you can imagine. Does Marvel’s Guardians of the Galaxy warrant your attention as a standalone Marvel game?

The true Star of the show

The title alone already gives you an idea of who you’ll be playing throughout the entire game, except it’s a single-player game all throughout. See, Marvel’s Guardians of the Galaxy dives deep into the adventures of five ragtag creatures across, well, the galaxy. If you’re not familiar with the team composition, members of the Guardians include Star-Lord, Rocket Raccoon, Drax the Destroyer, Gamora, and Groot.

In this game, however, you will exclusively play Star-Lord, the leader of the group and the reason Thanos succeeded in the first “Snappening.” All gripes aside, this game allows you to take control of pretty intense situations both internally and externally as the leader. Also, you will engage in lots of quicktime events that affect your relationships with the rest of the team.

Honestly, I’m pretty okay with this if they were that interested in a more concrete way of providing leadership training to young Star-Lord. Although, I was hoping that there would be a little bit more Guardians integration, like playing as one of them in some scenarios. You’ll see later why I said this.

Travelling, scavenging, and avenging the whole galaxy

Now that you know the Guardians, time to meet the imminent threat they’re saving the galaxy from. In this game’s storyline, the Guardians of the Galaxy come face-to-face with an entity simply known as Grand Unifier Raker and the Universal Church of Truth. Of course, you’re practically doing all this while trying to pay a hefty fine to the government.

guardians of the galaxy

Storyline-wise, I thought that everything progressed well enough to keep up even for non-Marvel Comics fans. In my eyes, there weren’t too many unexpected twists and turns that you’ll have to do mental gymnastics for. Also, I actually like that little secret alternate ending that you unlock in the middle of the game if you make a crucial decision along the way. I won’t tell you what it is, it’s best to figure it out on your own.

Gameplay as a group, controlled by one

For the majority of my playthrough, Marvel’s Guardians of the Galaxy likes to put you in group combat and exploration situations. Think of it like it’s a pseudo-open world as you scour the entire universe for components and secrets to unfold. Of course, every time you try to divert away from the group, they make it a point to call you out on it in sarcastic tones.

guardians of the galaxy

As for the combat mechanics, it’s honestly pretty straightforward to learn and master all the way through. Basically, every member of the Guardians comes with their set of weapons and abilities to lay waste to every enemy in sight. As Star-Lord, you get his patented double blasters that you can upgrade from all the components you find lying around.

During waves of combat with enemies, your approach depends on which other team member you wanna utilize. Honestly, I had a lot of fun using everyone in the team all at once to take down large groups of enemies. However, you only play Star-Lord and you don’t really get opportunities to swap to the different members at will.

“Guys, huddle up!”

When times get rough, or just when non-Chris Pratt Star-Lord wants to, one unique combat mechanic is Huddle Up, which is rather self-explanatory. To earn this, you just have to keep hitting enemies with sick combos or use your team’s abilities enough to charge the meter to full. Once full, with a press of a button, you call a timeout to get the team together.

What’s unique about this is that, well, it’s decision-based as your team basically shares their sentiments on the current situation. As the leader, you need to send a strong message to the team to keep their spirits high and motivated. If you choose correctly, the Guardians get an additional boost to attack power. If you don’t, they’ll just think it was a waste of time!

It’s fun how they managed to include something so trivial like this in the main combat mechanics. During gameplay, I honestly thought that it was funny that they’re having team meetings while the enemies are coming in from all sides. Honestly, it made the combat worthwhile to commit to.

Admiring the beauty and sounds of distant galaxies

Throughout my gameplay, I couldn’t help but just stop and take in the environment I was moving around in for a few minutes. Sure, the galaxy is about to be taken over by a cult of blind followers, but everything in it either looks bright or desolate when needed. Of course, if you want to play this on your PC, I suggest getting an RTX graphics card to fully enjoy the details.

guardians of the galaxy

I applaud Eidos Montreal and SQUARE ENIX in this regard, especially with the amount of material at their disposal. This even extends to just the little design things such as the collectible suits for each member. I mean, they even put in the costumes in the Marvel Cinematic Universe as a collectible, so you can imagine you’re playing Guardians of the Galaxy Vol. 3.

Also, I just love the soundtrack — or at least the songs they selected to make up the soundtrack! True to Peter Quill’s character, the soundtrack has some classic hits from the 80s that tickles that nostalgia bone every time I play. To top it all off, the game even includes some original songs by the fictional band, Star-Lord. If you want the full experience, you can check out the game’s official soundtrack on Spotify!

A commendable second effort

In my eyes, Marvel’s Guardians of the Galaxy was the kind of game I was hoping Marvel’s Avengers would be. In many ways, it doesn’t try too hard to bring an over-the-top Marvel experience and isn’t overwhelming you with too much stuff to look at. As a single player game, it allows you to focus on what’s in front of you and make decisions based on what you see.

guardians of the galaxy

Of course, I would have wanted an opportunity to play as each member individually instead of just Star-Lord. Think of it like side quests that you are incentivized to go through to boost the group’s morale or deepen your relationship with the other members. However, if they did that, the game would just drag on for hours so keeping it this short and simple was the way to go.

From the design to the gameplay, Marvel’s Guardians of the Galaxy shaped up to be an exciting game for a lot of people to enjoy. It kept things simple, easy to follow, and fluid in approach, and put most of the decision-making on you. Sure, it’s about the most chaotic group of superheroes you can imagine, but the game is anything but.

Gaming

Marvel’s Blade, the videogame, might be cancelled

Microsoft might shut down the studio developing the game.

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Is there a Marvel franchise more doomed than Blade? On the big screen, Mahershala Ali’s much-awaited depiction has fizzled into obscurity. Now, the videogame might follow suit.

If you haven’t heard (or have forgotten) about Marvel’s Blade, then that’s not on you. Arkane Studios, the developers behind the adaptation, haven’t said a word about the game in years. Today, according to The Verge, Microsoft might shutter Arkane Studios, inevitably leading to a cancellation of Marvel’s Blade.

The source also indicates the game itself was plagued by delays (which we know) and is already above its budget (which we don’t know). Even if Arkane Studios continues its operations, there’s already a substantial chance that the game won’t be made anyway.

Arkane Studios won’t be the only one, according to the report. Microsoft is also considering Compulsion Games, Double Fine, Ninja Theory, and Undead Labs for the chopping block.

Blade won’t be the only loss in an Arkane Studios shuttering. The studio is also responsible for the critically acclaimed Dishonored series and the more recent Deathloop.

However, in the Marvel end of things, fans can still scratch their superhero videogame itch later this year. In September, Insomniac Games, the same studio behind the wildly popular Marvel’s Spider-Man series, is set to launch Marvel’s Wolverine, a promising take on the iconic mutant.

SEE ALSO: Marvel’s Wolverine showcases brutal combat, confirms Jean Grey

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Features

The ROG products I still remember

More than memorable machines

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ROG Legacy Project

Every time a company announces an unusual product, someone inevitably asks, “But who asked for this?”

It’s a fair question. Practicality matters.

But after spending years reviewing tech, I’ve started appreciating another question just as much.

What if nobody had tried?

That, to me, is the story of ROG.

I only really noticed ROG when we started GadgetMatch back in 2015. Back then, they certainly didn’t feel like the powerhouse they do now. But even then, there was something different about the brand.

Looking back after more than a decade of reviewing their devices, I don’t think what defines ROG is that every product has been the best in its category.

It’s that they were rarely afraid to try something new. That’s a much harder thing to pull off.

The courage to experiment

I think ROG has always been willing to do things other gaming brands usually played safe with.

The late 2010s are probably the best example.

Gaming laptops were these behemoths that would break your back if you carried them around for an extended period. Then came the first iterations of the Zephyrus. It wasn’t just another gaming laptop. It was one of the first that genuinely attempted to shrink the gaming laptop form factor without giving up what made it a gaming machine.

From there, the attempts to try new things just kept happening. There was the ROG Phone. The Mothership. The Flow series. Dual-screen head scratchers. The ROG Ally. And more.

Not every experiment was perfect. That’s okay.

Because experimentation isn’t about getting everything right the first time. It’s about giving yourself permission to build something that doesn’t already exist.

That’s why, through all these years, the products I remember most aren’t the ones that played it safe.

The one that kept me curious

If I had to pick one ROG lineup that best represents that mindset, it’d be the Flow Series.

My first brush with it was the original Flow X13. My honest reaction?

“That’s… novel.”

At the time, I saw it as another attempt at shrinking a gaming machine. It came with the ROG XG Mobile—a proprietary external GPU that even used its own custom connector. That particular idea didn’t exactly age too well.

But what really made me gravitate toward the Flow series was the Flow Z13.

ROG calls it a tablet. Form factor-wise, it is. But that thing was chunky. Still, it became my work-and-play buddy for a good few months.

I took it with me on overseas coverage. During the day, it handled everything I needed for work. At night, I could finally unwind with a few games—something I don’t usually get to do while traveling for work.

I use NBA 2K to destress. The Flow Z13 felt like bringing a more-than-competent workhorse and an Xbox Series S in one convenient package.

The Flow didn’t necessarily solve a problem I already had. What intrigued me was what it represented.

To me, the Flow Series is ROG’s promise to keep trying new things. It constantly reimagines what a mobile work-and-play machine can be.

Where the Zephyrus now feels like a promise fulfilled, the Flow still feels like a promise to keep experimenting.

The easiest recommendation

If the Flow represents experimentation, then the Zephyrus represents refinement.

Whenever someone asks me for one gaming laptop recommendation, I almost always end up pointing them toward a Zephyrus.

It’s just the perfect marriage between a sleek work laptop and a gaming rig. There’s very little friction in recommending it because it looks like what most people expect a premium laptop to look like. Then, in an instant, it shifts gears and handles practically anything you throw at it.

Strix Scar 17

That’s also why I’d recommend a Zephyrus over something like a Strix for most people. The Strix feels like it’s built for someone who fully embraces the gamer aesthetic. The Zephyrus feels more understated.

It’s the machine I’d recommend to someone who wants to look professional in a business meeting, then decompress at a café afterward by firing up a favorite game for a quick round or a side quest.

Through the years, that’s probably been the recommendation I’ve given more than any other.

Gaming, untethered

ROG Xbox Ally X

Then came the ROG Ally.

Before the Ally, I almost never played PC games away from a desk. All my life, PC gaming meant sitting at a table somewhere. The Ally really opened up the idea that PC gaming could happen anywhere.

That became especially obvious during the holidays. Whenever I went back to my hometown, I used to bring a bulky gaming console with me.

Last Christmas, I only packed the ROG Xbox Ally X. It completely satisfied my gaming needs.

Back in my tiny studio unit—which, admittedly, isn’t the ideal setup—it’s also become a great way to wind down before bed by knocking out a side quest or advancing a story for a bit. I don’t exactly recommend lying on your side while gaming, but hey, the use case exists.

ROG Xbox Ally X

One memory sticks out more than any benchmark ever could. Growing up, my older brother and I had to take turns using the TV to play games. Last Christmas, he was using the living room TV while I sat nearby playing on the Ally.

For the first time, we were both playing our own games at the same time. No taking turns.

That’s the kind of moment specs don’t really capture.

The products that stay with you

After using what is probably well over a dozen ROG devices at GadgetMatch, I’ve realized something. Their products might all be PCs—save for the ROG Phone—but they aren’t trying to be the same PC.

Each one is built for a different kind of user.

And because GadgetMatch has spent so much time reviewing ROG’s lineup over the years, they’ve naturally become one of the measuring sticks I use when evaluating gaming laptops.

Not necessarily because they’re always the best. Mostly because of the breadth and depth of the lineup—and the amount of time we’ve spent living with these machines.

This was SO COOL.

You start to see the ideas evolve. Some stick immediately. Some need another generation. Meanwhile, some never quite find their audience. That’s part of experimenting.

Even today, I still think the dual-screen concept is on the cusp of something. It hasn’t completely made sense just yet, but I also don’t think we’ve seen its final form.

Years ago, I probably would’ve asked, “Who asked for this?”

Now I find myself asking something else.

“What if this is simply the first step?”

A legacy worth celebrating

Twenty years later, I don’t think ROG’s legacy is about always building the best gaming machine.

I think it’s about being brave and bold enough to keep trying new things—and having enough faith that its community will be there with honest feedback to help shape what comes next.

That’s probably why the ROG devices I remember most aren’t necessarily the ones with the highest frame rates or the biggest performance gains.

They’re the ones that made me stop and think,

“I didn’t expect someone to build this.”

ROG Zephyrus Duo 2026

As ROG celebrates its 20th anniversary and introduces its latest lineup—from the refined Zephyrus family to new Strix machines and the continued evolution of ideas like the Zephyrus Duo—I’m reminded that innovation doesn’t always happen in one giant leap. Sometimes it’s a series of bold attempts, small refinements, and the willingness to keep asking “what if?” until the answer finally clicks.

And after all these years, that’s still the part of ROG I remember most.


Learn more about the latest ROG lineup

As ROG celebrates its 20th anniversary, you can explore the latest additions to the Republic of Gamers lineup, locate an ROG Store near you, or learn more about ASUS’ No. 1 Quality and Service Package through the links below.

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Gaming

New Sword Sage: Awakening trailer explores story, previews combat

San Niang leads a journey to Jiannandao

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Publisher 4Divinity and developer Sword Panda Limited have officially debuted a brand-new gameplay and story trailer for Sword Sage: Awakening.

The new clip introduces players to the central narrative, following San Niang, a disciplined fighter of the Yuangong Sect, as she journeys across a beautifully warped land to fix a catastrophic cosmic mistake.

Particularly, the versatile and fast-paced combat mechanics blending traditional swordplay and supernatural abilities are highlighted.

The upcoming action RPG deeply rooted in Chinese mythology, folklore, and science fiction pulls players into the fantastical realm of Jiannandao.

This territory is fundamentally altered by the actions of the Supreme White Gibbon Sage.

After drunkenly unearthing long-forbidden celestial texts, the Sage accidentally leaked absolute divine power and knowledge into the mortal realm. And this was knowledge humanity was never meant to hold.

The result was disrupting the critical balance between Earth and the spirit world, plunging Jiannandao into relentless natural disasters and monstrous infestations.

To survive the onslaught, the mortal population has been forced to adapt, forging advanced technologies to push back against the supernatural suffering threatening to wipe them out.

As San Niang, players will travel across the scarred landscapes of Jiannandao and vanquish dangers to safeguard her home.

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