Gaming
Unpacking a multitude of things from The Outer Worlds 2
Now set in another colony far, far away
We waited six years for this to happen, and it can’t arrive soon enough. On October 29th, Obsidian Entertainment will take us through a new journey within another colony in alternate Earth and its own set of disasters to mitigate. As a sworn peacekeeper of the Earth and its colonies, you will partake in a grand mission filled with twists, turns, and all-out action into The Outer Worlds 2.
Right before that, though, they were gracious enough to give us a glimpse on the action and chaos to experience in The Outer Worlds 2. In the near 20-25 minutes worth of gameplay, here’s my initial two cents on the much awaited sequel:
Fight or flight, do or die
The Outer Worlds 2 returns to its 2019 roots in terms of how you play it — role-playing, NPC shooting, and witty dialoguing. In this game, you play as a member of the Earth Directorate whose main objective is to make sure nothing is amiss between Earth and its colonies. Your task at hand takes you another colony in the realm, Arcadia where you are not particularly welcomed, but a job has to be done.
Throughout the whole preview, it covered all the basic gameplay mechanics: overworld movement, combat, stealth, and inventory management, just to name a few. It didn’t feel any different from how the prequel did it, which is a good thing so as to avoid alienating long-time players too much. Plus, they retained the Tactical Time Dilation module to give you an opportunity to make decisions on the fly with precision.
Conversing with the different characters in the game is also still as dynamic and witty as they could be. Of course, they brought back the skill-based dialoguing in which you can respond to prompts differently depending on your expertise.
Even in the preview, this was a highlight as you can provide insightful observations or simply sweet-talk your way to turn things in your favor. Other skill-based overworld activities are present, so it’s important that players choose their skillsets and upgrades wisely.
More ways to identify yourself
After the opening sequence in the preview, the customization start screen appears and immediately, there are a lot of things to tinker with. Compared to the first game, adjusting every little feature on your character looks and feels more personal and true-to-scale. From facial features to even aging your character ever so slightly, it allows for a ton of creativity to the overall design that wasn’t present before.
Another thing they improved from its predecessor was assigning a background and, subsequently, traits and set of skills for your desired being. Similar to The Outer Worlds, you dictate your character’s background prior to joining the main faction or entity they represent and the buffs they get along with it.
However, not only did Obsidian expand the backgrounds to account for more potential career paths to get out of, but they made it completely agnostic to the traits you assign. I found that to be a nice touch so that you can’t get locked down to a specific set per career!
Speaking of those traits, you actually get to choose either one or two positive traits this time around. These positive traits heavily influence the skills you will get at the start, which as mentioned earlier is an integral part of the overworld gameplay.
Along with this, the game also introduced the choice of a negative trait to balance you out whenever you opt to have two positive traits. It’s just their way of reminding you that even in futuristic Earth, nobody’s perfect!
A glimpse of Arcadia
The whole preview takes place in a command outpost in Arcadia, another future Earth colony handled by megacorporations. From the tech rooms to the battle stations, Obsidian made sure to include just a big enough space to battle-test a lot of the mechanics in one go.
The only thing though is that it isn’t as open of a world just yet, especially as the first couple of scenes are held inside your carrier to Arcadia. However, that didn’t stop me from exploring the level as much as possible to find all sorts of ammo, useful items and information to use against the enemies.
While there really isn’t much to show just yet, the game showcases the dreary and techonlogical motifs quite nicely. They did a fantastic job bringing in the Unreal Engine 5 to improve on the overall aesthetic compared to its predecessor. You will also enjoy a ton of the combat sequences without so much as drastically affecting the background.
However, I would like to see more greenery, or at the very least different locations within Arcadia to fully appreciate the graphical work done.
So many features, and more to come?
Admittedly, The Outer Worlds 2 presents itself with the delicate balance of having a lot of features, old and new, intertwined with a faimiliar feel to the frontier you play in. While gameplay options were highly limited, it didn’t stray away too much from its predecessor. Also, customization right out of the box looks a lot more robust, while already making you be a lot more choiceful.
It’s still too early to tell, but there’s still a lot to be excited about the game in the coming weeks. Hopefully the full length version of it will continue the exhilerating action while touching on some hard-hitting social commentary like its predecessor.
The Outer Worlds 2 will be available on October 29, 2025 for the Playstation 5, Xbox Series X|S, and PC on Steam.
Global K-pop sensation LE SSERAFIM is returning to BlizzCon.
Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.
The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.
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LE SSERAFIM returns to Blizzard
LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.
The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.
This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.
BlizzCon 2026 is sold out
BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.
Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.
Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.
Gaming
AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series
Update drops earlier than expected, powering more than 300 supported games
PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.
Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.
By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.
(The driver can be downloaded here.)
The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.
Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.
Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.
Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.
if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.
Gaming
GTA VI: New images unveiled as pre-order details, price finally announced
Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S
Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.
Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.
The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.
Here are some newly-released exclusive images:
Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.
This is a collection of items that flash back to when the neon burned brightest:
Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.
The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.
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