Gaming

Unpacking a multitude of things from The Outer Worlds 2

Now set in another colony far, far away

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We waited six years for this to happen, and it can’t arrive soon enough. On October 29th, Obsidian Entertainment will take us through a new journey within another colony in alternate Earth and its own set of disasters to mitigate. As a sworn peacekeeper of the Earth and its colonies, you will partake in a grand mission filled with twists, turns, and all-out action into The Outer Worlds 2.

Right before that, though, they were gracious enough to give us a glimpse on the action and chaos to experience in The Outer Worlds 2. In the near 20-25 minutes worth of gameplay, here’s my initial two cents on the much awaited sequel:

Fight or flight, do or die

The Outer Worlds 2 returns to its 2019 roots in terms of how you play it — role-playing, NPC shooting, and witty dialoguing. In this game, you play as a member of the Earth Directorate whose main objective is to make sure nothing is amiss between Earth and its colonies. Your task at hand takes you another colony in the realm, Arcadia where you are not particularly welcomed, but a job has to be done.

Throughout the whole preview, it covered all the basic gameplay mechanics: overworld movement, combat, stealth, and inventory management, just to name a few. It didn’t feel any different from how the prequel did it, which is a good thing so as to avoid alienating long-time players too much. Plus, they retained the Tactical Time Dilation module to give you an opportunity to make decisions on the fly with precision.

Conversing with the different characters in the game is also still as dynamic and witty as they could be. Of course, they brought back the skill-based dialoguing in which you can respond to prompts differently depending on your expertise.

Even in the preview, this was a highlight as you can provide insightful observations or simply sweet-talk your way to turn things in your favor. Other skill-based overworld activities are present, so it’s important that players choose their skillsets and upgrades wisely.

More ways to identify yourself

After the opening sequence in the preview, the customization start screen appears and immediately, there are a lot of things to tinker with. Compared to the first game, adjusting every little feature on your character looks and feels more personal and true-to-scale. From facial features to even aging your character ever so slightly, it allows for a ton of creativity to the overall design that wasn’t present before.

Another thing they improved from its predecessor was assigning a background and, subsequently, traits and set of skills for your desired being. Similar to The Outer Worlds, you dictate your character’s background prior to joining the main faction or entity they represent and the buffs they get along with it.

However, not only did Obsidian expand the backgrounds to account for more potential career paths to get out of, but they made it completely agnostic to the traits you assign. I found that to be a nice touch so that you can’t get locked down to a specific set per career!

Speaking of those traits, you actually get to choose either one or two positive traits this time around. These positive traits heavily influence the skills you will get at the start, which as mentioned earlier is an integral part of the overworld gameplay.

Along with this, the game also introduced the choice of a negative trait to balance you out whenever you opt to have two positive traits. It’s just their way of reminding you that even in futuristic Earth, nobody’s perfect!

A glimpse of Arcadia

The whole preview takes place in a command outpost in Arcadia, another future Earth colony handled by megacorporations. From the tech rooms to the battle stations, Obsidian made sure to include just a big enough space to battle-test a lot of the mechanics in one go.

The only thing though is that it isn’t as open of a world just yet, especially as the first couple of scenes are held inside your carrier to Arcadia. However, that didn’t stop me from exploring the level as much as possible to find all sorts of ammo, useful items and information to use against the enemies.

While there really isn’t much to show just yet, the game showcases the dreary and techonlogical motifs quite nicely. They did a fantastic job bringing in the Unreal Engine 5 to improve on the overall aesthetic compared to its predecessor. You will also enjoy a ton of the combat sequences without so much as drastically affecting the background.

However, I would like to see more greenery, or at the very least different locations within Arcadia to fully appreciate the graphical work done.

So many features, and more to come?

Admittedly, The Outer Worlds 2 presents itself with the delicate balance of having a lot of features, old and new, intertwined with a faimiliar feel to the frontier you play in. While gameplay options were highly limited, it didn’t stray away too much from its predecessor. Also, customization right out of the box looks a lot more robust, while already making you be a lot more choiceful.

It’s still too early to tell, but there’s still a lot to be excited about the game in the coming weeks. Hopefully the full length version of it will continue the exhilerating action while touching on some hard-hitting social commentary like its predecessor.

The Outer Worlds 2 will be available on October 29, 2025 for the Playstation 5, Xbox Series X|S, and PC on Steam.

Gaming

HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups

Closed beta begins April 21st, introduces more features

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HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.

This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.

The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.

HoYoverse has also dropped Petit Planet’s latest trailer:

In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.

As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.

You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.

Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.

Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.

In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.

Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.

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Gaming

Forza Horizon 6 already hits the mark

And it’s only just the preview build in the Tokyo area

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Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.

When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.

And the special preview from Xbox alone has already surpassed initial expectations in my book!

Hot like rising sun

Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.

As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.

Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.

Exploring Tokyo with ease

Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.

Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.

Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!

A furious Tokyo drift over the horizon

So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.

Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.

So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!

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Gaming

PlayStation can now scan you and put you inside a game

The limited feature will be available for Gran Turismo 7 for now.

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Gran Turismo 7

A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.

Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.

Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.

Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.

The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.

Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.

SEE ALSO: PlayStation will stop releasing its games on PC

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