Gaming
Unpacking a multitude of things from The Outer Worlds 2
Now set in another colony far, far away
We waited six years for this to happen, and it can’t arrive soon enough. On October 29th, Obsidian Entertainment will take us through a new journey within another colony in alternate Earth and its own set of disasters to mitigate. As a sworn peacekeeper of the Earth and its colonies, you will partake in a grand mission filled with twists, turns, and all-out action into The Outer Worlds 2.
Right before that, though, they were gracious enough to give us a glimpse on the action and chaos to experience in The Outer Worlds 2. In the near 20-25 minutes worth of gameplay, here’s my initial two cents on the much awaited sequel:
Fight or flight, do or die
The Outer Worlds 2 returns to its 2019 roots in terms of how you play it — role-playing, NPC shooting, and witty dialoguing. In this game, you play as a member of the Earth Directorate whose main objective is to make sure nothing is amiss between Earth and its colonies. Your task at hand takes you another colony in the realm, Arcadia where you are not particularly welcomed, but a job has to be done.
Throughout the whole preview, it covered all the basic gameplay mechanics: overworld movement, combat, stealth, and inventory management, just to name a few. It didn’t feel any different from how the prequel did it, which is a good thing so as to avoid alienating long-time players too much. Plus, they retained the Tactical Time Dilation module to give you an opportunity to make decisions on the fly with precision.
Conversing with the different characters in the game is also still as dynamic and witty as they could be. Of course, they brought back the skill-based dialoguing in which you can respond to prompts differently depending on your expertise.
Even in the preview, this was a highlight as you can provide insightful observations or simply sweet-talk your way to turn things in your favor. Other skill-based overworld activities are present, so it’s important that players choose their skillsets and upgrades wisely.
More ways to identify yourself
After the opening sequence in the preview, the customization start screen appears and immediately, there are a lot of things to tinker with. Compared to the first game, adjusting every little feature on your character looks and feels more personal and true-to-scale. From facial features to even aging your character ever so slightly, it allows for a ton of creativity to the overall design that wasn’t present before.
Another thing they improved from its predecessor was assigning a background and, subsequently, traits and set of skills for your desired being. Similar to The Outer Worlds, you dictate your character’s background prior to joining the main faction or entity they represent and the buffs they get along with it.
However, not only did Obsidian expand the backgrounds to account for more potential career paths to get out of, but they made it completely agnostic to the traits you assign. I found that to be a nice touch so that you can’t get locked down to a specific set per career!
Speaking of those traits, you actually get to choose either one or two positive traits this time around. These positive traits heavily influence the skills you will get at the start, which as mentioned earlier is an integral part of the overworld gameplay.
Along with this, the game also introduced the choice of a negative trait to balance you out whenever you opt to have two positive traits. It’s just their way of reminding you that even in futuristic Earth, nobody’s perfect!
A glimpse of Arcadia
The whole preview takes place in a command outpost in Arcadia, another future Earth colony handled by megacorporations. From the tech rooms to the battle stations, Obsidian made sure to include just a big enough space to battle-test a lot of the mechanics in one go.
The only thing though is that it isn’t as open of a world just yet, especially as the first couple of scenes are held inside your carrier to Arcadia. However, that didn’t stop me from exploring the level as much as possible to find all sorts of ammo, useful items and information to use against the enemies.
While there really isn’t much to show just yet, the game showcases the dreary and techonlogical motifs quite nicely. They did a fantastic job bringing in the Unreal Engine 5 to improve on the overall aesthetic compared to its predecessor. You will also enjoy a ton of the combat sequences without so much as drastically affecting the background.
However, I would like to see more greenery, or at the very least different locations within Arcadia to fully appreciate the graphical work done.
So many features, and more to come?
Admittedly, The Outer Worlds 2 presents itself with the delicate balance of having a lot of features, old and new, intertwined with a faimiliar feel to the frontier you play in. While gameplay options were highly limited, it didn’t stray away too much from its predecessor. Also, customization right out of the box looks a lot more robust, while already making you be a lot more choiceful.
It’s still too early to tell, but there’s still a lot to be excited about the game in the coming weeks. Hopefully the full length version of it will continue the exhilerating action while touching on some hard-hitting social commentary like its predecessor.
The Outer Worlds 2 will be available on October 29, 2025 for the Playstation 5, Xbox Series X|S, and PC on Steam.
Gaming
Marvel Wolverine Limited Edition PS5 bundle SEA pricing
Available in Battle Yellow and Adamantium Limited Editions
The first look for the Marvel Wolverine Limited Edition PlayStation 5 Console bundle and accessories have just released.
The console inspired by the raw power of Wolverine and Insomniac’s Battle Reborn suit (Battle Yellow) and claws (Adamantium).
Along with its preview, here are the suggested retail price (SRP) details for markets in Southeast Asia:
PlayStation 5 Digital Edition – Marvel’s Wolverine Battle Yellow Limited Edition Bundle
- SG$ 849
- MYR 2,799
- IDR 11,399,000
- THB 20,990
DualSense Wireless Controller – Marvel’s Wolverine Battle Yellow Limited Edition and Adamantium Limited Edition
- SG$ 115
- MYR 419
- IDR 1,549,000
- THB 2,890
- PhP 5,411
- VND 2,399,000
PlayStation 5 and PlayStation 5 Pro Console Covers – Battle Yellow Limited Edition and Adamantium Limited Edition
- SG$ 101
- MYR 369
- IDR 1,359,000
- THB 2,590
- PhP 4,767 (Battle Yellow only)
- VND 2,099,000 (Battle Yellow only)
The bundle and accessories will be available beginning September 15 in limited quantities. Pre-order will start from August 19 in local retailers, save for the PS5 and PS5 Pro console covers.
In Singapore, DualSense Wireless Controller – Marvel’s Wolverine Adamantium Limited Edition will be available exclusively through select retailer channels in limited quantity.
Marvel’s Wolverine releases on September 15 for PlayStation 5 consoles.
Gaming
Ghost Recon 25th anniversary: Free major Wildlands update, Predator returns, more
Wildlands: Last Rites introduces new mission; Predator update gets 4K/60 FPS support
Ubisoft is celebrating the 25th anniversary of Tom Clancy’s Ghost Recon franchise with a free title update to Ghost Recon Wildlands, as well as a return of the fan-favorite Predator event and more.
The major free update, Ghost Recon Wildlands: Last Rites, is now available for free on the following platforms:
- Ubisoft+
- PlayStation 5
- PlayStation 4
- Xbox Series X|S
- Xbox One
- Windows PC (Ubisoft, Epic Games, Steam)
Last Rites features a brand-new standalone mission set in a darker, more oppressive Bolivia. The Ghosts enter a region controlled by Los Penitentes, a fanatical cult united by faith, sacrifice, and violent justice.
Players must hunt down La Llorona, the cult leader, by navigating dangerous swamps and dense forests where visibility is low and danger is lurking.
In addition, the Predator Mission update modernizes the Wildlands experience by adding 60 FPS gameplay and visual upgrades to current-gen consoles and PC.
Players can enjoy smoother combat, improved distance rendering, enhanced lighting and shadows, and a sharper image targeting 4K resolution.
Moreover, players can deeply customize and define their own Ghost Recon experience using extensive gameplay, difficulty, environment, and UI parameters.
They can also adjust enemy behavior, damage values, weapon restrictions, friendly fire, weather, and HUD elements to tailor realism, challenge, and immersion.
Lastly, they can relive the iconic Predator event and take on a deadly extraterrestrial threat, now back once again.
Play Ghost Recon’s iconic titles for free for a limited time
To celebrate the anniversary, players can also jump into three of the franchise’s most iconic titles at no cost.
From August 6 to 10, players can try Ghost Recon Wildlands and Ghost Recon Breakpoint for them to experience the ultimate tactical military shooter.
Meanwhile, Ghost Recon: Future Soldier will be free to redeem on PC via Ubisoft Connect until August 13.
This lets players step into the role of Kozak and Team Hunter in a vision of the future of war.
In September, the Ghost Recon Breakpoint 25th Anniversary Bundle will also be available. This shall include free items such as the M4A1 Tactical Brown, Wolf Enhanced Helmet, and Opheis Mk.II Hunter.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
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