Gaming

State of Play February recap: All major announcements

Borderlands 4, WWE 2K25, Stellar Blade, more

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The February 2025 State of Play showcased exciting upcoming games from publishers, as well as updates and announcements on titles published by Sony Interactive Entertainment.

Here’s a quick recap of the major updates revealed at the latest State of Play:

WWE 2K25

WWE’s Paul Heyman graced State of Play to introduce WWE 2K25, its trailer, and The Island, which will be available when the game launches on March 14.

The Island is an online open-world environment filled with WWE-themed landmarks, quests, live events, and shops, with up to 50 players at a time.

Borderlands 4

Gearbox confirmed a September 23 release for the PlayStation 5 version of Borderlands 4. A trailer has also been unveiled for the looter-shooter title. This gives players a glimpse of its gameplay, as well as character abilities while in Kairos.

Digimon Story Time Stranger

The latest installment in the Digimon Story series is releasing this year. In the JRPG, players will travel between the human world and fantastic realms of the Digital World. The title also features an improved battle system, and fan-favorite characters like Agumon and Omegamon.

Five Nights At Freddy’s: Secret of the Mimic

Another horror adventure is dropping on June 13, as Steel Wool Games is bringing players to the trappings of Five Nights at Freddy’s.

Onimusha: Way of the Sword

Meanwhile, Capcom had two announcements at State of play. First, it unveiled the first trailer for Onimusha: Way of the Sword, which is coming in 2026.

Capcom also confirmed that late Japanese samurai movie star Toshiro Mifune is to serve as the face model for the unreleased game’s protagonist, Myamoto Musashi.

On the other hand, a newly revealed remaster of Onimusha 2: Samurai’s Destiny has been confirmed for a May 23 release this year for PlayStation 5 and 4.

Metal Gear Solid Delta: Snake Eater

Konami shared a new trailer for Metal Gear Solid Delta: Snake Eater. It features a first in-game look at the Cobra Unit. And the end also reveals the return of Snake vs Monkey minigame mode.

The remake releases on August 28 for PlayStation 5.

Stellar Blade

The highly anticipated DLC collaboration with Goddess of Victory: Nikke is coming in June 2025. That’s the same month Stellar Blade releases on PC.

Lost Soul Aside

Ultizero Games also shared new gameplay footage of action-adventure Lost Soul Aside, which drops on May 30 on PC and PS5.

Saros

A third-person action title from Housemarque will come to PS5 and PS5 Pro in 2026. Housemarque is the same studio that brought Returnal, a survival roguelike shooter.

Dave the Diver – Ichiban’s Holiday DLC

Furthermore, Dave the Diver is joining forces with Like a Dragon. Kasuga Ichiban decides to take a well-deserved break at the Blue Hole and stumbles upon a dolphin-poaching syndicate, forcing Ichiban and Dave to dive into action.

The DLC launches in April on PS5 and PS4.

Other announcements

Days Gone Remastered launches on PlayStation 5 this April 25. It comes with improved graphics, Tempest 3D Audio, and DualSense features.

Sega revealed the first gameplay trailer for a new four-wheeled Sonic racer for PlayStation 5 and 4, Sonic Racing CrossWorlds.

Moreover, Splitgate 2 is coming to Ps5 on February 27. It features Multi-Team Portal Warfare mode and a three-way, 8v8v8, 24 player battle set on a map twenty times larger than any map in the game yet.

The Midnight Walk likewise has a new trailer and a confirmed launch date: May 8.

Puzzle platformer Darwin’s Paradox will let players take the role of an octopus snatched from the sea and thrust into a mysterious food factory.

Gaming

PlayStation can now scan you and put you inside a game

The limited feature will be available for Gran Turismo 7 for now.

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Gran Turismo 7

A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.

Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.

Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.

Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.

The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.

Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.

SEE ALSO: PlayStation will stop releasing its games on PC

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Accessories

GameSir G7 Pro ZZZ Edition: My default PC controller

A surprisingly easy switch

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GameSir G7 Pro ZZZ Edition

There’s a moment when a new piece of gear stops feeling new. You stop thinking about it. You stop noticing it. It just becomes part of your setup. That’s what happened with the GameSir G7 Pro ZZZ Edition.

I keep saying this about GameSir controllers that I’m starting to sound like a paid shill—but I’m not. The truth is, this is a spectacular controller. It has quietly become my default whenever I game on PC.

And for someone who tends to overthink setups, that says a lot.

I’ve been playing my usual rotation—Sleeping Dogs for quick pick-up sessions, and NBA 2K26 when I just want to zone out. Nothing too hardcore. Nothing too technical. But enough to get a real feel for what a controller is like to actually live with.

And the G7 Pro? It just works.

GameSir G7 Pro ZZZ Edition

Familiar, but better

I actually first held this controller at Gamescom in Cologne while playing Honor of Kings: World. At the time, I didn’t even realize it wasn’t a standard Xbox controller. That’s how natural it felt.

It was only during a lull in the demo that I noticed the GameSir branding and went, “Wait, this isn’t first-party?”

That first impression stuck.

gamescom 2025 | GameSir | Honor of Kings: World

gamescom 2025 | GameSir | Honor of Kings: World

Back home, using it on my own setup, that same feeling carried over. It doesn’t scream premium in the way some flashy controllers do, but it feels solid, balanced, and intentional. The weight distribution is right. The grips feel secure. Nothing about it feels cheap.

There are small touches here that go a long way, too. I’m a big fan of the orange accents around the sticks—it gives the controller just enough character without going overboard.

Even the ZZZ collaboration design, which could have easily gone full loud and chaotic, feels surprisingly restrained. It still has personality, but it doesn’t scream for attention.

And if you do get tired of how it looks, you can just swap things out. Switching from the default black faceplate to a clear version gives it a completely different vibe. It’s a small thing, but it helps the controller feel fresh over time—like it can evolve with your setup instead of being stuck as one look forever.

It’s the kind of controller you don’t have to adjust to.

GameSir G7 Pro ZZZ Edition

Just works, right out of the box

I’ve already broken down everything included in the package in our unboxing reel. But what matters more is this: you don’t actually need to touch most of it to enjoy the controller.

And that’s a good thing.

I like my gear to be great by default. Not something I have to tweak before it becomes usable.

The G7 Pro nails that.

Clicks you can trust

The buttons are one of those things you don’t think about—until they’re bad. Here, they’re not.

They’re not loud. Not distracting. You can play comfortably without feeling like you’re announcing every input to the room. I wouldn’t necessarily game beside someone sleeping, but it’s not something I’d worry about either.

What you do notice is how smooth everything feels.

GameSir G7 Pro ZZZ Edition

Not necessarily faster than a standard Xbox controller, but more precise. More consistent. There’s a sense of durability to every press, like it’s built to take repeated inputs without wearing down. It’s subtle. But it adds up.

The only thing I didn’t vibe with was the default circular D-pad. It’s not bad—it’s just not for me. Good thing there’s a more traditional option in the box. I swapped that out eventually– after these photos were taken. 

When control actually matters

GameSir G7 Pro ZZZ Edition

If there’s one moment that sold me on the G7 Pro, it wasn’t in a shooter. It was in NBA 2K26. I usually play a more system-heavy game. Move the ball. Run plays. Keep things controlled.

But with this controller, I found myself leaning into isolation. More dribble-heavy possessions. More one-on-one situations. Not because I had to—but because I felt like I could.

The sticks felt reliable enough to handle it. No hesitation. No second guessing. No fear of drift creeping in. That confidence changes how you play.

And that’s when you realize a controller is doing something right.

Triggers built for a specific kind of player

GameSir G7 Pro ZZZ Edition

The triggers are interesting. They come with locks that turn them into near-instant inputs—perfect for competitive shooters. And to be fair, they work. But for me, they feel a little too shallow.

There’s barely any travel, to the point where it almost feels like you’re not pressing anything at all. That’s great if you’re chasing faster reaction times. Not so great if you prefer a bit more feedback.

This is one of those features that will either click with you immediately or not at all. If you play a lot of shooters, you’ll probably love it. If you don’t, it’s easy to ignore.

More control than I actually use

GameSir G7 Pro ZZZ Edition

Customization is a big part of the G7 Pro’s appeal. Swappable D-pads. Magnetic faceplates. Extra buttons. Back paddles. It’s all there.

You can see everything included in our unboxing, but the short version is this: it gives you a lot of control over how you want to play.

Personally, I didn’t use most of it.

I tend to stick to default layouts, especially since I jump between platforms and want to keep my muscle memory consistent. The extra buttons can feel a bit overwhelming if you’re not into tinkering.

But that’s the thing—you don’t have to use them.

You can explore at your own pace. Or ignore them completely. And the controller still feels complete.

Seamless where it matters

I mostly used the G7 Pro wired on my Legion 7i. Setup was easy. Plug it in, press the Xbox button, and it just works. No weird pairing issues. No friction.

Any hiccups I ran into were more on Windows than the controller itself. That reliability matters more than any spec sheet.

A controller that fits into your routine

Battery life was never really a concern for me.

Partly because my gaming sessions have been shorter lately—quick bursts here and there. But also because it just didn’t feel like something I had to constantly think about.

I didn’t use the charging dock much yet since I’m still reworking my setup. But I do want to make space for it eventually. It looks good, and it fits the kind of “drop and go” routine I prefer.

For now, I’ve just been using my UGreen Nexode charger alongside everything else on my desk. Not ideal, but it works.

Not perfect—but close

If I had to nitpick, it really comes down to two things.

The default circular D-pad isn’t for everyone. And the extra buttons might feel like overkill if you just want a straightforward experience.

That’s it.

Everything else feels dialed in.

Is the GameSir G7 Pro ZZZ Edition your GamingMatch?

GameSir G7 Pro ZZZ Edition

I think the reason I enjoyed using the G7 Pro so much is simple. I’ve already assigned it a role. This is now my go-to PC gaming controller.

As someone who leans PlayStation, the DualSense is still king for me overall. That’s years of muscle memory and familiarity. It’s hard to replace.

But having a dedicated controller for each platform removes friction. It clears space in your head. And the G7 Pro does that effortlessly. From here on out, it’s going to be the standard I measure other PC gaming controllers against.

And that might be the biggest compliment I can give it.

BUY HERE

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Gaming

Dunk City Dynasty update adds new NBA stars, cosmetics

Jrue Holiday, Draymond Green added to roster; cosmetics available across title

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Dunk City Dynasty Season 6 Vol. 2 update has arrived with new NBA stars, Jrue Holiday and Draymond Green.

Aside from the new stars, there is a broad refresh of cosmetic content, as well as a multi-week slate of seasonal events though late April.

Players can also use a special Redemption Code for vouchers and coins, giving them a jumpstart for Season 6 Vol. 2.

Adding Holiday and Green to the roster means more elite defense and high basketball IQ for 3v3 squads. They are strong team utility role players, with Holiday offering controlled playmaking and two-way guard impact.

Green, meanwhile, brings versatile frontcourt presence, defense, and lineup flexibility. Green has won the NBA Defensive Player of the Year award back in 2017.

And although Holiday hasn’t won the same trophy, he has been an elite defender throughout his career and has been named to NBA all-defensive teams numerous times.

On the other hand, a large wave of cosmetic content across multiple in-game systems will be made available by the update. This includes rotating themed sets, treasure-hunt rewards, and an exclusive jersey release.

The update also rolls out a full progression cycle, featuring timed pass content, weekly quest activities, festival-themed missions, and login reward programs. These push players toward continuous goals and opportunities to stock up on resources throughout the event windows.

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