It’s easy to forget that there are a total of four members in this year’s Huawei Mate lineup. We have the Mate 20, Mate 20 Pro, Porsche Edition Huawei Mate 20 RS, and finally, the Mate 20 X.
While we more or less have a grasp of what the first three can do based on our reviews, the last one — unassumingly considered the gaming choice of the bunch — is definitely the most peculiar.
For one, it’s priced between the Mate 20 and Mate 20 Pro, while having the notch design and audio port of the former and class-leading rear cameras of the latter. At the same time, the Mate 20 X has the biggest screen and battery of the series, pegged at 7.2 inches and 5000mAh, respectively.
It’s massive in every sense of the word, and is practically a tablet compared to every other phone in the market. To make it stand out even more, Huawei equipped it with the world’s first liquid multi-dimensional cooling system that has a vapor chamber and graphene film in a smartphone, as well as powerful Dolby Atmos speakers.
So, how exactly is this positioned below the Mate 20 Pro? Well, it doesn’t have the sought-after under-display fingerprint scanner — instead going for a rear-mounted placement — and the OLED panel’s edges aren’t curved. Plus, the Mate 20 X settles for a slower 22.5W SuperCharge adapter and can’t do wireless reverse charging.
It’s confusing, but at the same time exciting. This is Huawei’s first high-end gaming smartphone, even though it doesn’t really look like one. The ROG Phone and Razer Phone 2 share that crown. Instead, the Mate 20 X is simply big… and I mean really big.
I can’t overstate enough how massive this is in my hand. I’ve used huge phones before like the Lenovo Phab series and whatever Galaxy Note I had at the time, but nothing matches the sheer mass this adds to my young wrists. It’s hefty too at 232 grams or about 50 grams more than the smaller Mate 20 phones.
This is, however, offset by the excellent multimedia experience. Not only are these stereo speakers the loudest I’ve ever listened to on a smartphone — even beating the power of the Razer Phone 2’s output — the Mate 20 X comes with an audio port on top, something the Mate 20 Pro misses out on completely.
It also helps that the notch is much smaller. It’s so negligible on this large panel that I don’t really notice it while watching videos or playing games. Again, this is something the Mate 20 Pro and its obtrusive notch can’t offer.
My only complaint pertains to the screen’s pixel density. While I normally prefer the 1080p standard for its sweet spot between sharpness and energy consumption, certain games don’t look that good when pixel peaking on such a wide display — more on this later.
Helping users grip the phone is a textured back similar to the regular Mate 20’s. The Mate 20 X comes in only Midnight Blue and Phantom Silver, the latter being exclusive to this specific model. Fortunately, a jelly case is part of the package for more grip at the expense of added bulk.
With all these details and differences out of the way, we go back to the question our title asks: Is this an underrated gaming phone? The short answer is yes. Longer answer: It depends on which games you play and how long you can handle such a large handset.
I played numerous games on the Mate 20 X, and the experience varied for each one, ranging from excellent to okay. Each title exposed the strengths and weaknesses of the phone’s gaming prowess.
Asphalt 9 is a perfect example of how ideal the Mate 20 X is for gaming. The 7.2-inch OLED makes each track feel so immersive, and the stereo speakers can cover an entire room when set to maximum volume, just as long as you don’t cover them accidentally with your palms. Since the phone is so wide in landscape orientation, it’s easier to press virtual buttons that are farther apart.
One of the challenges of Ragnarok M: Eternal Love is finding a phone that won’t skip frames while in crowded areas with lots of action, and making sure it won’t overheat at the same time. The Mate 20 X does this better than the Razer Phone 2 thanks to its cooling system and more efficient Kirin 980 chipset. I also liked how this Huawei phone got warm only in one small portion of the rear, to the left of the camera module.
Alto’s Odyssey is nowhere near as resource-intensive as the previous two games, but it definitely demands a strong audio-visual phone to look good. However, one thing that prevents the Mate 20 X from offering the best-possible experience is its lack of a faster screen refresh rate. Unlike the ROG and Razer Phones, Huawei settled for 60Hz here, which is pedestrian for gamer standards. It’s apparent in games like Alto’s Odyssey, which benefit greatly from refresh rates of 90Hz or above.
Here’s another game that would’ve benefited from a faster refresh rate, as well as greater pixel density. Because the display is so large and there are only 2244 x 1080 pixels, I could see lots of jagged edges on Pokémon Go. You could also blame the developer for not optimizing it on larger screens, but this is something the Mate 20 X should’ve anticipated, as well.
Another minor quibble happens while playing in vertical orientation. When doing so, I often cover the speaker on the bottom with my pinkie finger, as shown above. If I avoid placing any part of my hand underneath, I then have a tough time keeping the phone stable for games like Dragon Ball Legends, which require lots of tapping action.
As for battery life — a vital factor for any situation — the Mate 20 X lasts like it’s made out of batteries. The 5000mAh capacity is plenty and goes for over a day even with lots of video watching and gaming. I could play ten hours straight on this thing and it’ll still have over 20 percent left to call my mom and send that last Slack message of the day.
Does it take forever to charge, though? Not at all. Despite having a slower 22.5W SuperCharge adapter compared to the Pro’s 40W charger, I could still take the Mate 20 X from zero to full in one hour and 50 minutes, with the first 80 percent happening in the first hour alone. It’s just that last 20 percent that takes an additional 50 minutes.
From here on, everything else is pretty much like the Mate 20 and its Pro variant, from the processing power of the brand-new Kirin 980 chip to the class-leading cameras. You can read all about them in our dedicated Mate 20 and Mate 20 Pro reviews.
Here are some photos I took in between my gaming sessions. As you can see, they’re easily on the level of the more expensive Mate 20 Pro:
Is this your GadgetMatch?
As great as the Mate 20 X is in multiple aspects, its sheer size is enough of a deal-breaker to deter potential customers. I have relatively large hands but I literally can’t fully grasp this smartphone. Bigger isn’t always better.
However, if you must have the closest thing to a tablet that can handle any game with ease and kinda fit in your pocket, it doesn’t get much better than this. The loud speakers alone are worth the effort of carrying this beast around.
At the same time, the Mate 20 X squeezes itself into a tight spot. At SG$ 1,148, you may be better off getting the cheaper Mate 20 for its more pocketable dimensions; you could also add a little more for the curvier goodness of the Mate 20 Pro along with its faster charging and more convenient under-display fingerprint scanner.
Comparing it to other gamer-centric smartphones, the Mate 20 X has the clear advantage of having the best cameras of them all. Nothing else comes close, making this the best all-around device for both gaming and photography — a rare feat in the current market.
Editor’s note: Not mentioned in this review is Huawei’s newly released M-Pen. It turns this phone into a Galaxy Note competitor, although you’d have to carry the stylus with you since the Mate 20 X doesn’t have a dedicated slot for it. We didn’t get to test this, however.
Gaming
NVIDIA’s DLSS 5 can turn your favorite AAA game into AI slop
DLSS 5 will launch on select games.
Have you ever wondered why RAM prices are going up this year? Everyone is rightfully saying that AI is the reason for the price hike, but it’s hard to palpably see why. Today, NVIDIA is showing off where its hard-earned profits are going by revealing DLSS 5.
For gamers who don’t have a particularly strong machine, NVIDIA’s DLSS technology upscales a game’s graphics quality and frame rate to artificially keep up with newer hardware. A few months ago, the company unveiled DLSS 4.5, which marks the latest step to help games sparkle. Today, with DLSS 5, the technology is going all-in on AI.
In a tech demo, NVIDIA showcased the latest version of the technology. This time, the feature will use photoreal lighting and materials to alter graphics. It can allegedly analyze a scene’s elements — including hair, fabric, and translucent skin — based simply on a single frame.
The demo’s most prominent example is Resident Evil Requiem. Grace Ashcroft, the gamer’s protagonist, evolves from her doll-like appearance into… well, something you might see on an AI-generated mobile game ad.
NVIDIA claims that the new version will make games look closer to real life. The jury is still out, especially with such a low sample size. However, in this writer’s humble opinion, it’s gonna be a no for me, dawg. I’d rather play with what the developer originally intended for their game than with yet another generic AI filter.
The new feature is rolling out to some of the biggest games today including Assassin’s Creed Shadows, Hogwarts Legacy, Resident Evil Requiem, and Where Winds Meet.
Gaming
Honkai: Star Rail Version 4.1: Dark secrets within the Phantasmoon Games
Ashveil becomes playable character
The Version 4.1 update for Honkai: Star Rail will be available on March 25. Called “Unraveled for Daybreak”, the update will continue to revolve around the story of Planarcadia.
Here, the Astral Express Crew is invited to attend the grand Star Rail FEST, a fan festival inspired by their past interstellar journeys.
In the process, they will join a new 5-Star Character, Ashveil, as they uncover the dark secrets lurking during the Phantasmoon Games.
Star Rail FEST
This festival features three major open zones: the Belobog Zone, Xianzhou Luofu Zone, and Penacony Zone.
The festival is set-up after the Trailblazer has successfully obtained the mask of the supplicant to participate in the Phantasmoon Games. Pearl, the CEO of Planarcadia, then collaborates with the Astral Experss Crew to hold a grand exposition.
Citizens of Planarcadia can board a special Pom-Pom front shuttle express through Interplanar Jump to enjoy the highlights of their trailblaze journey.
Trailblazers can witness giant balloon figures, immerse themselves in a duel against the Lord Ravager Phantylia, and charge headlong at The Great Septimus.
Meanwhile, the festival’s organizer, Pearluxe Corp, will also have an area unlocked: Pearluxe Tower. Inside is a newly ultra-poseable model, “Alloy King Pom-Pom” and a variety of mechatron-themed interactive activities.
However, beneath the revelry, conspiracies are abound, and various crises will soon follow.
Ashveil joins the list of playable characters
This marks the start of a new adventure for the Trailblazers, to be joined by famous detective, Ashveil.
This 5-star Lightning-Type (Path of The Hunt) “detective unreliable” will showcase his serious and dependable side as a playable character.
Ashveil uses his Technique to inflict a Stunned state on enemies within a certain range. After entering combat, he can increase the CRIT DMG of all allies and selects one enemy to be the Bait.
As long as the Bait is on the field, the DEF of all enemies will be reduced. And when Ashveil uses his Skill on the Bait again, he will deal extra DMG and recover Skill Points for the entire team.
Moreover, when a teammate attacks the same Bait, Ashveil unleashes a Follow-Up ATK and gradually accumulates Gluttony in combat. Consuming this can further enhance the unit’s Follow-Up capabilities.
At the end of the last story stage, he will enter the Phantasmoon Games and begin investigating the murder case that occurred in the Dovebrook District.
He will work alongside the Astral Express Crew to uncover the conspiracy hidden beneath the surface of the elation feast to deliver justice for the fallen.
More features
In addition, Honkai: Star Rail Version 4.1 will launch with the Wispae War Saga. The Trailblazer can lead various types of wispae soldiers to battle in the Graphia Academy.
Here, they can defeat powerful champions by employing different strategies, upgrading wispae, and using spell cards and capsules with different effects.
Players can acquire both rewards and engage in even more challenging matches against outsider adversaries.
Gaming
Zenless Zone Zero Version 2.7 available on March 24
Featuring Hollow Champions tournament, new Agents
Version 2.7 of Zenless Zone Zero will become available on March 24 across platforms. Called “Champions Never Fall to the Past”, the update features the Hollow Champion competition and new agents.
The Hollow Champion competition sweeps across New Eridu — hosted by TOPS — spreading excitement as far as beyond the city center.
Competitors can take home high-stakes rewards, including the rare Porcelloy W-Engine. The tournament’s scale draws not only familiar allies, but even several unexpected participants.
There’s the Public Security’s Metropolitan Order Division, aside from the Cunning Hares and Sons of Calydon. It is said that the Calydon’s Sweepers will also step into the competition.
New Agents emerge
Furthermore, among the figures emerging from the shadows is the infamous Black Wolf Romeul. In battle, Romeul can activate a Corruptive Barrier for increased CRIT Damage Resistance and Interruption Resistance. This also causes opponents to continuously lose HP.
To break through this barrier, teams must be capable of delivering sustained Anomaly damage. This adds a new tactical layer for those wanting to challenge him.
Moreover, Cissia of the Metropolitan Order Division will also enter the race. As an S-Rank Electric Attack agent, Cissia gains three stacks of Venom upon entering battle.
Each stack deals Electric damage, while temporarily increasing her own CRIT Rate. The Venom gradually dissipates over time, but Cissia can also generate additional stacks through her EX Special Attack. As the stacks accumulate, she may expend them with her Basic Attack, Serpent’s Kiss.
Joining Cissia is the Angels of Delusion lineup, captained by their dancer, Nangong Yu. The S-Rank Ether Stun Agent enhances her team’s Anomaly Buildup Rate against Stunned enemies.
During combat, she automatically regenerates Downbeat over time. Additional Downbeat is also restored whenever a squad member inflicts Anomaly on enemies.
Once the Downbeat is sufficient, she can unleash powerful charged attacks to extend the enemy’s Stun duration. This is while her own Stun and Anomaly buildup accelerates. Meanwhile, her Ultimate can activate Ether Veil: Delusion Reprise to boost the squad’s entire Attack.
Proxies can unlock an exclusive faction wallpaper after collecting all members of Angels of Delusion. In addition, S-Rank Ice Rupture Agent Yidhari and Electric Attack Agent Seed will also return to Zenless Zone Zero Version 2.7.
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