Astro Bot PS5 Astro Bot PS5

Gaming

Astro Bot is oddly therapeutic

And a little bit nostalgic

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I have been low-key anticipating playing Astro Bot ever since it was first announced. At the time, I had this feeling that I’ve been exposed to too many dark and brooding pieces of media. I wanted something light and after spending some time with the game I can say for certain that I got exactly what I was hoping for.

Astro Bot is a full-fledged game that’s a follow-up to Astro’s Playroom. The latter is the free game that comes with every purchase of the PlayStation 5 (PS5). And while it was short, it was, and arguably still is, the best showcase of the many features introduced on the PS5 at launch. 

Those features included the incredible haptic feedback of the DualSense controller. The level, kind, and intensity of vibration varies depending on the surface Astro is traversing. It also showcased the many possibilities of the adaptive triggers. Half presses would perform a different action than long presses. You get the gist. 

Astro Bot is a lot more of the same PS5 showcase but with a more relatively cohesive plot line. And what is certainly a longer experience than its predecessor. 

Saving your fellow robots 

Astro Bot PS5

The game starts with Astro Bot and an entire crew of other robots aboard a ship shaped like a PS5 console. They suddenly encounter a huge green space creature and get attacked. This particular part reminded me of the end of Thor: Ragnarok  where the Asgardians who escaped the explosion of Asgard were met in space by Thanos’ ship. 

Anyway, so there starts your journey. With 100 bots scattered across different galaxies. It’s your mission to save them by visiting different planets within these galaxies and ultimately repairing your PS5 ship. 

Modern classic platformer

Astro Bot starts off relatively easy. The first galaxy plays like a masterful tutorial that doesn’t spoon feed you but it does a good job of introducing you to the mechanics of the game. Each planet becomes progressively more difficult, incorporating all the gameplay things you learned every step of the way.

The vibes feel like a classic platformer. Though definitely not as difficult, I’m reminded of my much, much younger days playing Crash Bandicoot and Spyro the Dragon on the first PlayStation. The cartoony art style and lively bright music contribute to this feeling. It’s extremely nostalgic for me.

As much as it has that vibe, it also certainly plays like a current gen title. Perhaps even moreso than a lot of the PS5 exclusives that have come before it. Like Astro’s Playroom, it takes full advantage of the DualSense features. 

DualSense Showcase
Astro Bot PS5

The haptic feedback vibrates differently when Astro is walking on sand, shallow waters, clay/mud, and much, much more. The gyroscope is also utilized very well in different sections of the game. And it’s not to an annoying extent. Lastly, the adaptive triggers come into play too. 

All the different features mentioned above are properly spaced and implemented. In certain planets, Astro will come equipped with “special backpacks”. Each one introduced a different platforming mechanic that takes advantage of the aforementioned features.

Astro Bot PS5

Some of the early ones you’ll encounter are one that gives Astro the ability dash on ground and in mid-air. The other that I personally had a lot of fun with is one that lets you do a lot of climbing as well as grab and throw projectiles. 

A lot of the planets also start to feel less linear as you go along. Each planet has a list of objectives. It’s done so in a way that you’ll know exactly if you potentially missed one and encourages more exploration on that particular planet. 

Oddly therapeutic

Astro Bot PS5

I struggle to call this article a review (I still will for SEO purposes) because as of writing, I’ve only completed up to the second galaxy. But that’s both intentional and a force of circumstance. 

At the risk of sounding apologetic, I didn’t immediately see the email when PlayStation representatives reached out for this review. And by the time I got the code, I was already in the thick of completing a few backlogs as well as preparing for our IFA 2024 coverage. It was pretty hectic. 

But playing Astro Bot to end my incredibly hectic last couple of days proved to be exactly what I needed. The art style and general bright disposition of the game helped me relax and wind down. That’s not something I can say about all the game reviews I take on. 

That’s why the night before I wrote this, I decided to take my time with the game. Because I know for sure I’m gonna need the sense of calm I get whenever I play it, especially in the always busy last quarter of the year. 

Don’t get me wrong, there are sections of the game that can be challenging. I’ve found myself falling and failing more than a handful of times. But it’s just so damn fun that I don’t mind it at all. 

Is Astro Bot your GameMatch?

Astro Bot PS5

Astro Bot is a charming platformer that showcases the best things about the PS5. It’s Astro’s Playroom but expanded and made even more fun and engaging.

The game is easily recommendable to anyone who owns a PS5. It’s light, bright, fun, and an absolute good time. 

Gaming

Call of Duty: Modern Warfare 4 clip shows Losing Ground 1st look

Pre-order now for Campaign Early Access

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A short new Call of Duty: Modern Warfare 4 teaser shows a quick look at the Losing Ground mission for the first time.

It is one of the big war missions from the title’s Campaign mode, following the Korean grunt squad through chaos on the ground.

The brief clip is a pre-order promotional material, wherein gamers can place pre-orders now on any platform for Campaign Early Access.

This shall allow players to dive into the full single-player campaign a week ahead of the official worldwide release date on October 16.

In the vignette, soldiers can be seen advancing through a burning urban environment while under intense enemy fire.

The squad pushes through a breached storefront into a local cafe to clear enemy strongpoints.

Laster on, out in the open on the bridge, squad members realize they are heavily exposed and call out incoming enemy air support. This was right before an explosion rocks the area.

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Computers

AMD launches Radeon RX 9050 graphics card

Affordable GPU option for AAA titles

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AMD has launched the new AMD Radeon RX 9050 graphics card, expanding the Radeon RX 9000 series with an affordable option.

This brings AMD RDNA 4 gaming technologies to mainstream gamers with a retail price of US$ 279.

The particular GPU is designed for responsive gameplay at 1080p. That’s for esports and modern AAA titles.

Some popular titles it can run at high frame rates on a 1080p resolution include: Cyberpunk 2077, Forza Horizon 6, Pragmata, Call of Duty: Black Ops 7, Valorant, and Tom Clancy’s Rainbow Six Siege, to name a few.

This highly efficient, drop-in upgrade features a 92W TBP and fully supports the latest AMD FSR technologies, next-gen raytracing, and high-quality AV1 video streaming.

Key specs:

  • Architecture: AMD RDNA 4
  • Compute Units: 16
  • VRAM: 8GB GDDR6
  • Game Clock / Boost Clock: 1.92 GHz / Up to 2.60 GHz
  • TBP: 92W

In line with the Radeon RX 9050 launch, AMD has also released AMD Software: Adrenalin Edition 26.7.1.

This driver introduces official day-one support for Radeon RX 9050, alongside early multiplayer access for Gears of War: E-Day.

Users can download the software here.

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Gaming

NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more

First gameplay details revealed

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NBA 2K27 gameplay

NBA 2K27 is giving fans their first look at this year’s gameplay.

2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.

The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.

Smarter AI and a new Dunk Meter headline gameplay changes

NBA 2K27 introduces several gameplay refinements based on community feedback.

AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.

The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.

MyPLAYER Builder expands with more Badges

The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.

Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.

MyTEAM and MyNBA receive community-requested updates

MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.

Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.

MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.

Rucker Park comes to MyCAREER

The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.

NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.

NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.

Watch the full trailer. 

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