Gaming

Finally! New trailer of Final Fantasy VII remake drops

We waited four years!

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It took four years but we now have a follow-up trailer to the Final Fantasy VII Remake. First announced during E3 2015, the much-anticipated remake has only shown up through rumors and disappointing news of delay.

However, at PlayStation’s State of Play, we now have some new footage of the game. The released footage features cinematic scenes with Cloud and Aerith, gameplay previews, and glimpses at the remake’s primary antagonist, Sephiroth.


Final Fantasy VII was first released for the original PlayStation. It’s the first game in the series to move away from 2D animation and make use of polygonal character design, taking advantage of the console’s capabilities.

The game’s director Tetsuya Nomura also said that “most of the plans are already in place in the run up to the launch.” He also promised more details in June. Here’s to hoping for no more delays and that we don’t have to wait another four years until the game actually comes out.

Gaming

Nintendo quietly updates the original Switch with a beefier battery

Will sell for the same price

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Last week, Nintendo announced the Nintendo Switch Lite. Compared to the original Switch, the upcoming Lite version will focus on handheld gaming. It will feature a smaller screen and non-detachable Joy-Con controllers. Sacrificing its home console capabilities, the Switch Lite will hopefully update Nintendo’s on-the-go gaming lineup.

Naturally, the Switch Lite leaves us with a burning question: what will happen to the original Switch? With a docking mode, the original Switch is still Nintendo’s number one choice for a home console. However, the Lite’s hype is leaving the original trailing in the dust. Thankfully, Nintendo is quietly launching an updated version of the beloved original.


In a few weeks, the gaming company will out a revised Switch. The new Switch will come with a beefier battery, reportedly packing around two more hours of battery life. The new battery will last between 4.5 to 9 hours, depending on the game. (For reference, the original battery plays between 2.5 to 6.5 hours.) According to tests, The Legend of Zelda: Breath of the Wild can play for up to 5.5 hours on a full battery — up from a paltry three hours.

Much like the Switch Lite, the updated Switch is a huge boost for handheld gaming. Gamers can take their consoles out for longer periods of time. Of course, the update can still feature new hardware on launch. Besides a bigger battery, Nintendo can effectively increase battery life with more efficient chipsets and storage options.

All in all, the new Switch is still a mystery before its launch date. One thing’s for sure: it’s not a completely new Switch. This isn’t a Switch Pro. On launch, the new Switch will cost the same — US$ 300 — as the old Switch.

Besides the revised Switch, Nintendo is also launching the Switch Lite later this year. Also, the company is reportedly working on a gamier Switch Pro for the future. It’s a great time to buy into the Switch ecosystem.

SEE ALSO: Nintendo reveals upcoming games for the Switch

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Gaming

The Nintendo Switch Lite is coming

For on-the-go gaming!

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It has long been rumored that Nintendo will launch a more affordable version of the Nintendo Switch and now, the company has more than confirmed that the rumors are true. Enter the Nintendo Switch Lite. It’s a smaller less featured-filled version of the hit console from Nintendo.

The Nintendo Switch Lite is smaller and lighter. It sports a 5.5-inch touch screen display against its big brother’s 6.2-inch display and is projected to last a little longer at three to seven hours of playtime.


The primary difference though is that it is a handheld only console. Which is why it doesn’t support Joy-Con controllers. It also doesn’t come with a Switch Dock. You can essentially play most titles available on the Switch, but there’s no option for you to play on a bigger screen.

Pricing and availability

The Nintendo Switch Lite will launch on September 20 and will retail for US$ 199.99. It will come in three colors: Yellow, Gray, and Turquoise. Are you gonna get one?

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Gaming

A non-Potterhead’s verdict on Harry Potter: Wizards Unite

Use your phone, Harry!

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More than a week has passed since the global release of the mobile game Harry Potter: Wizards Unite and we’re ready to give our thoughts. As the title states, I’m not into the franchise that much although I’m a big Pokémon Go player. It basically has the same gameplay as they’re under the same developers — Niantic, Inc.

That being said, I won’t be diving too much on the lore and will instead focus more on gameplay and its overall experience.


For those unfamiliar, Harry Potter: Wizards Unite is a location-based AR game that requires you to go out of the house in order to get more experience points, unlock special items, and advance in the game. The same goes for Pokémon Go and the game before that, Ingress. While PoGo, in the real world, has PokéStops that give out PokéBalls, HP:WU has Inns that you get Spell Energy from. This is then required so you can cast spells and return Foundables to their rightful place and time (the game’s version of catching different Pokémon in the wild).

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ALSO READ: A beginner’s guide to Harry Potter: Wizards Unite

During the first day of release and being curious as to how the game works, I went out and tried to “catch” as much Foundables as I can and just like PoGo, it gets you in the momentum of just wanting to go around and get as much as you can. I initially noticed the wider array of different “species” you can come across with on HP:WU as compared to when PoGo first launched. I remember all I did back then was to catch Pidgey and Rattata because that was pretty much everything that was available. This was also the main reason why most players quit back then.

You get to choose your house, profession, and design your wand

Back to Wizards Unite, the similarities it has with PoGo made it easy for me to get a grasp of its general gameplay even though I have no idea who most of the characters are. The idea is to basically level up by grinding for experience points in the most efficient way. This means planning where to go and making sure the place is populated by in-game stops and spawns — usually parks and shopping malls are good choices.

Comparison of HP:WU’s UI vs PoGo in the same area

While it parallels Niantic’s other games in many levels, Wizards Unite brings its own charm through its visuals. The environment of HP:WU is simply more immersive than PoGo‘s and even the encounters have more detail in them. It could get distracting at times since there are more elements in HP:WU, but is overall nicer to look at.

A unique aspect from the company’s games is that unlike other multiplayer games where you meet your friends online, you actually play with them in real life and this is also the case for Wizards Unite. These games basically build a community that helps each other accomplish in-game tasks that are usually challenging to accomplish alone. What HP:WU did better, though, is to go for a more immersive gameplay by making you trace different patterns on your screen as if waving your wand as compared to the tapping mechanics of PoGo.

Overall, Harry Potter: Wizards Unite could be a more enjoyable game for some players who are not big fans of the Pokémon franchise. I personally enjoy it enough to switch between HP:WU and PoGo whenever I play out. It will keep you walking around drawing on your screen and pretending to wave your make-believe wand.

It’s a game that’s far more complete than Pokémon Go at launch, that’s for sure. Although, it’s still far from reaching its full potential since there are things that could still be added to the game like a dueling system, for example.

If you want to try the game and get some cardio while casting spells, Harry Potter: Wizards Unite is available on Google Play and the App Store.

 

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