GameSir isn’t the first name that comes to mind when it comes to controllers. But maybe it should be? That’s never been more true than with the release of their latest gaming peripherals – the GameSir T4 Cyclone Pro and GameSir T4 Cyclone.
The two share many key features. Chief of which are the Hall Effect sensing sticks. It’s one of the hottest features in gaming controls at the moment since it prevents stick drifts. It’s based on electromagnetic technology. Essentially, the stick makes no contact with any other part of the controller. And no contact means there’s little to no chance of the sticks going all Initial D(rift) on you.
Other than that, they share a similar overall footprint. And the layout is asymmetrical, similar to Xbox game controllers. Fitting since the controllers can be used with PC, the Nintendo Switch, Android, and iOS. A key difference, though, are the face buttons. The Pro variant follows the Xbox layout, while the non-Pro one follows the Nintendo Switch. Whichever one you get, you can always tweak these things in the settings to follow the physical layout.
Unboxing
The GameSir T4 Cyclone Pro and GameSir T4 Cyclone pretty much share the exact same packaging and contents. Except, the Pro variant comes with a Wireless Dongle in the box.
Connectivity
As mentioned earlier, these controllers can be used with many different devices. They can be connected via Bluetooth, USB-C and wireless dongle. The fine print says the non-Pro variant can also be used with a dongle. However, it didn’t come with one in the packaging. Just something to take note of.
For this review, I focused mostly on using the GameSir T4 Cyclone Pro. And while I tried all the three connections and all worked well, I’ve mostly defaulted to using the wireless dongle thanks to its convenience. It’s literally plug and play with no headache-inducing pairing involved. That’s great since I switched between some review devices during my time with the controller.
Look and feel
Sleek. That’s how I would describe the GameSir T4 Cyclone Pro. The look is simple and subdued. Nothing flashy going on here, but as usual, the devil is in the details.
The overall feel and footprint of the device feels like an Xbox controller.
But it does have two macro back buttons that’s remappable. A welcome addition to a controller that otherwise feels like a regular Xbox controller.
The build also feels very Xbox. There’s not a lot of heft here but it also doesn’t feel like it’ll break easily if you happen to rage quit and throw it across the room (don’t do that, please).
The face buttons feel very tactile while the trigger and shoulder buttons provide a more than adequate press and click feel.
The directional pad is okay. It’s not a button set that I used frequently. In fact, only really used it to call a couple of plays here and there while playing NBA 2K.
My favorite parts are the handles. They have tiny grooves that go a long way in making the controller more grippable and less slippery. It’s a tiny design choice that I wish more controller makers would opt for.
Play time thoughts
I’ve always held the opinion that a great device is one that doesn’t get in the way of what you intend to do with it. That’s the case with the GameSir T4 Cyclone Pro. I plug in the wireless dongle, press the GameSir button, choose the game I want to play, and off I go.
The thing that stood out to me is how it just worked. And how almost everything about it felt right. My comfort game is any NBA 2K so I make it a point to always play some version of the game whenever I test devices. My familiarity with the controls meant I didn’t have to think much despite the face buttons and shoulder buttons being named differently from what I used to. For context, I’ve mostly played on PlayStations since I was younger and those are the controls ingrained in me.
I had more of an issue when playing games off Game Pass. But that’s only because when I’m prompted to hit the X button I still sometimes wound up pressing where the X button would be on a PlayStation controller over where it is for Xbox. But that’s a “me” issue more than anything else.
The hall effect sticks don’t feel too different from non-hall effect ones. And that’s great. You get the same feeling while also eliminating the drift issue.
The GameSir T4 Cyclone Pro also has quad-motors inside which is great for shakes and rumbles wherever it is available in games. I only really felt this while Playing Ratchet & Clank: Rift Apart. Granted, I only really played PC Game Pass games sparingly.
The titles I tackled include Starfield (barely), Lies of P (just started), and Lego Star Wars: Skywalker Saga. I played mostly using the ROG Zephyrus G14 hooked up to my LG C2. And for the most part, this whole setup made me feel like I’m playing on a console.
Customizations
As mentioned earlier, whether you go for the Pro or non-Pro variant, you get the flexibility of using it with multiple devices. And you can always map the controls to match the face buttons of the T4 Cyclone controller you opted to get.
For more customization options, especially when playing on mobile, you can pair the controller with your smartphone and make adjustments on the GameSir app. This lets you map the controller on the specific games you regularly play.
I’m personally not big on mobile games these days but the growing number of near AAA level games on the platform, and with these controllers in tow, means I get to enjoy these games the way I want to – which is pressing actual physical buttons and not tapping on a screen.
Is the GameSir T4 Cyclone Pro your GadgetMatch?
The GameSir T4 Cyclone Pro is a great choice of a controller for anyone who plays games on multiple devices. The multiple connectivity options and depth of customization means you’ll be able to squeeze a lot of value from a US$ purchase.
GameSir needs to be more top-of-mind when it comes to gaming controllers. And the T4 Cyclone Series is a set of devices that goes a long way in heading into that direction. These controllers are well-built, function well, and are great additions to your gaming peripherals.
The GameSir T4 Cyclone and Game Sir T4 Cyclone Pro are now available on the Offcial website, Amazon, AliExpress, and select retailers.
Pricing are as follows:
- T4 Cyclone: US$39.99/£49.99/€59.99/JP¥6599
- T4 Cyclone Pro: US$49.99/£55.99/€65.99/JP¥7999
Order on the Official Website here and use MATCHT4C upon check out for 10% off.
Gaming
NBA 2K27 gameplay trailer showcases new dunk mechanics, Rucker Park, and more
First gameplay details revealed
NBA 2K27 is giving fans their first look at this year’s gameplay.
2K has released the official gameplay trailer for NBA 2K27, showcasing enhanced visuals and several gameplay updates ahead of the game’s September 4 launch. The trailer also features cover athletes Victor Wembanyama, Caitlin Clark, and Derrick Rose while teasing changes across Gameplay, MyCAREER, MyTEAM, MyNBA, and the MyPLAYER Builder.
The publisher also confirmed the Preseason Breakdown: NBA 2K27 Game Reveal, which streams on August 18 at 10:00 AM PT. During the presentation, 2K will reveal this year’s biggest gameplay innovations and mode updates before Early Access begins on August 28 for Deluxe Edition and Ultra Edition owners.
Smarter AI and a new Dunk Meter headline gameplay changes
NBA 2K27 introduces several gameplay refinements based on community feedback.
AI defenders now contest shots more effectively and hold their defensive positioning better, especially in online modes like The REC. The changes aim to create a more balanced experience on both ends of the floor.
The game also introduces a fully dynamic Dunk Meter. Instead of locking in the timing at takeoff, the meter continuously evaluates defensive positioning throughout the dunk attempt. Open driving lanes create a larger green window, while late defensive rotations shrink it, making each dunk attempt feel more responsive to the action on the court.
MyPLAYER Builder expands with more Badges
The MyPLAYER Builder now features 53 total Badges, up from 40 in last year’s game. Players can also experiment with 19 brand-new Badges designed to support more specialized builds.
Cap Breakers are also making a return. This time, players can preview attribute boosts directly inside the Builder before finalizing their character.
MyTEAM and MyNBA receive community-requested updates
MyTEAM introduces the franchise’s first unified Auction House across PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. The shared marketplace creates the largest pool of community-listed cards in the mode’s history. It should also make card prices more consistent across supported platforms.
Winning an auction is now faster, too. Purchased cards go straight into your collection without a verification delay.
MyNBA also receives several franchise management updates that reflect today’s NBA. These include second apron salary cap rules from the league’s latest collective bargaining agreement and the ability to offer No-Trade Clauses to free agents.
Rucker Park comes to MyCAREER
The City returns with the same centralized layout introduced last year. This time, however, it gets a new nighttime look filled with neon lights.
NBA 2K27 also recreates the legendary Rucker Park. The iconic streetball court serves as the setting for this year’s MyCAREER prelude story, Fire & Concrete, and also appears in the Street Kings mode.
NBA 2K27 launches on September 4 for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. Players who purchase the Deluxe Edition or Ultra Edition can jump in early starting August 28 through Early Access.
Gaming
God of War Laufey finally confirms its highly anticipated launch date
Set your calendars next year.
It’s about time we get excited for God of War Laufey. The upcoming entry into the acclaimed franchise takes off on a tangent as it follows Faye, Kratos’s late wife, as she traverses an afterlife filled with similarly deceased gods. It’s a different perspective but with still the same action we’ve come to expect from the series. Now, we know when to expect it: February 16.
In the ongoing Norse saga, Faye’s death is everything. Her passing pushes Kratos and Atreus towards a path that eventually led to Ragnarok. In Laufey, a deceased Faye wakes up in Everywhen, an afterlife where gods from different mythologies converge. She then discovers that the carefully laid plans she made to help her husband and her son are unravelling, so she has to find a way to save the living world from past the veil.
Laufey will still have the iconic battles that the God of War series is known for. However, because Faye is nimbler than the burly Kratos, fighting is more fast-paced with a mix of grounded and air-based fighting. All in all, there’s a lot to be excited about for Laufey, despite its different take on the series.
Over the weekend, during San Diego Comic Con, PlayStation confirmed when the title is launching. Thankfully, it’s not a long wait. God of War Laufey is launching for the PlayStation 5 on February 16 next year.
Additionally, Santa Monica Studio has also confirmed that Kratos will lead another entry after Laufey.
Bandai Namco Entertainment Asia and Square Enix have announced that FINAL FANTASY X | X-2 HD Remaster is now available on Nintendo Switch 2. Physical copies are also on sale across Southeast Asia.
The collection brings together FINAL FANTASY X and FINAL FANTASY X-2, two of the most celebrated entries in the long-running RPG franchise. Both games feature enhanced HD visuals while preserving their original stories and gameplay.
Two classic adventures in one package
In FINAL FANTASY X, players follow Tidus, a star blitzball athlete whose journey becomes intertwined with the summoner Yuna as they travel across the world of Spira to confront a devastating threat.
Its direct sequel, FINAL FANTASY X-2, takes place two years later. Players take control of Yuna alongside Rikku and Paine as they uncover ancient mysteries and face new enemies.
The release also coincides with the 25th anniversary of the original launch of the game in Japan, giving longtime fans and newcomers another opportunity to experience the pair of RPG classics at home or on the go.
Bandai Namco notes that physical edition availability may vary by country across Southeast Asia.
Watch the launch trailer below:
About the FINAL FANTASY series
The FINAL FANTASY franchise has entertained players for more than 35 years. Known for its cinematic storytelling, memorable characters, imaginative worlds, and technical innovation, the series has sold more than 212 million copies worldwide.
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