GameSir isn’t the first name that comes to mind when it comes to controllers. But maybe it should be? That’s never been more true than with the release of their latest gaming peripherals – the GameSir T4 Cyclone Pro and GameSir T4 Cyclone.
The two share many key features. Chief of which are the Hall Effect sensing sticks. It’s one of the hottest features in gaming controls at the moment since it prevents stick drifts. It’s based on electromagnetic technology. Essentially, the stick makes no contact with any other part of the controller. And no contact means there’s little to no chance of the sticks going all Initial D(rift) on you.
Other than that, they share a similar overall footprint. And the layout is asymmetrical, similar to Xbox game controllers. Fitting since the controllers can be used with PC, the Nintendo Switch, Android, and iOS. A key difference, though, are the face buttons. The Pro variant follows the Xbox layout, while the non-Pro one follows the Nintendo Switch. Whichever one you get, you can always tweak these things in the settings to follow the physical layout.
Unboxing
The GameSir T4 Cyclone Pro and GameSir T4 Cyclone pretty much share the exact same packaging and contents. Except, the Pro variant comes with a Wireless Dongle in the box.
Connectivity
As mentioned earlier, these controllers can be used with many different devices. They can be connected via Bluetooth, USB-C and wireless dongle. The fine print says the non-Pro variant can also be used with a dongle. However, it didn’t come with one in the packaging. Just something to take note of.
For this review, I focused mostly on using the GameSir T4 Cyclone Pro. And while I tried all the three connections and all worked well, I’ve mostly defaulted to using the wireless dongle thanks to its convenience. It’s literally plug and play with no headache-inducing pairing involved. That’s great since I switched between some review devices during my time with the controller.
Look and feel
Sleek. That’s how I would describe the GameSir T4 Cyclone Pro. The look is simple and subdued. Nothing flashy going on here, but as usual, the devil is in the details.
The overall feel and footprint of the device feels like an Xbox controller.
But it does have two macro back buttons that’s remappable. A welcome addition to a controller that otherwise feels like a regular Xbox controller.
The build also feels very Xbox. There’s not a lot of heft here but it also doesn’t feel like it’ll break easily if you happen to rage quit and throw it across the room (don’t do that, please).
The face buttons feel very tactile while the trigger and shoulder buttons provide a more than adequate press and click feel.
The directional pad is okay. It’s not a button set that I used frequently. In fact, only really used it to call a couple of plays here and there while playing NBA 2K.
My favorite parts are the handles. They have tiny grooves that go a long way in making the controller more grippable and less slippery. It’s a tiny design choice that I wish more controller makers would opt for.
Play time thoughts
I’ve always held the opinion that a great device is one that doesn’t get in the way of what you intend to do with it. That’s the case with the GameSir T4 Cyclone Pro. I plug in the wireless dongle, press the GameSir button, choose the game I want to play, and off I go.
The thing that stood out to me is how it just worked. And how almost everything about it felt right. My comfort game is any NBA 2K so I make it a point to always play some version of the game whenever I test devices. My familiarity with the controls meant I didn’t have to think much despite the face buttons and shoulder buttons being named differently from what I used to. For context, I’ve mostly played on PlayStations since I was younger and those are the controls ingrained in me.
I had more of an issue when playing games off Game Pass. But that’s only because when I’m prompted to hit the X button I still sometimes wound up pressing where the X button would be on a PlayStation controller over where it is for Xbox. But that’s a “me” issue more than anything else.
The hall effect sticks don’t feel too different from non-hall effect ones. And that’s great. You get the same feeling while also eliminating the drift issue.
The GameSir T4 Cyclone Pro also has quad-motors inside which is great for shakes and rumbles wherever it is available in games. I only really felt this while Playing Ratchet & Clank: Rift Apart. Granted, I only really played PC Game Pass games sparingly.
The titles I tackled include Starfield (barely), Lies of P (just started), and Lego Star Wars: Skywalker Saga. I played mostly using the ROG Zephyrus G14 hooked up to my LG C2. And for the most part, this whole setup made me feel like I’m playing on a console.
Customizations
As mentioned earlier, whether you go for the Pro or non-Pro variant, you get the flexibility of using it with multiple devices. And you can always map the controls to match the face buttons of the T4 Cyclone controller you opted to get.
For more customization options, especially when playing on mobile, you can pair the controller with your smartphone and make adjustments on the GameSir app. This lets you map the controller on the specific games you regularly play.
I’m personally not big on mobile games these days but the growing number of near AAA level games on the platform, and with these controllers in tow, means I get to enjoy these games the way I want to – which is pressing actual physical buttons and not tapping on a screen.
Is the GameSir T4 Cyclone Pro your GadgetMatch?
The GameSir T4 Cyclone Pro is a great choice of a controller for anyone who plays games on multiple devices. The multiple connectivity options and depth of customization means you’ll be able to squeeze a lot of value from a US$ purchase.
GameSir needs to be more top-of-mind when it comes to gaming controllers. And the T4 Cyclone Series is a set of devices that goes a long way in heading into that direction. These controllers are well-built, function well, and are great additions to your gaming peripherals.
The GameSir T4 Cyclone and Game Sir T4 Cyclone Pro are now available on the Offcial website, Amazon, AliExpress, and select retailers.
Pricing are as follows:
- T4 Cyclone: US$39.99/£49.99/€59.99/JP¥6599
- T4 Cyclone Pro: US$49.99/£55.99/€65.99/JP¥7999
Order on the Official Website here and use MATCHT4C upon check out for 10% off.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
Gaming
BlizzCon 2026 announces World of Warcraft: Forever and Diablo V
StarCraft, Overwatch, Hearthstone, and more also get news
Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.
Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.
World of Warcraft: Forever and Diablo V
The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.
Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.
StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.
Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.
For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.
Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.
Existing games updates
Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.
The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.
For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.
Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.
LE SSERAFIM & YOASABI
BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.
Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.
BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.
Gaming
Just Dance: Decades of Hits to launch on October 13
All-new Just Dance experience that brings every generation together
Just Dance: Decades of Hits will launch on modern consoles on October 13, Ubisoft has announced.
This will offer fans of the franchise a new experience across eras of music. The game will be available on PlayStation5 , Xbox Series X|S, and Nintendo Switch on the launch date.
Nintendo Switch 2 users, meanwhile, will be able to enjoy the title by November 10, 2026.
Just Dance: Decades of Hits brings together every generation to one dance floor with 25 iconic songs across six different decades:
- Mamma Mia by ABBA
- Uptown Girl by Billy Joel
- It’s Tricky by Run-DMC
- No Scrubs by TLC
- Wannabe by Spice Girls
- Bye Bye Bye by *NSYNC
- Feel Good Inc. by Gorillaz
- Turn Down for What by DJ Snake and Lil Jon
- Danza Kuduro by Don Omar feat. Lucenzo
- Manchild by Sabrina Carpenter
- NUEVAYoL by Bad Bunny
- And more!
Bringing every generation together
Songs, visuals, and an all-new Adventure Mode are all designed to immerse players in the spirit that made each decade unforgettable.
From the funky ’70s disco floors and the electrifying ’80s rock scene to the glossy 2000s pop and beyond, travel through time and share the joy of rediscovering iconic moments with friends and family.
In Adventure Mode, follow Lyra, Dr. Gigavolt’s daughter, in a playful journey through time to rescue her father.
Explore the decades through six themed worlds, enjoy fun mini activities, and unlock exclusive rewards.
For unpredictable, chaotic fun where the rules change every round, players can jump into Party Mode. Or they can get moving with the Workout Mode, which tracks calories burned with each dance.
Up to six players can dance locally in the game, with no extra accessories needed.
In addition those who own Just Dance: Decades of Hits as well as Just Dance 2023-2026 editions will be able access all their songs in one place on the same console without having to switch games or separate menus.
This also includes songs from purchased Music Packs and songs available through an active Just Dance+ subscription.
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