Gaming
Phantom Blade Zero looks incredible in Year of the Snake trailer
Flashy swordplay and more
After being showcased during a PlayStation State of Play, we’re now finally getting more details about Action RPG Phantom Blade Zero. In a Year of the Snake trailer, the game from Chinese publisher S-Game showcased a new boss fight, gameplay mechanics, and some snake-themed weapons.
Vs the Seven Judgments
A big chunk of the trailer focused on the main character, Soul, squaring off against the Seven Judgments who fight in a “sword formation”. Not too long after fighting in formation, you’ll notice that one of the seven differs from the rest. That one functions as the “heart” and coordinates the overall formation. When the Seven Judgments appear, they surround Soul in the positions of the Big Dipper constellation; the leader takes the key position.
Players must simultaneously handle multiple enemies while looking for opportunities to attack Decree, the heart of the formation.
The player must defeat Decree to complete this phase.
hen Decree takes damage, the other disciples will sacrifice their own health to heal him. If there are fewer than three disciples left, Decree will use his health to revive them. The collective health pool of all these enemies stays the same, meaning Soul must whittle them down one way or another.
The disciples are powered by a group AI. They coordinate attacks and launch multi-directional strikes.
Phase 2
After the first phase, three disciples ascend platforms and use red threads to manipulate a puppet, “Tyrannical Decree”, to attack Soul.
The enemies utilize a large range of motion, swinging across the arena with pendulum-like movements guided by the red threads. Their attack patterns are completely different from the previous ground battle. It requires precise timing for counterattacks. Chasing them recklessly may disrupt your rhythm and result in ineffective attacks.
Snake-Themed Weapons
White Python and Red Viper
A pair of swords of different lengths. The White Python is a long sword with wide, sweeping attacks. Meanwhile, the Red Viper is a short sword designed for precision strikes. The two swords can also be used in combination.
Gameplay:
- A dual-wield weapon with one long and one short sword.
- Emphasizes multi-hit combos with alternating attacks controlled by □ (short sword) and △ (long sword).
- Offers fluid combos and visually impressive moves, such as launching the short sword with the long sword.
- Excels in speed and quick transitions between offense and defense.
Venomous Softblade
A flexible sword that excels in countering and deflecting attacks. The soft blade’s flexibility allows it to wrap around joints, severing tendons and vessels.
Gameplay:
- Focuses on defensive maneuvers and counterattacks.
- Features unique blocking mechanics: hold L1 to block and press △ at the right moment to perform a perfect parry.
- Follow through with ripostes after a successful parry to massively cut down the target’s Sha-Chi gauge and shatter their defense.
New Phantom Edges
Savage Axe
- Charges for three powerful strikes, dealing heavy Sha-Chi damage to enemies.
- The charging process is slow and can be interrupted. That means timing is crucial.
- Three quick taps on R2 launches the same 3-combo attack without charging, but consumes more Sha-Chi.
Ink Cut
- Combo-oriented artifact. Its attacks can be chained together with Soul’s primary weapon hits to expand the overall combo.
- Serves as a key plot device and delivers unique effects in specific battles. (Don’t want to spoil the fun yet.)
Phantom Blade Zero will be playable on the PS5 and PC. The release date has yet to be announced.
Game Freak is set to release a new action RPG in August called Beast of Reincarnation. It is the developer’s first title outside of the Pokémon series. It arrives August 4th on PlayStation 5, with pre-orders now available.
The physical edition will include the same DLC content as the Digital Deluxe Edition as a purchase bonus:
- Brown Shiba Skin
- Black Shiba Skin
- Oni’s Hat
- Big Dipper
- Amber x 100,000
- Multiple crop seedlings
Beast of Reincarnation is a fusion of real-time and turn-based combat. It is dubbed as a “one-person, one-dog action RPG” set in a beautiful yet harsh post-apocalyptic, Year 4026 Japan.
In the game, humanity’s only hope lies with Emma, an outcast shunned from society for her affliction. Joining her is the blighted dog, Koo.
Together, they embark on an expansive adventure — alone yet together. Relying on each other is all they have as they journey through a world of impermanence, where forests suddenly burst forth amidst the wasteland.
As players progress, Emma and Koo’s bond and abilities blossom. They can customize the playstyle with unique skill trees, gear, and spirit stones to survive the world. They can also choose a preferred loadout which includes ranged, stealthy, and aggressive combat.
The duo fights as a unit, with Emma’s sword abilities leading the charge while commanding Koo to unleash various techniques in a hybrid combat system. This is integral as players will discover a brutal narrative, as well as dangerous truths hidden behind every character.
As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.
As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.
Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.
Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.
Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.
Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.
SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series
Gaming
Saros review: Returnal’s difficulty is back and better than ever
Although, it loses the memorable storywriting.
In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.
Turn back time over and over again
Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.
Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.
It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.
A smoother, hypnotic fight
Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.
There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.
Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.
As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.
That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.
Variability that eventually runs out
The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.
At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.
However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.
Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.
Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.
Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.
What story?
Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.
The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.
Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.
The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.
It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.
Is Saros your GameMatch?
If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.
However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.
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