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Tekken Mobile review: A bit of an oddball

It might just be a little too strange

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If you like the thrill and action fighting games have but don’t have the hardware, strap up. Bandai Namco Entertainment recently released Tekken on mobile. It’s got a long list of interesting and strange features you won’t normally find in these types of games.

Worth a try

Although Tekken was the go-to bonding game for my siblings and I growing up, I haven’t really played many fighting games. I play them occasionally but never really stuck with it. So, when Bandai Namco announced this mobile release, I thought it would be interesting to test it out. The factor of having the ease of portability to play something so action-packed just intrigued me. Not to mention, it’s a huge title that’s decided to tap into mobile. I just needed to give it a shot.

You don’t have to resonate with Tekken or any fighting game for you to consider playing this. If you’re warming up to play other fighting games or you’re in need of a virtual punching bag, it’s worth a try — these games can be a great way to release your frustrations.

Starts off easy

If you’ve played mobile games like Mortal Kombat X, Injustice 2, and Transformers: Forged to Fight, Tekken Mobile will pull through with familiarity for you. Most fighting games that go mobile have the same mechanic of tap, swipe, and hold. It’s essentially a game of strategic tapping so your character moves to beat-up the other character.

Once you install the game, it walks you through how to play. It explains the tap, swipe, and hold controls that aren’t as overwhelming as the more technical aspect of traditional Tekken.

You tap and hold the left half of the screen to block hits and swiping left or right moves your character accordingly. The right side of the screen is where most of the attacks are customizable. You can tap the right half to deliver regular attacks and longer taps deliver tougher attacks. If you want your character to execute intricate combos and mix-ups, the game has an interesting feature I’ll discuss much later on.

A decent iteration of Tekken

As for any title that shifts platforms, the game is altered to optimize purpose-driven design. The interface is slightly tweaked while still maintaining a healthy dose of familiar. You can play and look through your items, the shop, and your character’s equipped skill with ease. The game has multiple modes you can explore and a local versus mode that’s coming out soon.

The game establishes itself from the story mode, just like Tekken on your PS4 or PC. This makes warming up to characters and Tekken lore more effortless.

Here comes the strange bit

There are a few things I found odd in the game. When you play it, the card system will throw you off. The cards represent your special attacks and show up on the bottom-right corner of your screen. To execute combos, you get to combine cards to inflict significant damage on your opponent.

Be cautious with using all the cards, though, because you eventually run out of them. This isn’t a total bummer since other mobile fighting games like Mortal Kombat X has a similar system to this. In Mortal Kombat X, the characters were cards that you could choose mid-game to switch characters so it’s a bit similar but not quite the same thing; in Tekken Mobile, the cards represent various technical moves you can tap to have your character execute.

These are hard-hitting attacks so be careful with timing it just right. It may come off a bit overwhelming at first but if you stick to finish a few rounds on story mode, this won’t be too much of a problem.

More quirks

Tekken Mobile rewards leveling up with loot boxes that have items, upgrades, and skill boosts for your characters. When you earn enough experience and in-game currency, you can buy them. I’ll be brutally honest: The loot boxes look too much like they came straight out of Overwatch. The structure, design, and animation are just too similar to the point that you can barely spot the difference.

Each character card has an element that categorizes familiar faces from the Tekken series. The game doesn’t really delve into the relevance of the elements that much; but when you earn gem shards, the element of the shard corresponds to the character you can level up. When I first encountered this, it didn’t give certain advantages over other character elements similar to Pokémon. It may just be Bandai Namco’s additional challenge to the game.

Strangely still fun

There are a lot of elements that Bandai Namco tried to squeeze into the game which makes the game confusing. With the cards, gem shard elements, and loot boxes, it felt like a hybrid of the Pokémon Trading Card Game, Overwatch, and actual Tekken in a single mobile game.

Despite that, there’s no denying I was enjoying the game while ultimately relearning the psychological play in fighting games. I found myself appreciating the complexity of Tekken through this title’s simplistic take on it. I learned to time certain attacks better, position myself better, and even sequencing different attacks.

Is this your game match?

Does the game offer a revolutionary take on previously released mobile fighting games? Not quite. Is it worth a shot despite plot twists coming at you from every periphery? Yes.

Tekken Mobile is undeniably quirky. I can only guess Bandai Namco wanted to establish some sense of complexity in the game which may put off a few people.

It’s a tough game to play if you’re looking for a casual game to pass the time. It’s a game that takes a certain amount of interest to dive into, but it’s not too confusing to hate. If you want to give the game a try and kick butt on your mobile, it’s available on both Android and iOS.

SEE ALSO: Asphalt 9: Legends now available on iOS, coming soon to Android

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Firefox ad reunites all your favorite memes from decades ago

The Numa Numa Guy, Annoying Orange, and Chocolate Rain are back!

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Before Tung Tung Tung Sahur and Skibidi Toilet, the early internet was populated by charismatic personalities looking to make their presences felt in a land that didn’t have a lot of rules yet. As early users, we danced to “Dragostea din tei,” belted out “Chocolate Rain,” and copied “Shoes” word-for-word. Today, Firefox is bringing all those good memories back for a grand reunion.

In a new ad, the web browser featured ten of the biggest stars of the early internet including the aforementioned Numa Numa Guy, Tay Zonday, and Shoes’ Kelly. You can also see Annoying Orange, Chuck Testa, Overly Attached Girlfriend, Bad Luck Brian, Where the Hell is Matt?, the Apparently Kid, and the Success Kid.

Now, this isn’t just a reunion. The ad has a clear message about today’s most concerning issue: AI. Everything has “built-in AI, always asking, asking, asking,” as the Annoying Orange said.

“They make money by following us, and somehow, I’m the creepy one?” the Overly Attached Girlfriend asked.

All these famous personalities are asking what happened to the internet today. Obviously, the big takeaway is that we should all go back to Firefox.

Compared to other browsers, Firefox has a lot of built-in features that offer a lot of control for users. For one, it has its own VPN for privacy. Secondly, reflecting the ad’s message against AI, the browser has a toggle to minimize AI features.

SEE ALSO: Google illegally destroys 250,000 trees for a single AI data center

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Salesforce introduces Slack Frontline for deskless workers

Simple, secure, mobile-first way for deskless teams across retail, healthcare, manufacturing, field service

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Salesforce is bridging the massive divide between corporate headquarters and deskless workers with the launch of Slack Frontline.

This new solution is designed specifically for retail associates, healthcare providers, factory workers, and field crews.

The mobile-first workspace brings communication, data, role-specific tools, and AI together in a single clutter-free app.

While frontline employees make up about 80 percent of the global workforce, they have historically been left out of workplace transformation, often relying on paper checklists, group texts, and broken communication loops.

Slack Frontline addresses these challenges by giving mobile workers up to 10 role-relevant channels, instant Huddles with headquarters, on-demand AI agents, and automated workflows.

Backed by Salesforce data and enterprise-grade security, the platform lets IT teams govern the entire workforce under one secure layer with employee ID sign-ins, multifactor authentication, and compliance configurations like HIPAA.

This ensures that critical updates, training materials, and shift handoffs reach workers directly in their pockets without needing corporate email addresses or shared terminals.

Moreover, the platform is tailored to transform operations across multiple industries, including retail, home healthcare, manufacturing, hospitality, and field services.

For instance, retail teams can instantly sync promotions and monitor inventory, while healthcare professionals can securely review patient histories and coordinate care on the go.

Manufacturing and hospitality teams benefit from drastically reduced downtime and faster issue resolution, cutting response times significantly.

Slack Frontline is available now as an add-on for businesses on the Slack Enterprise+ plan.

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Apple Music is getting a Liquid Glass makeover

The new logo debuts next week with iOS 27.2.

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Apple Music is getting a revamp. In one of the tamer things going on with the brand today, Apple has introduced a new design language for its native music streaming platform.

In the midst of all the hubbub surrounding the iPhone Duo, Apple released a change in the visual identity of Apple Music. Rather than a static logo, the platform’s newest evolution offers a dynamic look that melds Liquid Glass and the power of sound together.

Confirmed through a behind-the-scenes video, Apple says that the new aesthetic was made with practical effects. Music producer Fred Again and NEST Acoustics submerged the platform’s logo in a tank of mineral oil and creating ripples with sound. The new language matches well with the chrome aesthetic typical of today’s trends and… well, Liquid Glass, of course.

Apple says that the more ripple-filled version will play before longer content like concert recordings (similar to Netflix’s startup stinger). Meanwhile, a black-and-white version will replace the app’s icon currently colored red and white. Current previews show off a simple logo, but it’s unknown whether Apple is adding a but more elements when the final version drops.

The updated version will debut for users after next week’s iOS 27.2 and macOS 27.2 updates.

SEE ALSO: Apple iPhone Duo Unboxing and Hands-on

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