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Tekken Mobile review: A bit of an oddball

It might just be a little too strange

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If you like the thrill and action fighting games have but don’t have the hardware, strap up. Bandai Namco Entertainment recently released Tekken on mobile. It’s got a long list of interesting and strange features you won’t normally find in these types of games.

Worth a try

Although Tekken was the go-to bonding game for my siblings and I growing up, I haven’t really played many fighting games. I play them occasionally but never really stuck with it. So, when Bandai Namco announced this mobile release, I thought it would be interesting to test it out. The factor of having the ease of portability to play something so action-packed just intrigued me. Not to mention, it’s a huge title that’s decided to tap into mobile. I just needed to give it a shot.

You don’t have to resonate with Tekken or any fighting game for you to consider playing this. If you’re warming up to play other fighting games or you’re in need of a virtual punching bag, it’s worth a try — these games can be a great way to release your frustrations.

Starts off easy

If you’ve played mobile games like Mortal Kombat X, Injustice 2, and Transformers: Forged to Fight, Tekken Mobile will pull through with familiarity for you. Most fighting games that go mobile have the same mechanic of tap, swipe, and hold. It’s essentially a game of strategic tapping so your character moves to beat-up the other character.

Once you install the game, it walks you through how to play. It explains the tap, swipe, and hold controls that aren’t as overwhelming as the more technical aspect of traditional Tekken.

You tap and hold the left half of the screen to block hits and swiping left or right moves your character accordingly. The right side of the screen is where most of the attacks are customizable. You can tap the right half to deliver regular attacks and longer taps deliver tougher attacks. If you want your character to execute intricate combos and mix-ups, the game has an interesting feature I’ll discuss much later on.

A decent iteration of Tekken

As for any title that shifts platforms, the game is altered to optimize purpose-driven design. The interface is slightly tweaked while still maintaining a healthy dose of familiar. You can play and look through your items, the shop, and your character’s equipped skill with ease. The game has multiple modes you can explore and a local versus mode that’s coming out soon.

The game establishes itself from the story mode, just like Tekken on your PS4 or PC. This makes warming up to characters and Tekken lore more effortless.

Here comes the strange bit

There are a few things I found odd in the game. When you play it, the card system will throw you off. The cards represent your special attacks and show up on the bottom-right corner of your screen. To execute combos, you get to combine cards to inflict significant damage on your opponent.

Be cautious with using all the cards, though, because you eventually run out of them. This isn’t a total bummer since other mobile fighting games like Mortal Kombat X has a similar system to this. In Mortal Kombat X, the characters were cards that you could choose mid-game to switch characters so it’s a bit similar but not quite the same thing; in Tekken Mobile, the cards represent various technical moves you can tap to have your character execute.

These are hard-hitting attacks so be careful with timing it just right. It may come off a bit overwhelming at first but if you stick to finish a few rounds on story mode, this won’t be too much of a problem.

More quirks

Tekken Mobile rewards leveling up with loot boxes that have items, upgrades, and skill boosts for your characters. When you earn enough experience and in-game currency, you can buy them. I’ll be brutally honest: The loot boxes look too much like they came straight out of Overwatch. The structure, design, and animation are just too similar to the point that you can barely spot the difference.

Each character card has an element that categorizes familiar faces from the Tekken series. The game doesn’t really delve into the relevance of the elements that much; but when you earn gem shards, the element of the shard corresponds to the character you can level up. When I first encountered this, it didn’t give certain advantages over other character elements similar to Pokémon. It may just be Bandai Namco’s additional challenge to the game.

Strangely still fun

There are a lot of elements that Bandai Namco tried to squeeze into the game which makes the game confusing. With the cards, gem shard elements, and loot boxes, it felt like a hybrid of the Pokémon Trading Card Game, Overwatch, and actual Tekken in a single mobile game.

Despite that, there’s no denying I was enjoying the game while ultimately relearning the psychological play in fighting games. I found myself appreciating the complexity of Tekken through this title’s simplistic take on it. I learned to time certain attacks better, position myself better, and even sequencing different attacks.

Is this your game match?

Does the game offer a revolutionary take on previously released mobile fighting games? Not quite. Is it worth a shot despite plot twists coming at you from every periphery? Yes.

Tekken Mobile is undeniably quirky. I can only guess Bandai Namco wanted to establish some sense of complexity in the game which may put off a few people.

It’s a tough game to play if you’re looking for a casual game to pass the time. It’s a game that takes a certain amount of interest to dive into, but it’s not too confusing to hate. If you want to give the game a try and kick butt on your mobile, it’s available on both Android and iOS.

SEE ALSO: Asphalt 9: Legends now available on iOS, coming soon to Android

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New X users must pay a dollar per year to post and reply

Rolling out globally now

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New users on X might soon face a tough time on the platform. The social media website will likely start charging new accounts a small fee for the right to post on the platform.

Now, the fee isn’t a new one. Almost six months ago, the company tested the paid system in New Zealand and the Philippines. New users in those countries had to pay a dollar per year for the ability to post and reply to content.

As spotted by X Daily News on the same platform, the company might be ready to take the experiment to a larger market. New text strings have shown that the policy is rolling out worldwide.

The policy is designed to combat a wave of bots appearing on the platform. By preventing new accounts from creating posts, X hopes to stave off the standard behavior of bots these days. You might have noticed them as OnlyFans creators in unrelated posts, peddling NSFW content on their bio.

Though the global rollout was only just spotted, owner Elon Musk has seemingly confirmed the change. Replying to X Daily News, Musk says that it is “the only way to curb the relentless onslaught of bots.” He says that the current breed of bots can easily bypass simple checks these days.

SEE ALSO: X will no longer let you hide your blue checkmark

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Disney+ might get always-on channels similar to cable TV

Featuring content from Marvel, Star Wars, and classic Disney

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The burden of choice on streaming platforms is real. If you’re like us, you’ve spent hours just mindlessly scrolling through titles on Netflix or Disney+ without watching anything. Netflix, at least, has a Play Something button to fight off that irresistible urge. Now, Disney+ is reportedly trying something different: always-on channels.

If you already cut cable from your lives, you’re likely missing traditional channels or networks that have pre-determined programming. It was a flawed system that eventually ended up with mediocre content and a downpour of ads. However, cable did allow us to keep watching without deciding what comes next.

Now, according to The Information, Disney+ is working on adding those channels to its streaming service. Naturally, these channels will include content from the platform’s library such as Marvel, Star Wars, and its list of classic animated films.

Strangely, the reported feature might still have ads in between programs. Though the addition of ads does mean a better similarity with real television, users still have to be paying subscribers to access the channels. Even if you’re already paying for Disney+, you might still get hit with ads.

Disney has not confirmed the reports yet. The platform might launch a version of the feature outside of the scope included in this report. It’s also unknown when these always-on channels will launch.

SEE ALSO: Macross to be available on Disney+

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Google might offer satellite connectivity soon

Starting with the Pixel 9 series

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A few years ago, Apple unleashed one of the most interesting features for the iPhone today: Emergency SOS. Designed for those who like their fair bit of the outdoors, Emergency SOS allows users to contact emergency services without network coverage. Other manufacturers, however, are struggling to adopt the same feature. Now, Google might soon join Apple in providing satellite connectivity for its users.

Despite the convenience, satellite connectivity hasn’t taken off as much as the industry expected it to. For one, a network of satellites isn’t the easiest thing to maintain. Apple is still currently offering its services for free, a gamble that may or may not pay off. Now, the iPhone maker won’t be alone.

According to Android Authority, Google might start offering the same service to Pixel 9 users. Starting with this year’s upcoming flagship, the company is reportedly teaming up with T-Mobile to create satellite connectivity for its users. The telecommunications network is teaming up with SpaceX for the feature.

The same report describes how the feature might work. Once activated, the feature will ask users of their situation: is everyone breathing, are people trapped, are weapons involved, among others. The phone will then relay this information to emergency authorities for a rapid response.

Unfortunately, pricing remains a mystery. While Apple is still offering its satellite connectivity for free, other brands might put the burden of cost on the end user. Hopefully, they won’t, but a paid version is unfortunately expected at this point.

SEE ALSO: Should you be excited for Apple’s satellite connectivity?

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