One of my favorite things about getting to try many new gadgets is that I learn more about myself and my preferences. The ROG Zephyrus G15 (2022) GA503 – which henceforth will just be referred to as just Zephyrus G15 – did just that for me and what I want in gaming laptops.
For context, I have been sparingly using my ROG Flow X13 for most of my general Windows and PC gaming needs. It’s a great device, don’t get me wrong. But having to prop up the laptop itself along with the XG Mobile to reach its full potential can be quite cumbersome.
It’s a huge contrast to the Zephyrus G15 where I simply fire it up and it just works in a jiffy. And all the ports I normally use are right there, ready to use. I’m a big fan of convenience so I absolutely love it when gadgets just work without much friction.
But I’m getting ahead of myself. Based on this introduction, I’m sure you already have some idea on what I generally think about the Zephyrus G15. But allow me to discuss it further.
Tale of the tape
Specs and benchmarks never tell the whole story. But specs are a good place to start. Here’s what our review unit is packing:
- AMD Ryzen 9 6900HS
- 15″ WQHD (2560 x 1440) 16:9 240hz Pantone Validated 100% DCI-P
- RTX 3070 TI 8GB GDDR6
- 16GB DDR5 on board + 16GB DDR5-4800 SO-DIMM
- 1TB M.2 NVM PCIe 4.0 SSD
- Moonlight White
Some standout stuff from the information provided above are the new processor, the Pantone Validated display as well as the RAM available. This isn’t even its highest configuration. There’s a variant that runs RTX 3080. You can upgrade your RAM up to 48GB and there’s another SSD slot so you can expand your storage.
That means there’s plenty of room to up the ante down the line should you choose to do so. That’s not something that you can say for every gaming laptop.
Immaculate look and design
I love that ROG sent over the Moonlight White version for us to try. Black is great, don’t get me wrong. But it’s refreshing to see gaming laptops brimming with power come in other colorways that could appeal to people that are kind of just over with black.
The magnesium-aluminum lid and chassis also maintain the Zephyrus look giving it a sleek and tough exterior, while keeping the ROG Zephyrus identity. And you don’t have to worry too much about it picking up dust and dirt. In the few weeks I spent with it, it stayed pristine looking despite little to no wiping maintenance. That’s thanks largely to the wear-resistant coating which works exactly as advertised.
Adding to the overall functional design is the ErgoLift Hinge. This is one of my favorite things about ASUS laptops. The ergolift hinge not only allows a 180° for more flexibility, it’s also just ultra satisfying to move and look at.
It looks fresh, feels tough, and is relatively compact making it easy to carry around. It’s a looker with some bells and whistles in the right places.
Ports, keyboard, and trackpad
Speaking of those bells and whistles, the Zephyrus G15 is packed with possibly all the ports you’ll need. Whether that’s for a remote setup or one that’s neatly tucked into a home office desk.
Here’s everything it has to offer:
- USB3.2 Gen 2 Type-A (2x)
- USB3.2 Gen 2 Type-C(supports DP 1.4 & 100W PD Charger), (2x)
- LAN RJ-45 jack (1x)
- HDMI 2.0b (1x)
- Micro SD Card Reader (UHS-II), (1x)
- 3.5mm Audio combo jack (1x)
- Kensington Lock (1x)
The Stealth Type keyboard was a curious choice but one that I welcome. I was of the impression that the gaming demographic skews more towards the clickity clack of mechanical keyboards. But the one equipped on the Zephyrus G15 is about as quiet as they come. No complaints here though, as it didn’t distract my at-the-moment entanglement in slumber as I toiled away over late night labor.
The trackpad, too, was such a pleasant surprise. Perhaps it’s also in conjunction with Windows 11 but using a trackpad on Windows now doesn’t feel as laggy as it used to. On days that I only worked using the Zephyrus G15, I never felt the need to connect a mouse. That feels like a breakthrough as I have never been able to say that for any of the Windows laptops I’ve reviewed in the past.
Plays like a console
Alright, before any PC gaming enthusiasts come at my throat, what I mean here is mostly the quality of life things. When I got the Zephyrus G15, I didn’t tweak it very much. Heck, I even opened Armoury Crate less than five times during my time with it. Despite this, it had no trouble running the games I attempted to play. Some of which are even very demanding AAA titles.
I’m a big fan of tech that just works. Especially with my current workload, the less time I have to figure something out, the better. And that’s the case with this gaming laptop. I simply fired up Steam, downloaded the games, and played to my heart’s content.
Naturally, I checked the settings on some of the first few games I tried like Control, Genshin Impact, and Dragon Ball FighterZ. Everything was consistently on the highest settings right off the bat. Lags and stutters? I don’t know them. Not with the Zephyrus G15 in tow.
To better understand where I’m coming from, I own an ROG Flow X13. The one that comes with the ROG XG Mobile. It’s a great machine, no doubt. But to get the most out of it, I still have to hook up the XG Mobile to the Flow X13. Whereas with the Zephyrus G15, I simply have to turn the laptop on. That’s an underrated level of convenience that may or may not mean much for some of you.
It’s seriously making me consider trading up for the Zephyrus G15. And that’s just with the raw performance of games. I haven’t even talked about how good the display and speakers are.
Eyes and ears candy
Its high-level performance is of course complemented by a stellar audio-visual experience. As indicated in the specs section earlier, this laptop sports a 15” WQHD 16:9 display with a 240Hz refresh rate. It’s also Pantone Validated which is great for color accuracy if you’re working on anything that involves visual media.
But all you really need to know is that it’s an absolute treat to the eyes. The 240Hz refresh rate on the panel is great for first-person shooters. Unfortunately, I am not great at first person shooters. I’d like to take this opportunity to whoever I played Valorant with because I totally dragged the team down.

This is a “Tomboy” fancam but listen to her album “MY” too!
It is a visual treat, no doubt. But like (G)-IDLE’s Miyeon, the Zephyrus G15 isn’t just a treat for the eyes. It also sounds hella good. I spent a good chunk of time watching Miyeon’s fancams on this thing and it’s just a fantastic overall experience.
I also watched a few episodes of Netflix’s Business Proposal at the time of writing. Really, whatever type of content you consume, it’s bound to look and sound great on this thing.
One thing we did learn is that the display struggles a bit under really bright environments. When taking photos of the device, we opted to step out for natural light. But if you’re using this to work or play remotely, I recommend you find some place that isn’t too bright.
Is this your GadgetMatch?
The ROG Zephyrus G15 (2022) GA503 is easily one of my personal favorite devices that I’ve reviewed so far in 2022. It’s about as close as it can get to a plug and play PC gaming experience. And that’s not something you can say for many laptops and/or PCs.
The Zephyrus G15 (2022) brings with it a distinct look, top-notch gaming performance, and a really solid audio-visual experience. As a gaming laptop, this is about as perfect as it gets and is something I can easily recommend especially if you’re willing to splurge for it.
Pricing starts at PhP 129,995/ SGD 1,755/
As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.
As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.
Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.
Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.
Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.
Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.
SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series
Gaming
Saros review: Returnal’s difficulty is back and better than ever
Although, it loses the memorable storywriting.
In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.
Turn back time over and over again
Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.
Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.
It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.
A smoother, hypnotic fight
Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.
There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.
Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.
As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.
That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.
Variability that eventually runs out
The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.
At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.
However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.
Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.
Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.
Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.
What story?
Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.
The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.
Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.
The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.
It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.
Is Saros your GameMatch?
If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.
However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.
Microsoft is making PC Game Pass more affordable in the Philippines. But there’s a trade-off for fans of one of its biggest franchises.
Starting today, PC Game Pass drops to PHP 225 per month, down from PHP 320. The move lowers the barrier for players looking to jump into the service’s growing library across PC.
The update also comes with new US pricing. PC Game Pass now costs $13.99/month (from $16.49), while Xbox Game Pass Ultimate drops to $22.99/month (from $29.99).
But alongside the price cut comes a notable shift: future Call of Duty titles will no longer launch day one on PC Game Pass.
Call of Duty won’t be day-one anymore
Beginning this year, new Call of Duty releases will arrive on the service around a year later, typically during the following holiday season. That means subscribers will need to wait longer before accessing new entries in the franchise.
Existing Call of Duty titles already included in the library will remain available, so current players won’t lose access to what’s already there.
The change also applies to Xbox Game Pass Ultimate globally, where pricing has similarly been adjusted following feedback that the service had become too expensive. (Game Developer)
Still a strong value play
Despite the delay in Call of Duty releases, PC Game Pass continues to offer a wide catalog of games, including day-one launches from Xbox Game Studios and partner publishers.
Subscribers still get access to hundreds of titles, along with perks tied to the broader Game Pass ecosystem depending on their plan.
Microsoft says it will continue refining the service based on community feedback, signaling that more changes could come as it balances pricing, content, and long-term value.
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