Gaming

Acer Predator Triton 900 review: 4K-capable convertible

Nothing like it right now

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When I first laid my eyes on the Predator Triton 900 during its first unveiling, I couldn’t understand how its form factor would benefit the average gamer. Why would we need a high-end convertible laptop that’s thicker than most? A couple of weeks with it changed my view completely.

If the Triton branding sounds familiar, you probably recall the Triton 700, which wasn’t only the first in the lineup, but possibly the best gaming laptop of 2017. Since then, Acer added the more affordable Triton 500, as well as this behemoth I’m writing about today.

With a 17-inch 4K Ultra HD display strapped on a hinge that allows it to face any direction you wish, this is about as versatile as it gets for a high-powered gaming machine. It’s difficult to describe in words; fortunately, we have a video for that:

All this equates to a desktop-like gaming experience that you can transform however you want. You could keep it in regular laptop mode for a chill session with a clear view of the exposed cooler; extend the display forward so it’s easier to spot enemies in FPS and MOBA games; or turn the whole thing around and plug in a controller to see nothing but screen.

For the record, I never bothered turning the Triton 900 into a tablet like how other thin-and-light convertibles work. Despite having a touchscreen, there’s no practical purpose for it, especially since there’s no included stylus pen.

As you can imagine, the whole thing is heavy because of the all-metal construction. Not so fun fact: So is the power adapter. I’m not kidding when I say that the brick alone weighs more than my primary work laptop.

This is what I like to call regular laptop mode

Extending the screen allows the keyboard to stay visible

Nothing beats this when the keyboard isn’t necessary

My biggest trouble using this as a laptop is fitting it inside a bag. I fortunately have the newest Predator backpack that can handle extra-large 17-inch notebooks like this. It even has space for the massive power brick in a separate pocket underneath. I suggest going for something similar before even considering the Triton 900.

Of course, what you’re paying for on top of the unique form factor are the specs. With the exception of gaming laptops that can be upgraded after purchase and those that have external water cooling, the Triton 900 is as powerful as its gets for a mobile gaming rig.

Here’s a quick rundown of what my particular model owns: Intel Core i7-8750H processor, 32GB RAM, 1TB NVMe PCIe in Raid 0, and a full-fledged GeForce RTX 2080 graphics chip. Put together, you’re assured to make the most out of the 3840 x 2160 display with G-Sync.

The sides include USB-A, Xbox wireless receiver, and audio ports…

… plus the power button, USB-C, more USB-A, and Ethernet

If you’re particular about gaming PC specs, you’d probably be irked by the screen’s refresh rate: 60Hz. Yes, the Triton 900 doesn’t have the more popular 120Hz or 144Hz standard its 4K display. I honestly would’ve gone for 144Hz on a 1080p panel, considering that my eyes can’t appreciate so many pixels on a 17-inch scale.

Because the Triton 900 has actually been around for a while — hitting the public space only recently — its 8th-generation Core i7 chip isn’t as fresh as it once was. But I do appreciate the RAM and SSD configuration provided, which makes every game load like a dream.

And while the RTX 2080 is the best GPU available today, its ray tracing benefits are still far-fetched. As Dan pointed out in his recent gaming laptop review, there are only a handful of games that support it, and all aren’t must-haves. You can learn more about ray tracing in our simple explainer.

Devil May Cry 5 is a perfect example of how well this setup works

Shadow of the Tomb Raider has been out for a while now, but still challenges today’s best systems

In actual gameplay, it’s a given that the newest AAA games will run at the full 60fps with all settings on high as long as you’re on 1080p. But when cranked up to 4K, frame rates often dip in the 40fps range in certain games like Shadow of the Tomb Raider and Battlefield V; however, I had no issues with Devil May Cry 5 and Sekiro no matter the resolution. For synthetic benchmarks, I have a couple:

  • Superposition: 7878, 58.93fps average (4K Optimized, GPU: 70 degrees Celsius)
  • Cinebench R15: 1040 (CPU), 108.94 (OpenGL)

As you’d expect, a machine this powerful gets quite hot — often hitting the 70-plus degrees Celsius range for both the CPU and GPU. And although I’ve gotten used this, the way the hot air blows toward me while the laptop is turned around is troublesome. I need keep my distance with my controller in hand.

This goes without saying, but I can’t even bother to rely on battery power with this setup. I get a maximum of 1.5 hours on a full charge; much less if I multitask or play a bit. Bringing along the power adapter at all times is a must, which again, is a pain in itself.

The mechanical keyboard is welcome, but the vertical trackpad can be tough to use

The RGB keys can light up individually

A bunch of these issues are a given considering the Triton 900’s versatility and how much power it packs, but I do have a few design concerns, starting with the placement of the power button. It’s possibly in the worse spot imaginable, right where you’re expected to hold the laptop while adjusting its placement. I can’t count how many times I accidentally turned this thing off.

Second, I’m not a fan of the vertical trackpad. Although it ergonomically makes sense to have it on the right, using it on a wide 16:9 screen doesn’t. Fortunately, I often rely on a wireless mouse instead and turn the trackpad into a virtual numpad with a double tap. I honestly miss the unique glass trackpad of the Triton 700.

Lastly, and this matters when gaming, the speakers crack on the highest volume. Again, I usually use headphones especially when gaming, but having clear-cut audio is pleasant when watching a quick show on Netflix or YouTube.

Is this your GadgetMatch?

If you can’t tell by now, the Triton 900 is an absolute joy to use despite the minor misses. It’s a true all-in-one convertible designed with both gamers and creators in mind. At the same time, the price is tough to swallow. Starting at US$ 4,000 — even more for the configuration I tested — this is exclusive to those with deep pockets (and deep bags to keep this in).

Like I say in every high-end laptop review, if you have the patience to build a desktop PC and spend the savings on a more practical gaming notebook, you’re in for a better overall deal. Acer has an excellent Helios lineup of midrange options that would work flawlessly for light gaming on the move.

Otherwise, this is the beast choice for those who want a flexible monster. Sure, there are more outlandish gaming machines out there, but the Triton 900 actually makes sense out of all the firepower and features it puts together.

Gaming

PC Game Pass gets cheaper, but Call of Duty delays are coming

Lower price, slower releases

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ROG Xbox Ally X

Microsoft is making PC Game Pass more affordable in the Philippines. But there’s a trade-off for fans of one of its biggest franchises.

Starting today, PC Game Pass drops to PHP 225 per month, down from PHP 320. The move lowers the barrier for players looking to jump into the service’s growing library across PC.

The update also comes with new US pricing. PC Game Pass now costs $13.99/month (from $16.49), while Xbox Game Pass Ultimate drops to $22.99/month (from $29.99).

But alongside the price cut comes a notable shift: future Call of Duty titles will no longer launch day one on PC Game Pass.

Call of Duty won’t be day-one anymore

Beginning this year, new Call of Duty releases will arrive on the service around a year later, typically during the following holiday season. That means subscribers will need to wait longer before accessing new entries in the franchise.

Existing Call of Duty titles already included in the library will remain available, so current players won’t lose access to what’s already there.

The change also applies to Xbox Game Pass Ultimate globally, where pricing has similarly been adjusted following feedback that the service had become too expensive. (Game Developer)

Still a strong value play

Despite the delay in Call of Duty releases, PC Game Pass continues to offer a wide catalog of games, including day-one launches from Xbox Game Studios and partner publishers.

Subscribers still get access to hundreds of titles, along with perks tied to the broader Game Pass ecosystem depending on their plan.

Microsoft says it will continue refining the service based on community feedback, signaling that more changes could come as it balances pricing, content, and long-term value.

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Gaming

Marathon review: You will lose everything but queue again

Brutal runs, high-stakes firefights, and a loop that punishes you into coming back.

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Marathon

You don’t drop into Marathon expecting mercy. You drop in expecting silence—broken only by the scrape of boots on alien metal and the echo of your own breath inside a suit that feels one size too tight. Every run is a gamble. Every corridor feels like a question you aren’t ready to answer.

In Marathon, you’re not the hero. You’re a runner—hungry, ambitious, expendable. Extraction isn’t guaranteed. Survival is never promised. What you carry out is what you earn.

First taste? Yeah, it bites back

Marathon

A quick disclaimer: Marathon is my first extraction shooter. I’ve spent plenty of time with first- and third-person hero shooters, so I’m not new to the “shooter with abilities” formula—but this is a different beast entirely.

My first few runs were brutal. Extraction shooters introduce a level of tension I wasn’t prepared for. Losing everything on death raises the stakes in a way few other genres do. Fighting UESC bots alone is already challenging—their AI is surprisingly aggressive and reactive—but once you factor in other players who will shoot you on sight, the experience quickly becomes overwhelming.

First run, first lesson: Nothing is yours

Marathon

My first deployment was on Perimeter with two random teammates. We spawned near the Hauler, a massive land vehicle on the west side of the map. Not knowing what we were getting into, we went inside—only to find it packed with UESC bots.

Our team’s Destroyer, the tank of the group, went down first, though not without taking a few enemies with him. As the Triage—Marathon’s support/healer role—it fell on me to revive him. I managed to clear the remaining bots, but burned through all my ammo and consumables in the process.

My reboot ability, which allows for ranged revives, wasn’t ready yet, so I attempted a manual revive. That’s when a UESC ghost appeared out of nowhere and dropped me in two shots from behind.

With both of us down—reduced to loot bags—it was up to our Assassin, who had been lurking nearby. He popped a smoke screen, revived me first, and dropped a couple of patch kits. I immediately used my reboot ability on the Destroyer, grabbed a kit, and deployed my healing drone. Somehow, we stabilized.

We cleared the Hauler, looted better gear, and decided to extract early. But on the way to exfil, another team ambushed us. The fight wasn’t even close—we were wiped instantly.

Then came that dreaded screen: elimination, along with a breakdown of everything we’d just lost.

That moment defined Marathon for me.

The game doesn’t need to cheat—you’ll die anyway

The UESC bots are no joke. Some strafe and dodge gunfire, others rush you down with melee attacks, and some will snipe you from rooftops with lethal precision. There are grenadiers that bombard you relentlessly, shielded elites that soak damage, and ghosts that move quickly and unpredictably.

Each map also features a Warden boss—something you absolutely shouldn’t underestimate. I learned that the hard way.

Beyond bots, there are additional threats like Ticks, turrets, and drones. Environmental hazards are just as dangerous: toxin plants, explosive claymores, heat cascades, and frost rooms can all end a run if you’re careless.

Loud, neon, and unapologetically weird

As a fan of cyberpunk and utilitarian sci-fi, I love Marathon’s visual style. It won’t appeal to everyone, but it’s undeniably distinct.

Where many shooters lean into muted palettes and desolate landscapes, Marathon goes in the opposite direction—bold, high-contrast visuals with rich neon tones. It’s a risky choice, but it pays off. The aesthetic not only stands out but also reinforces the game’s tone and identity.

If you’re not listening, you’re already dead

The audio design is one of Marathon’s strongest elements. The soundtrack is filled with high-energy tracks that heighten tension, and subtle shifts in music often signal danger before you even see it.

Sound cues are everything here. Sprinting produces loud, unmistakable footsteps. Even walking can give you away if you’re not careful. Crouch-walking is quieter, but not silent—nearby players can still hear you.

Everything makes noise. Opening containers, interacting with objects, even doors—especially doors. The larger they are, the louder they sound. I’ve never paid this much attention to audio in a shooter before, and Marathon trains you to listen or die.

The guns? Yeah, they carry this game

Gunplay is easily the highlight of the experience.

At launch, Marathon features 28 weapons across eight categories, covering everything from close-quarters combat to long-range engagements. Standouts include the M77 Assault Rifle, V75 Scar, Bully SMG, V22 Volt Thrower, Demolition LMG, WSTR Combat Shotgun, Longshot sniper, Ares RG Railgun, and the V11 Punch pistol.

Weapons can be heavily customized with mods and attachments that don’t just tweak stats—they fundamentally change how guns behave. Putting a stack overflow mod chip on a WSTR Combat Shotgun suddenly gives you four bullets instead of two. Unique gold mods like the Overcharge Lens for the V22 Volt Thrower turn the SMG into Halo’s Needler.

The result is a system that rewards experimentation and mastery. PvP encounters feel incredibly satisfying once you get the hang of it—landing headshots, timing abilities, and outplaying opponents creates moments that keep you coming back.

Great style, messy menus

Visually, the UI aligns well with the game’s aesthetic. The UX, however, needs improvement.

Inventory management can be frustrating. Many items look nearly identical, and mods often differ only slightly in appearance. You’re forced to hover over items and read tooltips to distinguish them—something that feels at odds with the game’s fast-paced, high-risk nature.

In a game where every second matters, clarity is crucial. I’ve lost runs simply because I was stuck comparing item tooltips mid-loot.

Additionally, some font choices feel inconsistent and occasionally jarring, which further impacts readability.

It punishes you—and that’s the point

Marathon

Marathon is not a game that welcomes you—it tests you. It punishes hesitation, rewards awareness, and demands that you learn quickly or lose everything.

As a first-time extraction shooter player, the experience was overwhelming at first, even frustrating. But beneath that harsh learning curve is something deeply compelling. The tension of every run, the satisfaction of a successful extraction, and the adrenaline of unpredictable encounters create a loop that’s hard to walk away from.

Its strengths are clear: tight, satisfying gunplay, exceptional audio design, and a bold visual identity that sets it apart from its peers. At the same time, it isn’t without flaws. The UI/UX friction, particularly around inventory management, can actively work against the player in critical moments.

But maybe that friction is part of what defines Marathon. It’s not just about surviving the map—it’s about managing risk, making fast decisions, and accepting that sometimes, you’ll lose it all anyway.

And yet, you queue up again.

Not because it’s forgiving—but because it isn’t.

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Gaming

Dragon Ball Xenoverse 3 revealed at Battle Hour 2026

Xenoverse 3 confirmed for 2027

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Dragon Ball Xenoverse 3

Bandai Namco Entertainment has unveiled a slate of updates across its Dragon Ball game lineup during the annual Dragon Ball Games Battle Hour 2026 in Los Angeles.

The two-day event wrapped with a global livestream featuring announcements for Dragon Ball: Sparking! ZERO, Dragon Ball FighterZ, Dragon Ball Xenoverse 2, and Dragon Ball Gekishin Squadra. The showcase built up to the official reveal of Dragon Ball Xenoverse 3, previously teased under the codename “Age 1000.”

A new Xenoverse begins

Dragon Ball Xenoverse 3 continues the series with a brand-new take on the Dragon Ball universe. Players will once again create their own hero and explore a new world shaped by the vision of Akira Toriyama.

The game launches in 2027 for PlayStation 5, Xbox Series X, and PC via Steam.

Xenoverse 2 reaches its final chapter

Meanwhile, Dragon Ball Xenoverse 2 is closing out its long-running post-launch support with FUTURE SAGA: Chapter 4.

Arriving in Summer 2026, the final DLC chapter brings the game’s nearly decade-long run to a close. It promises a climactic finale that revisits the series’ core themes—protecting history, shaping the future, and facing overwhelming power in a last stand.

New fighter joins the arena

Dragon Ball FighterZ is adding Goku (Super Saiyan 4, DAIMA) as part of its upcoming DAIMA DLC, launching on April 22.

The new character introduces fresh mechanics, including Wild Dash, which can branch into multiple follow-up attacks for more aggressive playstyles.

Sparking Zero expands its roster

For Dragon Ball: Sparking! ZERO, Bandai Namco revealed details for the Super Limit-Breaking NEO DLC.

The update adds Vegeta (GT) and Trunks (GT) to the roster—marking their debut in the Budokai Tenkaichi series—alongside new abilities and a solo progression mode that lets players strengthen characters through battles and events.

Gekishin Squadra gets crossover and esports push

Dragon Ball Gekishin Squadra is also getting new crossover content with Xenoverse 2, including themed skins and emotes.

The game will also host its first offline-format world championship, bringing top players from different regions to Japan to compete for the global title.

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