Explainers

How Google’s Android Go is different from Android One

Don’t let their names confuse you

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When shopping for an Android phone, people often ask about software version. Google keeps this easy for us to remember by naming them after desserts and in alphabetical order. For example: Android 6.0 is Marshmallow, 7.0 is Nougat, and now we have Oreo for version 8.0, which is the latest publicly available version. Android P (no dessert name as of writing) is still in the works, so let’s not worry about it for now.

Most Android phones don’t get the latest version, though. Usually, only the expensive flagship phones receive them, leaving other affordable devices in the dust. This is where Android One comes into the picture.

What is Android One?

Android One is not new; it was announced by Google back in 2014 as a platform to bring a smooth Android experience to emerging markets. Android One was made for low-cost, low-spec devices that get major OS updates for two years, security updates for three years, have the core Google services, and a stock Android interface.

The introduction of Android One was a relief since manufacturers had been pre-installing bloatware on their phones. Android One phones were known as the “poor man’s Nexus” since they were priced around US$ 150 — you practically got the software support and lag-free performance of Nexus phones for cheap.

The program started to lose its momentum after a couple of years and we barely saw any new devices. Only a few countries got fresh releases.

Android One came back to the spotlight with the announcement of the Xiaomi Mi A1 last year. Google’s newfound partnership with Xiaomi gave us hope for the Android One program. But, this was also when we noticed that Android One isn’t focused on affordable devices anymore.

Android One became a platform for manufacturers to give consumers a pure and fresh Android experience. Nokia made the smart move to make all their new phones — midrange or high-end — embrace Android One. We honestly hope others will follow.

So, what happens with cheap devices now? That’s what Android Go is for.

What about Android Go?

Android Go was originally announced in May 2017, although we didn’t get to see any device running it until Mobile World Congress 2018 in Barcelona. Now referred to as Android Oreo (Go edition), it picks up where Android One left off — well, kind of. It’s a stripped-down version of Android (specifically Android Oreo) built to run on devices with 1GB of memory or even less.

The goal now is to make really cheap devices. Expect them to be priced under US$ 100 or less than US$ 50, in some cases. Examples of the smartphones with Android Oreo (Go edition) are the ZTE Tempo Go, Nokia 1, and Alcatel 1X — all entry-level devices.

How can Google make sure Android works okay despite the limited hardware?

Every core Android app, from Gmail to Maps to Assistant, has been rebuilt and stripped of extra features. They’re streamlined and now labeled with “Go” (e.g. Gmail Go and Maps Go). To highlight apps that’ll work best with 1GB of memory or less, the Play Store for Android Oreo (Go edition) is tweaked to showcase such apps like Facebook Lite.

Since Android Oreo (Go edition) is designed for truly low-cost phones, it features data management tools for both internal storage and mobile data. To help aid with limited storage, Android Go is nearly half the size of “stock” Android which means there’s more room for apps, especially if the phone only has 8GB of storage. Also, Go and Lite apps are 50 percent smaller in file size — some even need just 1MB to install. Moreover, the OS helps users save data by restricting background data access.

One thing to note about Android Oreo (Go edition) is that it has no promised updates, hence the specific Oreo label. Perhaps when Android P gets announced, we’ll then have Android P (Go edition).

Conclusion

Let’s be clear: Android Go is not necessarily a replacement for Android One.

Android One is a line of phones defined and managed by Google. Android Go is just software that can run on entry-level devices. Android Go stretches the original purpose of Android One by making sure that the Android OS can run even if your phone is very basic.

Android Go bridges the gap between feature phones and smartphones. Hopefully, if pricing is right, consumers in developing markets will just buy Android Go-powered phones instead of feature phones.

Illustrations by MJ Jucutan

SEE ALSO: What will Android P be called?

Explainers

Everyone’s angry at PlayStation’s new no-disc policy, and this is why

It’s a tragedy for nostalgia, ownership, and preservation.

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Check in with your gamer friends today. Today, a lot of gamers are up in arms over Sony’s decision to kill the physical game disc starting in 2028. But, if you’re a digital-only gamer or just not a gamer yourself, you might not understand the anger. If you want to understand the ire or just want to relate with your gamer friends, here’s a primer for you.

Ending the era of the physical media

Last year, Nintendo launched the Switch 2. Though the console still has a slot for physical cartridges, the Switch 2 also introduced the Virtual Game Card as a way to digitize your library of games.

Of course, the feature wasn’t positioned as a way to eliminate physical cartridges. In fact, Nintendo just wanted to add the flexibility of physical cartridges to the digital world. In the end, the feature strangely coincided with less cartridges. For example, Pokémon Pokopia, one of the most popular games this year, does not come with a cartridge even if you buy a “physical” copy in a brick-and-mortar store. It was a portent of things to come.

Fast forward to today, Sony has made the monumental decision to stop producing physical game discs starting in 2028. The PlayStation’s future is completely digital.

On a similar note, Microsoft is also experimenting with a disc-to-digital feature. Much like the Nintendo Virtual Game Card, the experiment will digitize libraries and attaches the digital copy to the physical game disc. It sounds awfully like a prelude to killing off the game disc.

Why this matters

The physical disc is synonymous with a simpler time. It represents a time when gamers camped out stores to anticipate midnight releases, when gamers can learn more about their games through an in-box manual, and when gamers can show off their fandom through a beautifully stocked shelf of games.

And yes, that’s part of why this situation sucks, but it’s not the only reason.

If you’re an outsider looking in, this nostalgia factor is the easiest to see. Then again, it’s also the most difficult to relate with, especially if you’ve never had the history of buying physical games.

The more crucial reason — and the one that most people will relate with — is media ownership. By not having a physical copy, you will no longer have ownership of what you bought digitally.

And it’s not an imaginary issue. In 2024, Steam amended its policies to reflect that players do not own the games they buy. Rather, they simply own a license to play the game.

In the same year, Ubisoft delisted The Crew, a sure sign that the new policy means business. Though Steam itself has a relatively good track record of prioritizing its customers, publishers and developers can get rid of games if they choose to.

That limitation doesn’t exist with a physical copy. As long as you have a working disc drive, you can install a game whenever you want, even if the publisher decides to pull it from stores.

Therein lies how much this is a touchy topic. Should you own digital goods in the same way as you own physical ones? If the answer is yes, then selling only the license for the good doesn’t make sense. But if it’s a no, we shouldn’t pay full price for something we don’t own anyway.

Will PlayStation actually delete games?

Now, just because they can, does it mean that they will?

Right now, it’s hard to say. You can certainly go by the optimistic hope that PlayStation would never do something as anti-consumer as that. And yes, there are times when you’d be right.

Plus, there is a good chance that governments, especially those in the European Union, will protect consumers if PlayStation even thinks about deleting a game that others have paid for. Governments have been known to intervene in the past, such as when the EU forced Apple to adopt USB-C as a standard. There are checks and balances available.

Then again, Sony has had recent history of deleting media from a user’s library.

Only a few days ago, PlayStation made headlines for deleting over 500 titles from their library. Starting September 1, users can no longer access movies distributed by Studio Canal, due to licensing agreements. Sony was unapologetic about unceremoniously deleting this content. No refunds, no apologies; just 500 movies, which you thought you bought, gone for good.

No matter how you angle it, Sony’s recent decisions just don’t bode well for media ownership.

You can argue that this is the price we’re paying for not buying enough physical games. Still, losing PlayStation discs, even as an option, is tragic for nostalgia, ownership, and preservation.

The world we live in

Unfortunately, this all comes with precedent. Unless you buy physical games and movies, we already don’t own anything in today’s world.

Outside games, Netflix and Disney+ remove the ownership of movies and shows from us. It’s already common practice for these platforms to remove titles regularly. Some platforms even give you a last chance to catch these titles before they go away. Moreover, they can even restrict access, like with Disney+, if you travel abroad.

In exchange for convenience, subscription services and digital storefronts have made it all too comfortable to not own media. With a rental service like Netflix, that’s all expected, but we’re now at the inevitable stage when even bought games and movies are at the behest of our corporate overlords.

This is where the fury comes from. Companies are getting more brazen about taking more options from us. Between this and the increasing prices of RAM, it’s getting harder and harder to live as a tech-savvy citizen in today’s age.

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Computers

Samsung’s SECRET That Made OLED Even Better

Say hello to the new QD-OLED Penta Tandem display tech by the Korean giant

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Samsung Display just unveiled QD-OLED Penta Tandem technology. This is a next-generation display structure that stacks five emission layers to improve brightness, efficiency, and overall OLED performance.

In this video, we simplify what Penta Tandem actually is, how it works, and show you two monitors that already have the technology — specifically from MSI and Dell.

For more details, check out Samsung Display here.

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Computers

Apple OS 26: Explained

Apple Software is Changing FOREVER!

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With a huge change in naming scheme, Apple promises a big leap ahead.

The all-new Liquid Glass design isn’t just breath of fresh air — it’s a bold redesign ever since the iOS 7 came out.

It’s not limited just to the iPhone. It’s coming to the iPad, Mac, and even the Apple Watch!

And with latest Public Beta now available across all devices, now is the perfect time to try ’em out.

Here are our favorite features, design updates, and hidden gems in Apple’s latest OS 26 series of software updates.

Namely iOS 26, iPadOS 26, watchOS 26, visionOS 26, and macOS Tahoe.

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