Gaming
ASUS ROG Phone 5 Series now official
Yes. Series. There’s more than one.
ASUS ROG just keeps upping the ante on their gaming smartphone. On its fourth iteration, the ROG Phone 5 (yes, it’s the fourth on the series despite the name), is as powerful as ever and now there’s three of them: ROG Phone 5, ROG Phone 5 Pro, and ROG Phone 5 Ultimate.
The upgrades mostly come in all the places that matter, but there’s also a new feature that takes inspiration from one of their gaming laptops. 😉
Still a specs beast
Let’s start with the things that all three members of the ROG Phone 5 series have in common — they’re all spec monsters. Here’s a quick and easy look at the kind of power and performance they’re packing:
Qualcomm Snapdragon 888 5G processor
Snapdragon Elite Gaming allows for ultra-smooth play at the highest possible HDR quality levels, with desktop-level capabilities. It also debuts Qualcomm Game Quick Touch that gives up to a 20 percent increase in touch responsiveness and lower latency.
There’s also a 35 percent increase in GPU performance and 25 percent in CPU performance. These are numbers based on ASUS ROG’s tests.
Upgraded GameCool 5 cooling system
GameCool 5 now has an optimum thermal structure featuring a centered CPU with the battery split into two parts, one located on each side of the CPU. This ensures the heat generated by the CPU is transferred to all the edges and corners of the chassis simultaneously for higher thermal efficiency.
The reshaped 3D vapor chamber and extensive graphite sheets also help to spread the heat evenly across the device to reduce heat build-up in the middle.
The completely revamped AeroActive Cooler 5 now intakes and expels more air directly onto the center of the phone — right where the CPU is –to drop CPU temperature. A little bummer though, as this will no longer come as a default accessory unlike in past models.
Armoury Crate new performance manager
The X Mode now has multiple system profiles to cater to a variety of settings and performance tuning tools. This lets users put to all of the phone’s RAM to good use. Speaking of RAM, the ROG Phone 5 Ultimate is seriously packing with its 18GB LPDDR5 RAM. Intense.
A performance display
The series has a 6.78” Samsung AMOLED display. For the refresh rate, it’s a whopping 144Hz and has a touch sampling rate of 300Hz. That’s super smooth and ultra-low touch latency.
The screen is also made with the toughest Corning Gorilla Glass Victus. It also has an always-on HDR tech that improves non-HDR visuals.
Battery king
The ROG Phone has always been a long-lasting device. That remains true with the ROG Phone 5. It has a 6,000mAh battery but now, ROG also made a few tweaks so it saves energy when it needs to.
These come in the form of software optimizations that limit the power consumption of inactive apps. ASUS says this gives up to 67 percent of power savings. There’s also charging improvements like a charging upper limit, steady charging, enhanced scheduled charging.
Speaking charging, there’s a bundled 65W HyperCharge adapter. They didn’t provide an estimate on how fast it goes from zero to 100 but 65W should be pretty fast even for a 6,000mAh battery.
New to ROG Phone 5 Pro and Ultimate — ROG Vision
Do you remember the AniMe Matrix on the ASUS ROG Zephyrus G14? The ROG Phone 5 Pro and Ultimate have something like that. It’s called the ROG Vision.
It functions similarly in that it gives another layer of personalization through an extra display at the back of the phone but this one isn’t built with mini-LED lights.
The ROG Phone 5 Pro features a color ROG Vision display, while the ROG Phone 5 Ultimate has a monochrome version.
Even more gaming centric features
ROG put extra care in making sure the ROG Phone 5 gives more control to the user. The AirTrigger 5 now gives the player four distinct ways to interact with the phone. Put the AeroActive Cooler 5 on and you get two extra physical buttons for a close-to-console gaming experience.
It also supports 10 different motion controls. ASUS cites a racing game as a scenario. Gamers can swivel the phone to steer or pull it towards them to brake. It might take a while to get used to but these seem like thoughtful additions.
Pro and Ultimate
Naturally the Pro and Ultimate versions have more to offer. Both versions of the ROG Phone 5 have hidden rear touch sensors which provide L2/R2-like functions similar to most game controllers.
GameFX audio
Rounding up the gaming experience is the audio. The ROG Phone 5 series now incorporates symmetrical seven-magnet dual speakers for truly balanced stereo sound effects. There’s also a 3.5 mm headphone jack, and a hi-fi-grade ESS DAC for lossless audio processing.
The AudioWizard audio-tuning app has also been completely revamped to optimize sound for different audio styles, including Game, Cinema, and Music settings.
Themes and customization
Like previous ROG Phones, you get the option to have the gamer-centric UI or the more toned down material design look. ASUS also partnered with some of the most popular game titles for different theme packs to give you more ways to spruce up the ROG Phone 5’s looks.
Colors, Configurations, and Pricing
ROG Phone 5
- Phantom Black and Storm White
- Up to 16GB RAM/ 256GB ROM
- Starts at EUR 799
- March 2021
ROG Phone 5 Pro
- Phantom Black
- Up to 16GB RAM/ 512GB ROM
- Starts at EUR 1199
- April 2021
ROG Phone 5 Ultimate
- Storm White
- Up to 18GB RAM/ 512GB ROM
- Starts at EUR 1299
- May 2021
Game Freak is set to release a new action RPG in August called Beast of Reincarnation. It is the developer’s first title outside of the Pokémon series. It arrives August 4th on PlayStation 5, with pre-orders now available.
The physical edition will include the same DLC content as the Digital Deluxe Edition as a purchase bonus:
- Brown Shiba Skin
- Black Shiba Skin
- Oni’s Hat
- Big Dipper
- Amber x 100,000
- Multiple crop seedlings
Beast of Reincarnation is a fusion of real-time and turn-based combat. It is dubbed as a “one-person, one-dog action RPG” set in a beautiful yet harsh post-apocalyptic, Year 4026 Japan.
In the game, humanity’s only hope lies with Emma, an outcast shunned from society for her affliction. Joining her is the blighted dog, Koo.
Together, they embark on an expansive adventure — alone yet together. Relying on each other is all they have as they journey through a world of impermanence, where forests suddenly burst forth amidst the wasteland.
As players progress, Emma and Koo’s bond and abilities blossom. They can customize the playstyle with unique skill trees, gear, and spirit stones to survive the world. They can also choose a preferred loadout which includes ranged, stealthy, and aggressive combat.
The duo fights as a unit, with Emma’s sword abilities leading the charge while commanding Koo to unleash various techniques in a hybrid combat system. This is integral as players will discover a brutal narrative, as well as dangerous truths hidden behind every character.
As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.
As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.
Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.
Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.
Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.
Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.
SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series
Gaming
Saros review: Returnal’s difficulty is back and better than ever
Although, it loses the memorable storywriting.
In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.
Turn back time over and over again
Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.
Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.
It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.
A smoother, hypnotic fight
Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.
There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.
Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.
As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.
That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.
Variability that eventually runs out
The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.
At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.
However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.
Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.
Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.
Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.
What story?
Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.
The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.
Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.
The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.
It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.
Is Saros your GameMatch?
If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.
However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.
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