It’s easy to forget that there are a total of four members in this year’s Huawei Mate lineup. We have the Mate 20, Mate 20 Pro, Porsche Edition Huawei Mate 20 RS, and finally, the Mate 20 X.
While we more or less have a grasp of what the first three can do based on our reviews, the last one — unassumingly considered the gaming choice of the bunch — is definitely the most peculiar.
For one, it’s priced between the Mate 20 and Mate 20 Pro, while having the notch design and audio port of the former and class-leading rear cameras of the latter. At the same time, the Mate 20 X has the biggest screen and battery of the series, pegged at 7.2 inches and 5000mAh, respectively.
It’s massive in every sense of the word, and is practically a tablet compared to every other phone in the market. To make it stand out even more, Huawei equipped it with the world’s first liquid multi-dimensional cooling system that has a vapor chamber and graphene film in a smartphone, as well as powerful Dolby Atmos speakers.
So, how exactly is this positioned below the Mate 20 Pro? Well, it doesn’t have the sought-after under-display fingerprint scanner — instead going for a rear-mounted placement — and the OLED panel’s edges aren’t curved. Plus, the Mate 20 X settles for a slower 22.5W SuperCharge adapter and can’t do wireless reverse charging.
It’s confusing, but at the same time exciting. This is Huawei’s first high-end gaming smartphone, even though it doesn’t really look like one. The ROG Phone and Razer Phone 2 share that crown. Instead, the Mate 20 X is simply big… and I mean really big.
I can’t overstate enough how massive this is in my hand. I’ve used huge phones before like the Lenovo Phab series and whatever Galaxy Note I had at the time, but nothing matches the sheer mass this adds to my young wrists. It’s hefty too at 232 grams or about 50 grams more than the smaller Mate 20 phones.
This is, however, offset by the excellent multimedia experience. Not only are these stereo speakers the loudest I’ve ever listened to on a smartphone — even beating the power of the Razer Phone 2’s output — the Mate 20 X comes with an audio port on top, something the Mate 20 Pro misses out on completely.
It also helps that the notch is much smaller. It’s so negligible on this large panel that I don’t really notice it while watching videos or playing games. Again, this is something the Mate 20 Pro and its obtrusive notch can’t offer.
My only complaint pertains to the screen’s pixel density. While I normally prefer the 1080p standard for its sweet spot between sharpness and energy consumption, certain games don’t look that good when pixel peaking on such a wide display — more on this later.
Helping users grip the phone is a textured back similar to the regular Mate 20’s. The Mate 20 X comes in only Midnight Blue and Phantom Silver, the latter being exclusive to this specific model. Fortunately, a jelly case is part of the package for more grip at the expense of added bulk.
With all these details and differences out of the way, we go back to the question our title asks: Is this an underrated gaming phone? The short answer is yes. Longer answer: It depends on which games you play and how long you can handle such a large handset.
I played numerous games on the Mate 20 X, and the experience varied for each one, ranging from excellent to okay. Each title exposed the strengths and weaknesses of the phone’s gaming prowess.
Asphalt 9 is a perfect example of how ideal the Mate 20 X is for gaming. The 7.2-inch OLED makes each track feel so immersive, and the stereo speakers can cover an entire room when set to maximum volume, just as long as you don’t cover them accidentally with your palms. Since the phone is so wide in landscape orientation, it’s easier to press virtual buttons that are farther apart.
One of the challenges of Ragnarok M: Eternal Love is finding a phone that won’t skip frames while in crowded areas with lots of action, and making sure it won’t overheat at the same time. The Mate 20 X does this better than the Razer Phone 2 thanks to its cooling system and more efficient Kirin 980 chipset. I also liked how this Huawei phone got warm only in one small portion of the rear, to the left of the camera module.
Alto’s Odyssey is nowhere near as resource-intensive as the previous two games, but it definitely demands a strong audio-visual phone to look good. However, one thing that prevents the Mate 20 X from offering the best-possible experience is its lack of a faster screen refresh rate. Unlike the ROG and Razer Phones, Huawei settled for 60Hz here, which is pedestrian for gamer standards. It’s apparent in games like Alto’s Odyssey, which benefit greatly from refresh rates of 90Hz or above.
Here’s another game that would’ve benefited from a faster refresh rate, as well as greater pixel density. Because the display is so large and there are only 2244 x 1080 pixels, I could see lots of jagged edges on Pokémon Go. You could also blame the developer for not optimizing it on larger screens, but this is something the Mate 20 X should’ve anticipated, as well.
Another minor quibble happens while playing in vertical orientation. When doing so, I often cover the speaker on the bottom with my pinkie finger, as shown above. If I avoid placing any part of my hand underneath, I then have a tough time keeping the phone stable for games like Dragon Ball Legends, which require lots of tapping action.
As for battery life — a vital factor for any situation — the Mate 20 X lasts like it’s made out of batteries. The 5000mAh capacity is plenty and goes for over a day even with lots of video watching and gaming. I could play ten hours straight on this thing and it’ll still have over 20 percent left to call my mom and send that last Slack message of the day.
Does it take forever to charge, though? Not at all. Despite having a slower 22.5W SuperCharge adapter compared to the Pro’s 40W charger, I could still take the Mate 20 X from zero to full in one hour and 50 minutes, with the first 80 percent happening in the first hour alone. It’s just that last 20 percent that takes an additional 50 minutes.
From here on, everything else is pretty much like the Mate 20 and its Pro variant, from the processing power of the brand-new Kirin 980 chip to the class-leading cameras. You can read all about them in our dedicated Mate 20 and Mate 20 Pro reviews.
Here are some photos I took in between my gaming sessions. As you can see, they’re easily on the level of the more expensive Mate 20 Pro:
Is this your GadgetMatch?
As great as the Mate 20 X is in multiple aspects, its sheer size is enough of a deal-breaker to deter potential customers. I have relatively large hands but I literally can’t fully grasp this smartphone. Bigger isn’t always better.
However, if you must have the closest thing to a tablet that can handle any game with ease and kinda fit in your pocket, it doesn’t get much better than this. The loud speakers alone are worth the effort of carrying this beast around.
At the same time, the Mate 20 X squeezes itself into a tight spot. At SG$ 1,148, you may be better off getting the cheaper Mate 20 for its more pocketable dimensions; you could also add a little more for the curvier goodness of the Mate 20 Pro along with its faster charging and more convenient under-display fingerprint scanner.
Comparing it to other gamer-centric smartphones, the Mate 20 X has the clear advantage of having the best cameras of them all. Nothing else comes close, making this the best all-around device for both gaming and photography — a rare feat in the current market.
Editor’s note: Not mentioned in this review is Huawei’s newly released M-Pen. It turns this phone into a Galaxy Note competitor, although you’d have to carry the stylus with you since the Mate 20 X doesn’t have a dedicated slot for it. We didn’t get to test this, however.
Gaming setups don’t have to look like dedicated gaming rooms. IKEA and Xbox are making that easier with their new YXSTABY collection.
The nine-piece collection combines IKEA’s furniture design expertise with Xbox’s understanding of gaming. It brings together functional furniture and playful accessories inspired by Xbox controllers.
IKEA launched the collection in the Philippines on November 4 at its Pasay showroom. The event featured interactive room setups that demonstrated how the furniture fits into everyday homes.
The launch also included a cosplay runway inspired by IKEA’s iconic blue and yellow FRAKTA bag. Guests explored immersive gaming stations and experienced the collection firsthand.
Gaming furniture designed for everyday homes
YXSTABY addresses the challenges of fitting gaming setups into shared living spaces. Its furniture supports different gaming positions while keeping accessories organized.
The gaming lounge chair accommodates both forward-leaning gameplay and relaxed reclining positions. A rolling side table keeps gaming accessories within reach.
The collection also includes flexible storage for cables and accessories. Its felt inserts protect stored items, while its foldable design doubles as a laptop stand.
Families can also move their gaming setups between rooms. A TV stand with castors makes it easier to relocate equipment without dedicating an entire room to gaming.
Xbox controller-inspired accessories
Xbox’s influence extends beyond the collection’s gaming furniture. Several accessories take inspiration from familiar controller elements.
The Gaming D-pad cushion recreates the controller’s distinctive directional button. A stainless steel platter also borrows its design from the D-pad.
Another standout is the tilting thumbstick stool, which takes inspiration from an Xbox controller’s analog stick. A mirrored display box gives collectors a dedicated space for controllers and other gaming memorabilia.
Bringing gaming into Filipino homes
IKEA Philippines Sales Leader May Castillo highlighted the collection’s relevance to local households.
She pointed to the Philippines’ strong gaming culture and the country’s high engagement with video games across different devices.
IKEA Philippines Selling Manager Sarah Cox said the collection draws inspiration from Xbox controllers and how gamers actually play. It also incorporates IKEA’s playful approach to furniture design.
The collaboration brings together two brands with different strengths. IKEA understands how people use their living spaces, while Xbox understands what players need from their gaming setups.
The result is furniture that makes gaming more convenient without making the rest of the home feel like a gaming room.
Can you believe that it’s been over eight years since Bethesda announced The Elder Scrolls VI. Since then, we’ve seen neither hide nor hair of the upcoming title. Today, the studio has mercifully revealed a tiny bit more about the game including its title and setting.
Historically, the Elder Scrolls franchise is not known for its numbering. It’s not The Elder Scrolls III, IV, and V; it’s Morrowind, Oblivion, and Skyrim. Now, we know what The Elder Scrolls VI will be called — Sentinel.
The name is also a huge clue as to where the game will take place. Besides being the name of the game itself, Sentinel is also the capital of Hammerfell, a region in northwest Tamriel. The teaser, which shows a sword being uncovered from a pile of sand, confirms this. After all, the Alik’r Desert is one of the region’s highlights.
Now, Hammerfell is not a new region for players. The region, especially the titular Sentinel, was previously featured in The Elder Scrolls II: Daggerfall. Obviously, not a lot of gamers would have played this classic game before, so a return will introduce the region to a lot more modern players.
Unfortunately, despite throwing us a bone with the name and the setting, Bethesda did not reveal when the title is coming. Given that Grand Theft Auto VI is launching very soon, the time is ripe for the launch of another much-awaited title.
SEE ALSO: The Elder Scrolls IV: Oblivion Remastered is out now
Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.
After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.
To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.
Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
K/DA returns with new HEATBRINGER skins
The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.
The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.
The collection also includes Prestige K/DA HEATBRINGER Evelynn.
The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.
The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.
Wild Rift Patch 7.3 overhauls marksmen and item builds
Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.
One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.
Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.
The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.
Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.
Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.
Jungle changes reward efficient farming
Patch 7.3 also changes how junglers approach the early and mid-game.
The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.
Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.
These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.
Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.
Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.
Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.
Hwei, Sylas, and Rek’Sai join the roster
Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.
Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.
Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.
Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.
These additions give players more options for adapting their team compositions and strategies.
Ranked play and game modes get updates
Competitive players also get changes to Ranked and Legendary Ranked.
The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.
Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.
Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.
Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.
A new era for K/DA and Wild Rift
With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.
K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.
Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.
K/DA returns with FIRESTARTER.
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