Gaming

NBA 2K19: A complacent champion

Needs a legit challenger

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NBA 2K has absolutely dominated the NBA simulation video game space for the better part of the decade. It’s been the undisputed champion year after year and the same is true with its latest version — NBA 2K19. As is the case with any multi-year champ, it’s hard to keep the pedal to the metal when you know you’ve basically left your competitors biting your dust.

This is where the NBA 2K franchise is at. If it were an NBA team, it has been a champion for years. Let’s keep things a little interesting by breaking down different sections of the game as if they were players of a champion team.

Face Scan: Last year’s sixth man but fell out of the rotation

If it ain’t broke, don’t fix it. However, somewhere between 2K18 and 2K19, the face scan stopped working like it’s supposed to.

This was the result of my face scan back in 2K18, after just a few attempts.

This is my face scan in 2K19 after many, many attempts. And this was the best one.

Here’s me side-by-side with the face scan along with a player I created from scratch.

I think the images speak for themselves, but I’m just going to come out say I don’t know what on earth happened and face scan needs to go back to how it was in 2K18. I ultimately decided to forego face scan altogether and just create a character that looks like he’d fit the story in MyCareer.

MyCareer: X-Factor starter

NBA 2K invests heavily on this mode. It’s understandable because it’s safe to say that anyone who enjoys this game and the game of basketball in general has dreamed of being a star, carrying a team to the promised land, and hitting that game-winning shot.

MyCareer lets players experience all of this. It takes the player into some sort of hero’s journey as a young baller looking to prove that he belongs in the big league. It can get boring, so what 2K has done is to incorporate some kind of story. In 2K19, it looks like they went all out.

In a lot of ways, MyCareer in 2K19 is going back to its roots. In the previous two or three iterations of this game mode, the player was positioned as a star prospect. A good number of my friends who played the game weren’t too happy about it. They loved the idea of being someone unknown taking the league by storm.

This underdog story is flanked by a star-studded cast led by Anthony Mackie (recently appeared on film as Falcon in Avengers: Infinity War). This goes to show that 2K is going all in on the cinematic RPG route in this year’s version of MyCareer. The cutscenes can get pretty long, though. Adding a few more quick time events would have helped with the pacing.

So that’s essentially what MyCareer is to NBA 2K. You never really know what you’re gonna get. However, when it’s on point, it takes the game over the top and makes something good even better.

MyGM: Solid rotation guy

MyGM in 2K19 has also gone the storytelling route. It picks up where 2K18 left off. You’re a player who suffered a career-ending injury and now you’ve built your reputation as a headstrong general manager.

There are a fair number of people who would like to try their hand at running an NBA team’s front office. NBA Twitter talks about trade scenarios all the time and that’s a huge part of what makes this game mode appealing. Being able to build a roster according to your liking and taking it all the way to the championship; that’s a challenge people like taking on.

There aren’t a lot of new things on MyGM. The story has you working with a new team owner while also managing your relationship with the previous one you worked with.

The new story makes it mildly more interesting, but at its core, MyGM is what it has always been: a solid feature on a game that delivers the kind of experience players hope to get.

Gameplay: Star Player

This is what it all comes down to. This is the reason why NBA 2K has been the champ that it is. The gameplay is the undisputed star player of the game. It’s the reason why people continue to play it. It’s the reason why time and time again, people line up for the game.

In 2K19, the gameplay doesn’t feel that much different from 2K18. There’s a huge difference between how both games felt at launch. When 2K18 first came out, the gameplay still seemed a little weird, with players looking like they’re floating on the court as opposed to running on it. There’s none of that in 2K19.

What you’ll experience is a refinement of what was already a good product. Some animations and shots make more sense this time around. The way players transition from dribbling to a shot feel more real, and there are a few subtle improvements here and there that when combined, sum up to a basketball simulation experience that appears to still be ahead of its competition.

As long as NBA 2K keeps this type of gameplay on their side, they will continue to hold the number one spot. However, they can’t rest on their laurels. EA Sports’ NBA Live is creeping on their turf and appear to be a few adjustments away from legitimately contending for the top spot once more.

Some notes from the assistant coach

We still don’t have notable players like Reggie Miller, Charles Barkley, Rasheed Wallace, and Gilbert Arenas in this game. The 2K community has clamored for their inclusion but this is really more the mentioned players’ willingness to be included in the game more than anything. Here’s to hoping they change their minds soon.

There are a few classic teams I personally want to see. On top of that list is the ‘09-’10 Lakers that beat the Big Three Celtics. While a version of Kobe is already in the game, I badly want to play with Black Mamba #24 when he played with Pau Gasol, Lamar Odom, and Andrew Bynum as he hunted down his fifth NBA title.

If this is the game that finally makes you want to buy a PlayStation 4, consider getting the NBA 2K19 PS4 bundle. In the Philippines, it retails for PhP 20,490 which will net you the following: One jet black 500GB PS4, one DualShock 4 controller, the NBA 2K19 Blu-ray disc, one premium decal sticker, a badass poster featuring Giannis Antetokounmpo, and a PS4 one-year extended warranty. Not a bad deal!

Final evaluation

As a team with a solid lineup that’s been winning for years, it feels as though NBA 2K still hasn’t reached its peak. While it has been amazing, there’s another level that it can go to. As it is now, NBA 2K19 is still the basketball video game to beat. I have mixed feelings about both the MyCareer and the MyGM modes, but as long as the gameplay takes over when it needs to and until the competition puts up an actual fight, this game will continue to get an overall grade of A.

SEE ALSO: Marvel’s Spider-Man Review: Spidey in all his glory

Gaming

Beast of Reincarnation coming to PS5 this August

One-person, one-dog action RPG

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Game Freak is set to release a new action RPG in August called Beast of Reincarnation. It is the developer’s first title outside of the Pokémon series. It arrives August 4th on PlayStation 5, with pre-orders now available.

The physical edition will include the same DLC content as the Digital Deluxe Edition as a purchase bonus:

  • Brown Shiba Skin
  • Black Shiba Skin
  • Oni’s Hat
  • Big Dipper
  • Amber x 100,000
  • Multiple crop seedlings

Beast of Reincarnation is a fusion of real-time and turn-based combat. It is dubbed as a “one-person, one-dog action RPG” set in a beautiful yet harsh post-apocalyptic, Year 4026 Japan.

In the game, humanity’s only hope lies with Emma, an outcast shunned from society for her affliction. Joining her is the blighted dog, Koo.

Together, they embark on an expansive adventure — alone yet together. Relying on each other is all they have as they journey through a world of impermanence, where forests suddenly burst forth amidst the wasteland.

As players progress, Emma and Koo’s bond and abilities blossom. They can customize the playstyle with unique skill trees, gear, and spirit stones to survive the world. They can also choose a preferred loadout which includes ranged, stealthy, and aggressive combat.

The duo fights as a unit, with Emma’s sword abilities leading the charge while commanding Koo to unleash various techniques in a hybrid combat system. This is integral as players will discover a brutal narrative, as well as dangerous truths hidden behind every character.

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Gaming

Assassin’s Creed Black Flag Resynced launches on July 9

New characters and quests await!

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As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.

As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.

Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.

Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.

Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.

Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.

SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series

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Gaming

Saros review: Returnal’s difficulty is back and better than ever

Although, it loses the memorable storywriting.

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In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.

Turn back time over and over again

Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.

Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.

It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.

A smoother, hypnotic fight

Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.

There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.

Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.

As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.

That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.

Variability that eventually runs out

The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.

At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.

However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.

Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.

Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.

Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.

What story?

Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.

The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.

Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.

The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.

It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.

Is Saros your GameMatch?

If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.

However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.

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