Reviews

TECNO PHANTOM V Fold2 review: Refined and Redefined

The Affordable Foldable Gets A Refresh

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We have reached this point in time where book-style foldables are not in a tight duopoly between two major key players we’re all aware of.

Although TECNO is barely recognized where Samsung and HUAWEI are both dominant (South Korea and US, China respectively), the budding brand is still at the forefront for being Africa’s most popular smartphone brand.

TECNO PHANTOM V Fold2 with TECNO CAMON 30 Premier LOEWE. Design Edition

As one of the fastest rising tech companies, the Chinese tech-maker continues to establish its dominance in South and Southeast Asia as well as expanding their reach in Latin America by offering premium products for less. 

After almost two years, their first ever book-style foldable has been due for a refresh. This is where the TECNO PHANTOM V Fold2 enters the scene.

Refined Aesthetics

Nowadays, gargantuan circular camera islands are the new design trend in both slabs and folds — budget phones notwithstanding.

Well, TECNO has dared to make the PHANTOM V Fold2 shine on its own.

It might look like a step backwards compared to last year’s design but I appreciate this aesthetic change for the sake of getting out of the norm.

Albeit, the new rectangular camera cutout reminds me of the Xiaomi Mi 11 Ultra — minus its 120x telephoto lens and measly watch band screen.

Xiaomi Mi 11 Ultra | 2021

The PHANTOM V Fold2 that I have is in this stylish “Rippling Blue” model. And it’s another special collab between the Chinese company and the German tech brand.

Again, ICYMI: LOEWE. (always with a periodt 💅) is a high-end German TV and audio brand. It’s NOT the popular Spanish fashion brand most of us know.

I would always prefer having a faux leather back instead of glass any day as it eliminates the need for case. This also counts as a leap forward with last year’s model only having a plasticky back.

If you don’t want this in-your-face colorway, Karst Green comes your way. But that one comes with a composite fiberglass material instead.

Admittedly, upon seeing the early press materials, I wanted this blue back more. I guess someone from TECNO had some telepathic power and read my mind.

Looking at all sides and corners of the PHANTOM V Fold2, the new foldable looks and feels sturdily built. Its shiny frame is made out of aluminum.

Opening and closing the fold never felt cheap. There’s enough resistance to keep the fold at a certain angle — between 30 to 120 degrees to be precise.

These are all thanks to TECNO’s aerospace-grade precision hinge, high-performance lightweight materials, and innovative engineering design. It even has an improved durability of up to 400,000 folds in contrast to last year’s 200,000.

Surprisingly, it has managed to shed some fat. The PHANTOM V Fold successor is now slimmer at 11.78mm when closed (versus 14.5mm of the V Fold).

HONOR Magic V3, Samsung Galaxy Z Fold6 (Left) vs TECNO PHANTOM V Fold2 (Right)

Even though it is not, in any way, the slimmest in the competition (the crown still goes to the HONOR Magic V3 at 9.3mm), it can still beat the likes of the Samsung Galaxy Z Fold6 (12.1mm) and keep up with the OPPO Find N3 / OnePlus Open (11.7mm).

Samsung Galaxy Z Fold6 vs HONOR Magic V3 vs TECNO PHANTOM V Fold2

And while in the topic, look at how the PHANTOM V Fold2 shows the least amount of crease compared to Samsung and HONOR’s latest and greatest. Only time will tell how long will it stay this way.

Redefined Experience

One of the few unchanged parts in this year’s PHANTOM V Fold2 are its screens: 6.42-inch Full HD+ outer and 7.48-inch 2K+ inner foldable — both with AMOLED displays and adaptive 120Hz refresh rate.

Ever since the HONOR Magic V2 came out, I’ve been more accustomed to that cover screen aspect ratio. It’s a lot more usable even when folded.

But on the contrary, the outer screen of the PHANTOM V Fold2 reminded me instead of the HONOR Magic Vs I held for a year.

It’s not too narrow like the Galaxy Z Fold series, neither like the wider cover screens of the HONOR Magic V3 and OnePlus Open nor the Moleskine-like Google Pixel Fold.

But as someone who’s always into full-blown entertainment experience, the PHANTOM V Fold2 when unfolded delivers a plausible performance when it comes to audiovisuals.

The inner foldable display is bright enough with deep blacks and whiter whites. Its standard color calibration is already popping. What more if you switch to Vivid mode?

In line with V Fold2’s dual stereo speaker setup is the TECNO x Dolby partnership.

I may not be the biggest audiophile around but I appreciate (and can distinctly pinpoint) the superb sound quality of Dolby Atmos over something that sounds straight out of a can.

Its IP54 rating and Gorilla Glass Victus glass protection also make me less anxious against water splashes and sudden drops — especially when I’m so immersed in my banging K-Pop music sesh whenever I take a shower or do laundry.

But it’s not just the displays and sound system that make up the full experience.

With its flexible form factor, I also love how flexible you can get when it comes to consuming content.

First is by unfolding the screen to its full potential together with its bundled kickstand case.

Second, there’s FreeForm Mode where you can split the media and controls by folding it in half.

Lastly, there’s Tent Mode. I knew of this feature just recently and even tried out on HONOR’s latest fold offering.

Surprisingly, TECNO has the better implementation as it’s not as buggy as what HONOR did — especially with absurd control overlays and inconsistent full-screen previewing.

And with HiOS Fold 14, it makes the PHANTOM V Fold2 a very compelling all-around device.

For power users, there’s this nifty three-dot on top so you can switch your app in full-view, split-screen, or even floating window mode.

I also like the existence of this taskbar where you can swiftly switch between docked and/or running apps all at once. It can also be minimized when it obstructs your scrolling and viewing usage.

A menu app drawer is also at the left side in case the app you want to open isn’t in the actual deck. Moreover, apps you split into two can actually be saved and pinned on the multitasking switcher so it can be accessed next time you need ’em.

Finally, the Dynamic Port feature is here — and it looks better in a bigger screen like this.

BONUS: Customization options in lock screen much like any Android 14 skin nowadays.

When it comes to privacy and security, there’s a side-mounted fingerprint scanner which I highly prefer over slower in-display sensors.

Face Unlock is here too but again, it’s not foolproof.

Munch That Punch

TECNO has decided to keep MediaTek’s Dimensity 9000+ 4nm SoC just like last year’s PHANTOM V Fold. It’s also one among the rarest devices that has this chip equipped.

A bold yet controversial move I dare not to ask. But I could only think of one obvious reason: to keep costs down.

Find N2 Flip

OPPO Find N2 Flip | 2023

ICYMI, it’s one of the least prominent processors used in ASUS’ ROG Phone 6D, Xiaomi 12 Pro Dimensity Edition, and even OPPO’s Find N2 Flip.

For the most basic tasks including socials or entertainment, it is more than enough.

Most games will run just fine.

Those include FPS games like Call of Duty: Mobile (CoDM), MOBA games such as Mobile Legends: Bang Bang (MLBB) and Pokèmon Unite, and even the ever-popular racing game, Asphalt Legends Unite.

This foldable form factor even enables the racing game to run in split-screen — actual racing gameplay above, racing track course plus controls at its bottom.

But IMHO, it would have been better if Gameloft made an option to toggle this mode even when you use the foldable completely flat and opened.

This also seems a bit of a reach considering controls at the upper part of the game don’t work at all. It also feels weird to play this with a limiting screen angle.

Meanwhile, performance wear and tear are expected among HoYoverse titles such as Genshin Impact, Zenless Zone Zero, and Honkai Star Rail.

This is simply because the Mali graphics in this 4nm SoC isn’t up to par to the latest Immortalis GPU of the Dimensity 9200+ and 9300 SoC.

Memory-wise, its 12GB LPDDR5X RAM suffices in running several tasks all at once. That’s despite you using dual apps simultaneously or adding more floating windows.

If you can’t get enough, MemFusion extends it for another 12GB, making your total memory worth 24GB.

Though this also means it maximizes its internal storage. But in this worrying case, the V Fold2 has an ample 512GB UFS 3.1 storage.

A speedier and power-efficient UFS 4.0 standard would have been better. Then again, this may have been a move to avoid hiking up the price.

Sadly, don’t get your hopes up as most flagship devices have already ditched the idea of an expandable storage.

With a Bunch of Crunch

For the record, the PHANTOM V Fold2 currently holds the biggest battery in any book-style foldable at 5750mAh — beating the vivo X Fold3 Pro by 50mAh.

Sure, that’s a massive feat for TECNO in terms of tech and engineering. As a matter of fact, its battery capacity grew further to 750mAh compared to its predecessor.

But considering its chipset situation, my hunch was that its aging core will create a significant impact on its overall endurance.

And I wasn’t wrong. Even when I leave the fold on standby, it consumes a noticeable chunk of energy. If that was my case, how much more in last year’s fold of the same chipset.

Nevertheless, I do commend how a measly 1% charge still gives me more than half an hour of use.

Case in point: I watched four different K-Pop music videos that’s worth 12 minutes. I then played LE SSERAFIM’s “CRAZY” in Apple Music on-repeat for around eight times (around 30 minutes). All in all, that 1% charge gave me more a crazily-long 42 minutes worth of entertainment playback.

And when you’re already in a pinch

Its 70W Ultra Fast Charge Adapter easily makes up for the battery performance woes I’ve experienced. Gratefully, it’s bundled in the box.

Here are the results of my usual GadgetMatch Charge Test:

TECNO 70W Fast Charge Adapter + bundled USB-C to USB-A cable UGREEN 100W USB-C PD Charger + USB-C to USB-C cable
START TIME from 0% 2:41AM 9:35PM
3 minutes 9% 2%
5 minutes 18%  5%
10 minutes 26% 9%
15 minutes 39% 14%
30 minutes 68% 29%
45 minutes 92% 42%
1 hour 58%
1 hour 15 minutes 74%
1 hour 30 minutes 96%
END TIME to 100% 3:31AM
49 MINUTES
11:20PM
1 HOUR, 45 MINUTES

I noticed that the PHANTOM V Fold2 does NOT support the “Ultra Charge” feature using my 100W GaN charger. The CAMON 30 Premier I reviewed was able to take advantage of it.

I could be wrong but I’m pointing my fingers (again) to the device’s processor.

Although I’ve never been a wireless charging type of guy, it’s good to mention that the PHANTOM V Fold2 now supports it for up to 15W. Of course, it has reverse wireless charging too.

Pretty fly for a camera guy

The TECNO PHANTOM V Fold2 has an improved triple 50MP rear camera setup with dual 32MP selfie shooters.

Wide
50MP f/1.9
OmniVision OV50H 1/1.3” sensor
PDAF + OIS
Ultra-Wide
50MP f/2.2
115º Field of View (FoV)
Periscope Telephoto
50MP f/2.0
2x optical zoom
Selfie (In and Out)
32MP f/2.5
92º Field of View (FoV)

As GadgetMatch’s camera guy, I appreciate how TECNO managed to equip this very capable camera system. Other brands usually compromise cameras in favor of other features.

And in case you weren’t aware, its main camera houses the OmniVision OV50H — the same image sensor found in camera-centric flagships like the HONOR Magic6 Pro and HUAWEI Pura 70 series — minus the dual variable aperture, as expected.

With my not-so-recent CAMON review, using the camera app felt familiar. The three-color modes are present here as well:

Standard for a flatter, true-to-life look…

Bright with a boosted vibrance…

…and PHANTOM with its toned down highlights, shadows, and saturation altogether resulting to a faded feel. Much like the CAMON mode last time.

I’ll let this plethora of photos speak for themselves.

Ultra-Wide + 1x Wide

Macro Mode

2x Zoom and Beyond

Portrait Mode

Low-Light

Night Mode

Hoop the Loop

There are some camera caveats I witnessed:

1. Worrying 2x telephoto lens

I usually use 2x lens for a better image framing. The problem here is that, it takes blurry photos at a certain distance.

Moving a bit away from the subject seems to solve the issue but getting closer brings back the issue for no particular reason.

2. Cover Screen Preview needs some learning curve

In instances where you want to use the rear cameras for selfies, couple-fies, and groufies, the Cover Screen Preview will never appear when the foldable is already open.

The workaround is to close the fold and restart the camera app.

From there, you will see the Cover Screen Preview icon beside the flip icon. Once selected, it will prompt you to unfold the device.

3. The Photo Review icon feels irrelevant

Which is frustratingly persistent at the upper left part. It felt senseless as it can be activated when the device is half-folded.

It would have also been better if that was replaced by the Cover Screen Preview icon instead.

I wish TECNO would polish these small inconsistencies in a future software update.

Noteworthy Companion

To make the PHANTOM V Fold2 an overall noteworthy companion, it supports TECNO’s first ever PHANTOM V Pen.

While it’s not a dedicated pen nor bundled in the box, it’s still a great add-on for those users who do a lot of writing, scribbling, or sketching every once in a while.

I used to draw frequently way back in ‘my prime’. But forgive me for my cat sketch.

One noteworthy functionality is the ability to generate AI images with the precision of this pen.

You can also use it to jot down notes while simultaneously voice recording solemn meetings and presentations. TECNO’s AI magic will then transcribe it for you.

That’s not all. Using the pen with AI Eraser precisely removes unwanted subjects out of an image instead of relying on fat fingers (like I have).

Lastly, text recognition with the pen so foreign handwriting can easily be translated once written by a local.

TECNO’s stylus only works on the inside screen due to the nature of the digitizer that doesn’t exist on the outer display.

As per battery life, it can last more than a day when casually used. Expect complete energy depletion when continuously used.

PHANtastic Packaging

Here’s what you get when you purchase TECNO’s latest foldable — plus its pen on the side.

@gadgetmatch The biggest battery in a foldable so far! 🔋 #TECNO #foryou #foryoupage #fyp #fypage #fyppppppppppppppppppppppp #fypシ゚ ♬ original sound – GadgetMatch

Is the TECNO PHANTOM V Fold2 your GadgetMatch?

With a pricing of US$ 1099 (EUR 996 / GBP 840 / SG$ 1434 / PhP 61,985 / INR 92,288), the TECNO PHANTOM V Fold2 is the “most affordable” book-style foldable you can buy in 2024.

“Affordable Foldable”??¿?¿?

Ever since Samsung revealed the Galaxy Z Fold to the world, it has created a vision of the future. But with its staggering pricing of US$ 1980, there has been nothing but a slow and unsure future for foldables.

Samsung Galaxy Z Fold | 2019

But the birth of a contender like the TECNO PHANTOM V Fold as the “affordable foldable” means something.

Not only it challenges the trendsetter in producing the BETTER foldable, it also gives consumers a more viable option that wouldn’t burn huge holes in pockets.

It’s something other major Android brands like HONOR, HUAWEI, OPPO (or OnePlus), vivo, and Xiaomi won’t even dare to do anymore because of their already established reputation.

This new segment in the foldable farm paves a different path for people to try out the latest in tech without shelling out every fortune they have.

I am fully aware that second-hand foldables cost way less than their original launch pricing. But would you risk buying a used one instead of getting something new for yourself?

Old folds are notorious for their shallower than ever creases, degrading performance, and restricting software features. That’s where I can commend the PHANTOM V Fold2.

Sure, it may not be the greatest when it comes to performance with its chip “limitations”. Even so, its overhauled software, capable cameras, superb screens, and even fast charging speeds all make up for it to be deemed as something worthy to buy.

Most of all, it never felt flimsy. It’s a solidly-built fold that has managed to overcome its past hurdles — its thick and hefty form factor with an underwhelming hardware inside and out.

And unlike the definition of a phantom whose existence is nothing but an illusion, TECNO’s PHANTOM is the complete opposite. It’s a real and finished product that you can truly be proud of. It rightfully deserves the GadgetMatch Seal of Approval.

The Future of PHANTOM

TECNO, despite being a brand dedicated to the lower and mid class, does not stop them from making tech innovations and show them to the masses.

At MWC 2024, they unveiled their very first rollable concept dubbed as the “PHANTOM Ultimate”. But it’s NOT that concept that intrigues and excites me.

Phantom Ultimate

TECNO PHANTOM Ultimate | February 2024

Right before HUAWEI announced the Mate XT, TECNO unveiled their second iteration of the PHANTOM Ultimate concept with a tri-fold design and a more holistic approach towards overall usability.

Although the claims of the “world’s first tri-fold” neither goes to TECNO or HUAWEI as it was first presented by TCL way back in the early days of the pandemic.

TCL Tri-Fold Concept | 2020

Still, with this foldable form factor already being consumer-ready, I am way beyond excited with what the future of tech holds. I am honestly expecting to see an affordable tri-foldable one day.

And I would be lying if I don’t say I see TECNO as the pioneer in such regard — much like what they’re doing with their current PHANTOMable portfolio.

Gaming

Marvel’s Wolverine review: When the claws come out

A brutal, cinematic superhero adventure

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Mravel's Wolverine

There’s a very specific thought that came to mind the moment I finished Marvel’s Wolverine.

“Damn, we finally have a pretty darn good Wolverine that’s not Hugh Jackman.”

I have nothing but respect for what Hugh Jackman has done with the character over the past two decades. His portrayal has shaped how a lot of people see Wolverine. But after all that time, it’s refreshing to see another actor take a proper swing at James Logan Howlett.

Liam McIntyre is fantastic here.

This isn’t exactly a live-action adaptation, but it’s about as close as you can get to having an actor perform Logan and Wolverine without putting a camera in front of him. And my god, does he perform.

McIntyre gives Logan a range of emotions that I wanted to see from the character. He isn’t just a dude acting all tough. He’s a man piecing together broken memories, balancing found-family relationships, and trying to be kind and helpful without ever becoming sappy.

For a story-driven action game like this, that’s important. Your lead can’t be insufferable when you’re going to spend more than 20 hours with him.

Thankfully, Logan is someone you can root for while he’s being a total badass.

That’s really what Marvel’s Wolverine is: a blockbuster you get to play.

A formula that works

Marvel's Wolverine

When I first started playing Marvel’s Wolverine, I wasn’t convinced it was particularly great.

It felt familiar. Formulaic, even.

But then, after a while, I couldn’t put the controller down. That changed my mind pretty quickly.

I’m a binge watcher. If a narrative is engaging, I’m hooked. This is why I gravitate toward story-driven games, especially the kind of games that have become the money-makers for PlayStation.

Marvel’s Wolverine scratches that exact itch.

The story pulled me forward. The characters kept me invested. The combat was fun. And the set pieces are absolutely bat-shit insane.

It’s a perfect blend of all of those things.

The 21-hour campaign didn’t feel like a 21-hour campaign. It felt like I was binging an interactive, movie-quality TV series with hour-long episodes. I kept telling myself I would stop after a chapter, only to find myself wanting to see what happens next.

There were nights when I stayed up longer than I normally would just to make sure I reached a natural break point.

That’s a pretty good sign.

The funny thing is that I could still see the formula while playing it.

There are story beats you can probably figure out ahead of time. If you’ve played Insomniac’s Marvel’s Spider-Man, you might even recognize some of the ways the studio likes to structure its stories. As someone who’s been exposed to plenty of superhero stories, there isn’t much here that I would call life-changing or groundbreaking.

But it doesn’t really need to be. The execution is what makes it work.

Insomniac understands how to make these games feel like movies that you play. It understands compelling storytelling, character work, proper pacing, and dynamic gameplay.

More importantly, it understands when to let you breathe.

Knowing when to slow down

Logan and Raven (Mystique) at a bar in Madripoor

The rhythm of Marvel’s Wolverine is one of its biggest strengths.

You’ll go through a quiet character moment. Then you explore a little. There’s some dialogue. The action picks up. A fight escalates. And suddenly you’re in one of the game’s massive set pieces.

Then it lets you breathe again.

That sounds simple because it is. But getting that rhythm right is harder than it looks.

There were moments when I thought a fight was going to go on forever. Then it would stop right when I started thinking that.

The game knows when you’ve had enough.

That matters because Wolverine’s combat can get pretty intense.

But because the combat sections are spaced out properly, I was almost always looking forward to the next group of enemies I could mow down.

The quiet moments are just as important. I absolutely loved them.

They give you a breather from the violence, but they also help steady you on where the story is going. The action, violence, character work, and jaw-dropping set pieces all serve each other.

It’s a balance Insomniac executed fantastically.

This is Wolverine as a combat fantasy

If there’s one thing I think Insomniac absolutely nailed, it’s the feeling of unleashing Wolverine in combat.

Playing as Spider-Man in Insomniac’s games gives you an especially strong connection to the character because his traversal is so unique. Swinging through New York is such a huge part of what makes you feel like Spider-Man.

Wolverine doesn’t quite have that.

He’s more ground-bound, and that means some of the experience feels closer to playing a traditional hack-and-slash character.

But when the fighting starts, it’s a different story.

I felt like a savage force of nature wailing on enemies.

Rage

The game gets the important parts of Logan’s physicality right. His aggression. His durability. His healing factor. His claws.

Even the Rage system makes sense.

I particularly love how Rage feeds into his healing factor. That gameplay loop feels like a fantastic implementation of his mutant abilities. You’re building Rage, using it to stay in the fight, and generally making Wolverine feel like the nearly unstoppable force he’s supposed to be.

I do wish Rage felt a little more feral, though.

Wolverine is still pretty much in control when Rage kicks in. You deal more damage, but I was hoping for something that made it feel like Logan was losing control a little bit.

Maybe that’s asking for too much. I’m no game developer.

But it would have been an interesting way to express what Rage means for Wolverine beyond simply making him stronger.

Getting better feels good

The combat has enough going on to support a campaign that stretches beyond 20 hours.

Techniques become instrumental in making you feel like you’re getting better at combat. Adaptations let you build Logan around how you actually play.

I’m not particularly good at dodging and parrying, so I leaned into a tankier build. I equipped Adaptations that helped me absorb hits and extended the parry window because parrying is an important combat mechanic.

And whenever I successfully pulled off a parry, I felt like a complete badass.

That’s a good feeling to have several hours into a game.

The combat loop itself can naturally become repetitive. You’re fighting enemies, building Rage, using Techniques, and mixing up your combos.

But I never really got tired of it.

The one exception was a wave-based challenge that asks you to fight through a ridiculous number of enemies. Getting to the highest rank takes around 45 waves, and I could already feel my hands hurting around Wave 30.

That’s the kind of challenge you need to prepare for. Take it on, then take a break.

Thankfully, that was the only part of the combat that felt genuinely tiring to me.

And yes, if you’re here for the blood and gore, you will not be disappointed.

I’m not even that big a fan of excessive violence, but it works here.

There’s a famous Wolverine line about being the best at what he does, even if what he does isn’t very nice. The violence in this game supports that idea to a tee.

Marvel’s Wolverine earns its M for Mature rating.

Logan’s story is more personal than it looks

Marvel's Wolverine

Wolverine being a superhero is the draw.

But underneath all the claws and mutant powers, this is really a story about a man trying to figure himself out.

It’s important to know going in that this is a pre-X-Men story. The game doesn’t immediately throw you into the familiar X-Men setup you might expect.

Instead, Logan is piecing together who he was, who he’s been, who he is, and ultimately who he wants to be.

It just happens to take place in a world where mutants exist.

I was never the biggest Wolverine fan. In fact, I hated how the live-action Fox movies treated him as the X-Man when the X-Men have always been an ensemble to me.

I say this as a Cyclops fan.

God bless Hugh Jackman and everything he has done for Wolverine, but his portrayal inevitably shaped the character’s place in popular culture.

Insomniac’s Logan feels a little different  — and maybe the fact that he’s canonically a “short king” here makes him seem more appropriate.

He’s a man trying to do right by the people around him while also trying to figure out how to do right by himself.

He’s broken. His memories are fragmented. He has people around him that he cares about. And underneath the rough exterior is someone who is simply trying his best to make sense of his present reality.

That made him surprisingly easy to root for.

Jean Grey is having a moment

Marvel's Wolverine

Best Jean Grey in modern media?

And then there’s Jean Grey.

I did not expect Jean to become one of my favorite parts of Marvel’s Wolverine.

But here we are.

I think a lot of people primarily know Jean through a few familiar ideas. The love triangle between Scott and Logan. The Phoenix. Getting overwhelmed by her powers.

The 1990s animated series had plenty of moments where Jean felt weak, while the live-action movies eventually speed-ran toward the Phoenix side of the character.

Marvel’s Wolverine gives her room to simply be Jean.

She’s headstrong. She can take care of herself and the people around her. She has her own motivations and a steadfast desire to protect her found family of mutants.

She can hold her own in a verbal spat just as easily as she can throw down with her mutant abilities.

She could just as easily have been marketed as the second lead of this game.

She’s fantastic.

Easily one of my favorite versions of Jean Grey.

And I think she’s about to get a lot more fans.

Between Sadie Sink’s Jean in Spider-Man: Brand New Day and this version from Insomniac, Jean Grey is suddenly having a moment.

I just don’t think we’ve gotten enough versions of Jean where she gets to be her own person.

Here, she is.

And she’s also incredibly charming.

A world that doesn’t need to be open

One thing I appreciate about Marvel’s Wolverine is that it doesn’t feel like Insomniac looked at its previous games and decided everything had to become bigger.

This isn’t an open-world game and that’s perfectly fine.

Not everything needs to be openworld.

The structure actually reminds me more of Ratchet & Clank: Rift Apart than Marvel’s Spider-Man. You move through contained environments, but they don’t feel like one long tunnel.

The locations are distinct. There’s room to explore. There are things to find. And the optional activities are tied to gameplay mechanics, which makes them feel more useful than simple checklist items.

Madripoor was especially memorable to me.

Part of that is because it’s a Southeast Asian-adjacent location, and that’s where I’m from. I’d love to see a more fully explorable version of Madripoor someday.

The game’s global structure also reminded me a little of how Captain America: Civil War handled its different locations.

The game also has plenty of little X-Men winks that made me go, “I understood that reference.”

The Mission Replay screen also recreates that famous meme of Logan lying on his bed and staring at a framed photo. 


These touches never feel like they’re there just for the sake of checking a box. They add personality to the world and make it feel like Insomniac understands the character and the people who have grown up with him.

It makes the adventure feel bigger without forcing the game to become a massive open-world playground.

That’s the right choice for this particular story.

The blockbuster moments

The set pieces are where Marvel’s Wolverine really goes for it.

There are plenty of moments where you might just stop and think, “Woah.”

The action is high-octane. The spectacle is ridiculous. And there are sequences that genuinely made me want to shout at the screen.

The motorcycle sections are probably what I’ll remember most.

I sucked at them but they were fun as hell.

They should make the motorcycle sections playable separately.

That’s a pretty good description of a lot of the game’s biggest moments. They’re designed to make you feel like you’re inside a giant action movie, and they succeed.

What’s important is that the spectacle never felt disconnected from the rest of the game.

The quieter scenes prepare you for the big moments. The story gives them context. The combat gets you there.

Everything serves everything else.

And after 21 hours, I wasn’t thinking about which individual feature was the most innovative.

I was thinking about the experience as a whole.

A complete package

Another thing Insomniac gets right here is what happens after the credits.

Marvel’s Wolverine feels complete.

You can replay missions and go back for objectives you missed. There’s Photo Mode. There’s New Game Plus available right away. There’s optional content waiting for you.

You have plenty to do even after the credits roll.

That’s especially notable because the lack of New Game Plus and limited post-game content were among the major criticisms of Marvel’s Spider-Man 2. Wolverine addresses those concerns from day one.

Personally, I want to go back through the other missions before jumping into another full playthrough. And when I do replay the game, it won’t necessarily be because I want to discover some completely different combat experience.

I just want to experience the story again.

That’s something I tend to do with Insomniac’s games.

Not groundbreaking. Just really, really good.

Omega Red

If I had to point to the biggest weakness of Marvel’s Wolverine, it’s predictability.

Nothing here feels particularly groundbreaking or new.

The story doesn’t have a lot of twists that genuinely surprised me. There are plenty of story breadcrumbs that make it possible to figure out where certain things are heading.

But by the time I reached the end, I didn’t really care.

The execution was good enough that I was hooked regardless.

And the game leaves plenty of room for what Insomniac could potentially do next.

I can’t say much more without getting into spoiler territory.

Let’s just say I’m a thousand percent excited.

The one character I genuinely wish had gotten more to work with is Lady Deathstrike.

Her hatred for Logan makes sense within the story, but she felt too one-note to me. Her background suggested there could have been more there, and I don’t think the character quite got the material she deserved.

That’s about as far as my major complaints go.

Combat can be repetitive because combat is naturally going to be repetitive. The game isn’t reinventing the genre.

But nothing became egregious enough for me to point at and say, “This is a problem.”

That’s because Marvel’s Wolverine is remarkably consistent.

Wolverine knows what it wants to be

Marvel's Wolverine

Marvel’s Wolverine isn’t the game that will fundamentally change how we think about superhero games.

It doesn’t need to be.

It’s a pretty darn awesome action game that feels like a movie.

More importantly, it’s a game that understands the character it’s trying to portray.

When you’re watching Logan piece together his memories, trying to understand the people around him, or figuring out what kind of person he wants to be, the game gives you room to care about him.

When the claws come out, it lets you become a savage force of nature.

Then, when you’ve had enough, it gives you a quiet moment to breathe.

That’s the formula. It’s familiar. It’s predictable. And it works. Really, really well.

I started Marvel’s Wolverine thinking it was simply another polished PlayStation blockbuster.

By the time the credits rolled, I had spent 21 hours completely hooked.

I sat for about two hours afterward just taking the whole thing in and sorting through my thoughts.

Whew.

What an experience.

Marvel’s Wolverine reminded me why I keep coming back to story-driven action games in the first place. It doesn’t need to reinvent the formula. It just needs to execute it well enough that you forget you’re playing a game and get completely swept up in the experience.

That’s exactly what it did to me.

Marvel’s Wolverine isn’t groundbreaking. It doesn’t need to be. It’s just damn good at being the kind of game I want to play.

GadgetMatch verdict: Swipe Right.

Marvel’s Wolverine is one of the very best at what it does. And what it does is pretty astonishing.  It delivers a polished, cinematic, character-driven experience that makes it very easy to lose 20-plus hours to it.

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Lifestyle

Setting your bedsheets ablaze with the Lovense Solace Pro

The closest proxy I could find where I’m guilty as sin

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For almost a decade, I’ve reviewed gadgets. I used to tell people some of them are easy to evaluate. Switch them on, test what they can do, decide if they’re worth your money.

A few years ago, I dabbled in the intersection of pleasure and technology. I hadn’t thought about testing another intimate device until the Lovense Solace Pro was offered to me during a trip to London.

Writing about it felt unexpectedly difficult. It’s a piece of technology built explicitly around intimacy, and I had just parted ways with someone I loved deeply.

It feels surreal to write about physical pleasure when your heart is somewhere else entirely. In between panic attacks, I found myself seeing visions, longing for trysts without ever touching his skin, indulging in fatal fantasies that gave way to labored breath.

No one warns you how grief blurs the line between wanting to be touched and refusing it entirely. I craved connection; I just couldn’t bring myself to ask for it from someone real.

In a moment of raw vulnerability, I reached out to the Lovense Solace Pro. It was the closest proxy I had to an experience I genuinely wanted with someone who was no longer there.

Guilty as Sin?

This wasn’t my first time testing technology built around intimacy. I still remember when placing a Bluetooth chip inside a sex toy felt like a novel concept.

Back then, app connectivity just meant adding remote controls to something that already worked on its own. Sex technology has grown considerably more sophisticated since, and Lovense has continually pushed that evolution forward.

The Solace Pro shows how far their ecosystem has extended beyond basic app controls. It combines connected devices, interactive patterns, content synchronization, and artificial intelligence.

The AI-powered thrusting stroker is designed for hands-free use and comes with a sturdy desk mount. Holding the 1.2kg device during a session tires your hands fast, which makes the mount a necessary addition, not a bonus.

The mount lets you adjust the angle up to 180 degrees. Hands-free works only when the alignment actually matches your body.

Mounting the toy to my office desk and adjusting my chair height worked well enough. But I no longer have the reckless enthusiasm of an eighteen-year-old who can indulge anywhere.

The bedroom remains my sacred space for intimacy.

One slip and falling back into the hedge maze

The standalone hardware gives you plenty of built-in controls to adjust stroke speed and intensity in small increments.

But opening the Lovense Remote app unlocks a much higher level of personalization. Pleasure is deeply subjective, so having room to experiment matters.

The app lets you explore various patterns and build your own sequences. It’s built to let you discover what suits your body, rather than forcing your body to adapt to the hardware.

The AI Sync feature stands out. It pairs the device’s movements with interactive content or livestreams through VibeMate, an AI browser that syncs using audio cues.

During a 36-minute session watching my favorite creator, Titus Low, the tracking stayed smooth and lag-free. The feature works just as well in practice as it sounds on a product page.

Beyond video sync, AI Play and Game Mode offer more interactive options. The real appeal isn’t replacing human intimacy.

It’s making solo routines feel less repetitive, giving your senses dynamic stimuli to respond to.

What if the way you hold me is actually what’s holy?

Lovense rates the Solace Pro at up to 300 strokes per minute. I couldn’t, as a matter of fact, count how many strokes there were when pleasure enveloped my whole body.

The soft TPE sleeve does a lot of the work here. It keeps the experience feeling supple, not rigid, despite the heavy hardware around it.

Ambient sound shapes the mood too. The device is rated at 63dB, about the volume of an ordinary conversation. The mechanical noise gets more noticeable at higher intensity.

I get distracted by the sound, so I turn up whatever I’m watching to compensate. Earbuds work even better if you want the sensation to lead, not the machine’s hum.

Battery life is respectable. Lovense rates it at 14 hours of use, 120 hours on standby. Two months in, I still haven’t drained it, and I haven’t charged it since.

You’re unlikely to use it continuously anywhere close to 14 hours, though. But keeping that in mind, that kind of battery life still means plenty of sessions between charges.

They don’t know how you’ve haunted me so stunningly

Like most devices from the brand, the Solace Pro supports partner syncing for long-distance play.

Releasing control of my pleasure to a partner sounds intoxicating in theory, yet having a feature designed for someone you love feels haunting when that person is no longer in your life.

The device became something to lean on through the grief, stepping in during moments when I longed for the touch of my former partner.

It highlighted the strange borderland between fantasy and reality, where you try to keep these longings locked inside a vault while your imagination does everything it can to break the door down.

In those quiet moments, the fantasy alone is enough to make my bedsheets feel ablaze. There are nights when I have screamed his name into the silence, feeling the longing building up like waves, crashing over my grave.

Beyond the emotional weight, the practical side of owning an intimate device is also emotionally taxing. It requires proper maintenance.

Keeping the toy clean and completely dry is simple ’cause you remove the inner sleeve, rinse it, and let it drip-dry. And the sleeve is easily replaceable, meaning, the entire unit remains useful over time.

Amidst all this grief and longing, who needs a boy when you can have a toy? At least this one isn’t going to make you cry while you’re 30,000 feet up in the sky.

Is the Lovense Solace Pro your GadgetMatch?

At US$399, the Lovense Solace Pro is a premium intimate device. The question, then, isn’t whether its connected technology justifies the price. It’s whether you actually want all that technology wrapped around the experience.

Swipe Right if you’re looking for a premium solo experience with smart features, hands-free control, and enough customization to keep things from feeling repetitive. Get it here.

If you’re looking for a simple stroker that you can pick up and get the job done, consider this a Swipe Left.

The Solace Pro makes sense for someone who wants to explore physical pleasure without asking themselves to be emotionally available to another person before they’re ready.

It gives you control over how you experience pleasure, whether that means letting the app dictate the rhythm, experimenting with different patterns, or simply finding your own pace.

Honestly, technology cannot replicate the feeling of being wanted by someone you love. It cannot replace their hands, their presence, or the connection that makes intimacy mean something. Instead, it gives you agency over your own experience.

The Solace Pro cannot replicate the person I want. It cannot make me forget him, either. What it can do is give me somewhere to put the longing when it gets too loud.

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Gaming

Now Playing: Elden Ring Tarnished Edition

Is the Switch 2 port worth the price?

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Elden Ring

How do you review one of the greatest games of all time?

Elden Ring is one of those games that needs no introduction. Launched in 2022, the difficult fantasy RPG rapidly skyrocketed into the year’s top spot. Then, it got even better with 2024’s Shadow of the Erdtree, a sizable DLC that packed in a new map with new challenges. Now, I’ve reviewed both and found them well worth the price of admission. So, what else is there to say?

Well, late last month, Elden Ring launched its much-awaited port for the Switch 2 through a Tarnished Edition, a bundle that conveniently pairs the base game with the DLC in one package. In an instant, there are now two new things to talk about: How well does the game perform on a Switch 2? What does the Tarnished Edition add?

Is Elden Ring worth getting for the Switch 2?

Compared to the original Switch, the second Switch features a way better processor. Games aren’t locked to the limitations of yesteryear: 720p resolution, 30fps. However, the Switch 2 still isn’t the best console for chasing performance. Personally, I’ve been using it almost exclusively for first-party Nintendo games and older (and smaller) titles.

That said, Nintendo has grandiose dreams for its latest console. Starting with Cyberpunk 2077, the console wants to be a home for modern games, too, and Elden Ring is the perfect candidate for that.

Naturally, a Switch 2 port can fill fans with consternation especially after they’ve experienced the legendary game on more powerful consoles. Is the Switch 2 a good match?

Yes, if you don’t mind playing at 30fps. Unfortunately, Elden Ring is locked to only 30fps on the console. Though a good chunk of the population is clearly fine with the framerate, it’s a bit of a struggle for me especially in handheld mode.

Maybe it’s my aging eyes, but having a game so close to my face but locked at 30fps doesn’t make for a good time. I got dizzy pretty quickly. It also didn’t help that the handheld mode had several stutters.

As with other games on the platform, docked mode had significant improvements. Sure, it’s still locked at 30fps, but a consistent framerate is much better than a stuttering one. Despite the downgrade, the Switch 2 can handle the game well.

Is the Tarnished Edition worth getting?

Most FromSoftware games will get a complete edition eventually. All of the Dark Souls titles got one, and Elden Ring is no exception.

The biggest difference here is that the Tarnished Edition is technically exclusive to the Switch 2. It’s the only package available for the console. It includes the base game, the expansion pack, two new starting classes, new skins for Torrent, and new armors. It’s the most comprehensive way to play the entirety of Elden Ring, excepting Nightreign.

If you’re on another platform, the Tarnished Edition updates — the new classes, skins, and armors — are available only through a Tarnished Pack purchased separately. Is it worth the price?

The most exciting part of the update is the addition of two new classes: Heavy Knight and Idus Knight. For me, I prefer the Heavy Knight, a hardy class focused on heavy armor, endurance, and strength. It’s a very straightforward class for those who prefer direct damage. Idus Knight, on the other hand, focuses on dexterity and faith, if you prefer playing with quicker attacks and miracles.

The rest, in my opinion, is just cherry on top. The new armor and customization options are nice to have, but I don’t have a strong feeling that it’s worth the price of an extra DLC.

Is Elden Ring Tarnished Edition your PlayMatch?

As I said, it’s hard to review the special edition or a port of a universally acclaimed game. Focusing on the minutiae of performance and slight upgrades doesn’t feel like it does Elden Ring justice. The game earned 2022’s Game of the Year for a reason.

That said, I can’t recommend Elden Ring and Shadow of the Erdtree enough. If you haven’t played it yet and only have a Switch 2, the Tarnished Edition gets a Swipe Right and a Super Swipe.

However, if you’ve already finished the game and have no intention of playing it elsewhere (especially on a potentially weaker platform), this gets a Swipe Left. You can shell out a few bucks for the Tarnished Pack, though, if you really want to support the game.

SEE ALSO: Elden Ring review: Should you play the hardest game of 2022?

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