You’ve preloaded, have snacks on hand, and are now ready to head to Midgar. Before you do, here are some tips that might be helpful in your Final Fantasy VII Remake (FF7R) journey.
Before we jump in, here’s a mandatory spoiler warning. While I won’t discuss anything story-specific here, some things might hint on stuff that maybe you want to find out for yourself.
Feel free to come back here in case you’re feeling a little lost in combat.
1. Mix up blocking, running, and dodging
I’ve been pretty anxious and angry lately which is why my initial approach when I started was to charge in and just unleash a flurry of melee attacks. While this works for some random encounters, you’ll find that it’s not effective at all for half the battles you’ll be in.
Some enemies will deal massive damage if you don’t guard or run and dodge. Yes, you need to run AND dodge. Dodging alone isn’t effective especially against the monster-types with field of area attacks. To minimize the scratches you take, you have to keep moving.
Blocking physical attacks at the last second also helps decrease damage. If you choose to do so, there’s a bit of side quest where the rewards build on blocking abilities. A lot of these really come in handy even during boss battles.
2. Switch characters during battle
I had the tendency to stick with either Cloud and Tifa too much because their attacks are really fun to look at. I especially like Tifa’s speed and combos. But you’ll soon learn that switching characters is a necessary skill.
I didn’t try this as much until I was midway through the game, but I encourage you to get used to it as soon as possible. For one, whichever character you control fills-up their ATB meter faster, so switching up frequently means faster access to abilities, spells, and items.
The enemies will also frequently target whoever you’re controlling. If you’re too bullish about controlling just one character, you might end up having to use a Phoenix Down sooner than you’d hope.
3. Max as many materia as you can
I really like the materia system because it gives you flexibility on the loadouts you have no matter who you have on your party. Which is why you should level up as many of these as you can.
Levelling up a materia doesn’t involve having to use them frequently. Just make sure they are equipped with active party members.
If you want to prioritize, definitely try to max Fire, Ice, and Light materia right away. A lot of the enemies you’ll face will have one of the three as their weakness.
4. Give everyone a healing materia
You’ll pick up at least two of these right away early on in the game. If you have Gil to spare, make sure you get at least one more.
You would want to have the Cure spell on every party member. Some bosses and mini bosses have these absurd attacks that deal heavy damage. If one of your members is low on HP, they could be taken out with one hit.
With cure equipped on every member, you can save yourself a lot of trouble by healing characters right away, especially when their health bar turns yellow.
Bonus: Aerith has a Pray ability that heals all party members. You don’t spend MP but it costs two ATB gauges. You can opt to equip her with ATB boosts materia to speed-up the ATB fill-up.
5. Don’t push the Side Missions aside
Especially the ones that come during the first half of the game. The side missions have a bit of a story in them and fleshes out some characters more. A lot of them also teach you more about the mechanics of the game.
Other than that you’ll also encounter key missions like the one with Materia researcher and developer Chadley. He even has his own Battle Intel option in the menu screen so you can track your progress.
Each task from Chadley corresponds to the development of different materia. Some pretty useful ones are the Dodge Attack, Counter after Blocking, ATB Boosts, and many others.
Some summons are also only attainable through VR Battles via Chadley’s research.
6. Learn new abilities from weapons right away
Every weapon for every character comes with a new ability. To be able to use them even when you switch weapons, you have to reach 100% proficiency. To get there, you have to keep using that particular ability in battle.
The fastest way to do it is by: First, assigning that character as the party leader. This way, you take control of the character as the battle starts. This means your ATB will fill-up faster the more you attack.
Second, equip the character with any ATB boost materia. Even just the first basic ATB boost will do. The faster you fill-up your ATB gauge, the more chances you’ll have to use the ability in battle. The more you use it, the faster your character will learn it and carry it over to the next weapon.
7. Time your ATB-use properly
If you take damage while trying to perform an ability, cast a spell, or use an item, the action will be canceled out but it will still consume ATB. Which is why timing is key.
Certain abilities take time to wind-up so make sure you’re using them when an opponent is in range and is not halfway through launching an attack on you.
Same is true when casting spells and using items. When you’re trying to heal or revive a party member, be sure to create some distance between you and the enemy first so the action isn’t interrupted.
Bonus: Don’t get lost in Tifa’s eyes.
I totally failed here. 😅
There are plenty more I can share, but these are the ones that stuck out to me as I was going through the second half of the game. Most of these I wish I knew right away. Hopefully this helps you have a smoother first playthrough. Enjoy!
As the self-aware Ubisoft has themselves admitted, the upcoming Assassin’s Creed Black Flag remake is gaming’s worst kept secret today. Today, Ubisoft has finally dropped the pretense and took off the wraps on Assassin’s Creed Black Flag Resynced.
As scheduled, the first trailer for Assassin’s Creed Black Flag Resynced is finally here. The remake of the game will retain the heart of the original game but builds everything again from the ground up. Obviously, the biggest improvement is the graphics, which leverages modern hardware to deliver a more immersive game.
Additionally, the combat and the stealth have been reworked to better mimic the systems introduced in later entries to the series including Shadows. Ship combat is also improved to offer more ways to fight on the high seas.
Speaking of naval combat, there will be three additional character to recruit as officers for your crew. Complete with their own backstories, these characters will provide new benefits for gameplay. Old characters, including the iconic Blackbeard, will also have new storylines and missions.
Despite its status as a remake, Black Flag Resynced does not replace the original game. Though it’s a rebuild, it adds to the experience, offering something more for those who want to relive life as a pirate.
Assassin’s Creed Black Flag Resynced will be available starting July 9 for PlayStation 5, Xbox Series X|S, and PC.
SEE ALSO: Assassin’s Creed Shadows is a step in the right direction for the series
Gaming
Saros review: Returnal’s difficulty is back and better than ever
Although, it loses the memorable storywriting.
In 2012, Housemarque worked on the Angry Birds Trilogy compilation, the quintessential experience of throwing things at a wall and seeing which one will break it. In 2021, the studio developed Returnal, once again a quintessential experience of frustratingly throwing things at a wall. Now, in 2026, the studio is back with Saros, an experience with more of the same but with more flair and the accessibility to more easily break down those walls.
Turn back time over and over again
Like Returnal, Saros is a roguelike shooter. Players start every run from almost-scratch, earning Lucenite along the way. Upon death or winning the run, Arjun Devraj, the playable character, returns to the starting hub and spends his earned Lucenite to unlock meaningful (and permanent!) upgrades for the next run.
Along the way, Devraj finds an armory of available weapons and powerups that subsist through a single run, adding enough variability to ensure that no two runs are completely the same. Coupled with tangible upgrades, Saros creates an ever-changing experience but ensures that you feel stronger with every consecutive run.
It’s also a visually stunning game with designs that border on Lovecraftian. Enemies are so well designed that it’s impossible not to stop and stare at how detailed the monsters are.
A smoother, hypnotic fight
Saros plays like butter. Normally, shooters played on a controller are too finicky for me, but Saros just works. The game features a good number of auto-aiming weapons that help you focus on dodging projectiles. Even the native aim assist on non-automatic weapons is useful enough for making shots.
There’s also Power Weapons, or high-damage attacks that use consumable Power. There are a handful, and all of them are powerful enough to help win a difficult battle.
Fighting, then, is simply fluid. It didn’t take long for me to breeze through runs without focusing on muscle control. This makes for an easier game overall. Whereas Returnal has players beating their heads against the wall for hours, Saros is more accessible. It wants you to win. It wants you to get stronger.
As mentioned, each permanent upgrade is palpable. Devraj does get stronger. You can feel it when you rush past the starting area in no time. There are caps, but each cap is unlocked when you first beat a boss.
That said, the game still offers a challenge. Often, bosses take a few runs to master. Sometimes, you’ll get bodied by a surprise barrage from behind.
Variability that eventually runs out
The key to making a great roguelike rests on how different every run is. Some even have game-breaking combinations with ultra-rare pickups that wreck all of the game’s challenges.
At the start (especially before everything is unlocked), Saros does feature enough variability that invites you to discover everything that the game has to offer.
However, it does become clear that this variability has a limit. Once I had everything unlocked, I was defaulting to only a few combinations: a smart rifle (with auto-aim) with powerups that improve health and Lucenite drops. Plus, since I already had rerolls unlocked, I could just reset every drop until I got what I wanted. Experimentation doesn’t seem like a major draw for players; instead, it’s more about discovering the combination that works for you and grinding until you find it in every run.
Additionally, the map doesn’t really change. Though there are miniscule changes, none of which alters the experience that much. Each room features different terrain, but they’re all essentially identical to one another: fight the horde that spawns in and collect the reward afterwards.
Despite being treated as a major change to the map, even the self-imposed eclipse mode (from which the game derives its title) doesn’t add much besides the corruption status effect. At first, there’s a sense of dread going into the eclipse, as the game says that enemies are more powerful and unpredictable, but it will eventually teach you that eclipses are just part of the level design. There is zero tradeoff.
Every run has a lingering sense of sameness to it. This should be appealing to some, especially since it helps make the game more accessible. However, this approach will naturally run into a wall, particularly after you spend 2.5 hours on a run only to die on the final boss.
What story?
Saros is an exercise in Lovecraftian worldbuilding. Like all stories of the same bent, the game’s plot focuses more on the insanity of its world, rather than its characters.
The game does not say much about the story besides the bare brushstrokes. Devraj is part of the Echelon IV expedition to the planet of Carcosa. While his main mission is to find the past expeditions, he has a secret motivation to find Nitya, a member of Echelon III and his lover.
Similar to The King in Yellow by Robert W. Chambers, the game features allusions to madness because of “the Yellow”. Both previous expeditions and members of his own team succumb to the madness. However, the game never gives players enough time with any of these characters, so when they reveal themselves as victims of the same religious insanity, it’s never treated with the gravitas it deserves. People die, but you’ll barely miss them.
The same, unfortunately, goes for Devraj himself. Despite the world descending into cosmic horror around him, he stoically continues his mission to find Nitya. He doesn’t seem too affected by death. And, as such, he doesn’t really have a lot of qualities to latch on to, as a player who should be invested in the development of their playable character.
It’s atypical for a first-party PlayStation game to prioritize world-building over character writing. Most of the platform’s titles have incredibly memorable characters, but Saros just doesn’t. That said, the world-building is phenomenal; I just don’t want to spend hours reading through journal entries to find out what’s wrong with this world.
Is Saros your GameMatch?
If you found Returnal too difficult, Saros is a lot more approachable. It didn’t take me long to reach the game’s latter parts. If anything, the difficulty is finding two hours to go on an extended run. With the substantial progression system, it feels meaningful to restart and go again. Fans of roguelikes will easily Swipe Right on this game.
However, if you’re looking for a meaningful story to sink your teeth into, the game heavily prefers environmental storytelling. Prepare to spend hours just poring over lore. Even then, you won’t really get a sense of which characters to root for. For that, it’s a Swipe Left.
Microsoft is making PC Game Pass more affordable in the Philippines. But there’s a trade-off for fans of one of its biggest franchises.
Starting today, PC Game Pass drops to PHP 225 per month, down from PHP 320. The move lowers the barrier for players looking to jump into the service’s growing library across PC.
The update also comes with new US pricing. PC Game Pass now costs $13.99/month (from $16.49), while Xbox Game Pass Ultimate drops to $22.99/month (from $29.99).
But alongside the price cut comes a notable shift: future Call of Duty titles will no longer launch day one on PC Game Pass.
Call of Duty won’t be day-one anymore
Beginning this year, new Call of Duty releases will arrive on the service around a year later, typically during the following holiday season. That means subscribers will need to wait longer before accessing new entries in the franchise.
Existing Call of Duty titles already included in the library will remain available, so current players won’t lose access to what’s already there.
The change also applies to Xbox Game Pass Ultimate globally, where pricing has similarly been adjusted following feedback that the service had become too expensive. (Game Developer)
Still a strong value play
Despite the delay in Call of Duty releases, PC Game Pass continues to offer a wide catalog of games, including day-one launches from Xbox Game Studios and partner publishers.
Subscribers still get access to hundreds of titles, along with perks tied to the broader Game Pass ecosystem depending on their plan.
Microsoft says it will continue refining the service based on community feedback, signaling that more changes could come as it balances pricing, content, and long-term value.
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